Showing posts with label Game Reviews. Show all posts
Showing posts with label Game Reviews. Show all posts

Saturday, February 27, 2016

Bravely Default: The Good Stuff



As video games continue to grow in popularity every year, it becomes increasingly difficult to see the medium as a whole. The recent surge of indie titles, crowdfunded titles, and re-released classics ensures that people never lack games to play, even purely inside their favorite genres. That’s absolutely fantastic, but it makes it much harder to keep up with every major release, and I was crap at doing that to begin with. So despite the fact that Bravely Default fits my turn-based RPG tastes and was released on 3DS back in 2012, I only got my hands on it a few months ago.

It’s convenient timing, as I’m late to the party just in time to be early for another. The game’s sequel, Bravely Second, is releasing today in Europe and within a couple months in the US. I recently finished the original game, and have a lot to say on it. Like most interesting games to discuss, Bravely Default isn’t all good, bad, or mediocre. Rather, it has some parts I really enjoy and others that really frustrate me. So over the coming weeks I’m going to run a multi-part series on the game. The later posts will focus on the writing, where most of my issues lie. This first one is spoiler free and mostly positive. So let’s examine the large amount of things that worked in Bravely Default, starting with its combat.

Saturday, January 30, 2016

Star Wars KotOR: Why Don’t I Enjoy This?


Some months back I did a review of the mediocre Dragonball Xenoverse. To keep things interesting I did so in a new format called Why Do I Enjoy This. I compared the pros and cons of the game individually instead of giving blanket opinions. Obviously I enjoyed the upsides more than I disliked the downs. I’m now returning to that formula, but from the other side. Star Wars: Knights of the Old Republic is agreed by many to be a fantastic game. It’s heralded as one of the best things to come from popular company Bioware, one of the best games to come from Star Wars, and some of the best writing to come from the medium. Knowing all this, I purchased the game on sale years ago.

I quit playing after a couple hours.

The game just didn’t grab me. So life moved on, I played other games, and every so often I would stare guiltily at the installed but un-played Star Wars game. After a year or two, I gave the game another shot.

I quit playing after several hours.

Friday, December 25, 2015

DragonFable


Tradition is a funny thing. You have some event at a specific time a year. You throw a party, watch a movie, or write a blog post (to select a purely random example, of course). The event just...happens. There’s nothing special about it, nothing sacred about its passing. It’s just a single data point in the ceaseless cascade of moments that make up your life. But then, for whatever reason, that changes. Maybe you really enjoyed the first time. Maybe you’re just looking for something to do and find a convenient excuse in repetition. Maybe you somehow did the exact same thing, unplanned, precisely 365 days later. Probably not that last one. But all of a sudden, you have not one, but two data points. And two data points aren’t points any more. They’re a sequence, a pattern, a line. A tradition.

But I’m not going to complain about the shackles of tradition while reaping the benefits. I had nothing to talk about this week. I haven’t played many games at all lately, let alone new ones. I’ve already had three Oblivion Adventures posts in a row. The quickest well to draw from for inspiration is the handy-dandy bucket of childhood rage. So we’re going to celebrate the holidays and their spirit of kindness by making fun of an online game from about a decade ago. Gather round boys and girls, we’re going to talk about DragonFable.

Saturday, November 21, 2015

Final Fantasy 4: The 5 Worst Character “Deaths”


As a general rule, I don’t like my writing to become too negative. I want to keep things positive and constructive enough that it eases the reading experience. I don’t want to sound like a petulant, whiny child. But it’s easier to talk about why something doesn’t work than why it’s good, and easier to make that fun to read. So you may experience some trepidation and brace yourself for the coming storm when I say...

Final Fantasy 4 is a good game.

But it is a good game. Final Fantasy 4 is a widely regarded classic. It had solid mechanics and a much more involved narrative than most games of its 1991 release. It influenced the rest of the series and an entire genre for years to come. I respect its legacy and even had fun replaying it. And yet we all know what’s coming, don’t we? You’ve all read the title of the article. I enjoyed Final Fantasy 4.

...buuuuUUUUUUUUT...

Friday, November 6, 2015

Dragonball Xenoverse: Why Do I Enjoy This?


Video games, like any artistic medium, are highly subjective in quality.  Reviews try to objectify their critique as much as possible, neatly placing positive and negative features on both sides of a scale and extracting the numeric solution. But games are more than the sum of their parts, because every person weights these pros and cons separately. If you really hate something a game does, you may dislike it even if it’s widely adored. If a game feature scratches an itch like no other, you may engage subconscious blinders that keep you from seeing the roiling sea of feces surrounding your island of enjoyment. This phenomenon inspired me to start what may become a reoccurring feature on this site. Or not! Consummate professional that I am, I haven’t planned that far ahead. Regardless, it’s called Why Do I Enjoy This, or Why DIET if ur dwn w abbrevs.

Simply put, I’m going to examine mediocre games and determine specific things they do really well and/or really poorly. This gauntlet of guilty gaming pleasures begins with Dragonball Xenoverse. Dragonball Xenoverse, released back in February this year, is an aggressively average game. Yet it sold a huge number of copies (over 2.5 million) and was met with a generally positive response. I heard of the game. I knew how mediocre it was, and yet I bought it on a Steam sale. I proceeded to play it for over a couple dozen hours. A completely valid question to ask at this point is: Why? Am I just an easy-to-please simpleton?

Well I found this image hilarious, so that gives away the answer.

Yes, but we’ll have to go into a little more detail.

Friday, October 16, 2015

Zelda: A Link Between Worlds Review


Were you readers sick of me constantly rambling about out-of-date relics? Well that’s about to change! As the enormous logo above this text indicates, I recently played through the latest Legend of Zelda game: A Link Between Worlds. So now I’m finally going to review a current and up-to-date...wait, what’s that? A Link Between Worlds came out when? November 2013?!

Wow, that must be almost as recent as the moon landing, huh? Why are you looking at that?

Okay, I’m pulling your leg on this one. There are many things I fail to keep up to date on, but the Legend of Zelda is not one of them. I played A Link Between Worlds back when it came out two years ago and had a fantastic time. I didn’t write about it then, but a couple things pushed me to play through it again recently. Having just completed Phantom Hourglass, I had a Zelda-shaped opening in my games backlog. A Link Between Worlds has a type of new game+ called Hero Mode, where all the enemies hit harder, and I’d never gotten around to trying it. A let’s play channel I watch called Game Grumps was also starting a playthrough of the game. Last but not least, exactly one week from this post marks the release of the newest Zelda game, Triforce Heroes.

As with any recent, popular game, there’s not much I can say about A Link Between Worlds that hasn’t been said before. But even though it’s easier to discuss things I dislike, I want to get a little positivity in here. So instead of rambling about my least favorite Zelda games, let’s talk about an awesome one. A Link Between Worlds is one of my favorites in the series, and therefore among the greatest games I’ve ever played. I think it’s outright the best in 2D Zelda (and consequently, handheld Zelda). It is a wonderfully crafted gaming experience and I’m going to do my best to describe why.

Friday, October 2, 2015

Zelda: Phantom Hourglass Review



This entry is a little late, but I had a busy week and a birthday to contend with. I sat around playing games, ate a bunch, and then sat around playing games in a food coma. It was great. Besides, if you look at the history of this blog, the real anomaly is that I have a regular update schedule to miss in the first place. So you should probably be in awe of how far I’ve come, and showering me with praise and money. And free ice cream. And while you’re out, would it kill you to buy me a birthday present? Also, I think we’re running low on milk and...I feel I’ve gotten off track here.

Sorry, I don’t get paid enough free ice cream to stay on topic.

Anyway...

It should be clear from my several other articles, I really like the Legend of Zelda. Unfortunately, there’s a trend in the Zelda games I’ve reviewed on this blog. I’ve only been writing articles on the games I’ve played through recently, and it stands to reason that the last Zelda games I’d bother to beat are the ones I have the least drive to do so. I played Zelda: Phantom Hourglass when it first came out back in 2007. I gave up midway through and recall feeling frustrated about it. This is odd because reviews for the game praise it a lot. Were those outlets too caught up in the hype of a new console and the well-known series pedigree? Having finally replayed it to the end, was I wrong? Or did I feel the guilty pleasure of validated complaints, like in Zelda 2?

Monday, September 21, 2015

Final Fantasy 6: Music


[NOTE: This article has an absolutely enormous amount of song links. You may want to reserve reading it for a time when your ears are available.]

Though not a rule, I generally don’t review current, popular games here on this blog. The reason for this is the same that I’m confronted with trying to talk about Final Fantasy 6: Everything I could say has already been said. The music of Final Fantasy and series composer Nobuo Uematsu is some of the most publicly beloved in all of video games. For many people, Final Fantasy 6 is the highlight of his musical career. In spite of my love of game music and some previous experience as a musician, I’m no music critic. Far more qualified and knowledgeable people have spoken on these songs. No matter how I try, this post will never be anything close to definitive. It may not be all that deep or insightful.

But sometimes, as someone who produces creative or critical content, you just have to accept that. I’m not writing this post to be the one true post to rule them all. I’m writing it because I love this music, I want to share this music, and I want to talk about this music. With any luck, what I lack in technical knowledge can be made up for in enthusiasm.

So first, let’s follow up that introduction with a second one.

“Oh, no yeah that’s cool. I love introductions. Who even needs real content, let’s just have an article full of those.”

Saturday, September 19, 2015

Final Fantasy 6: A Character Focused Narrative



I am no expert on narrative critique. No objective authority on how to craft a story. This post I’m going to explain what makes good writing as though it were objective fact, because to do otherwise would diminish my point. This is something that no one else would make a disclaimer for, but I’m slowly weaning myself off my crippling addiction to qualifying statements, so cut me some slack on this one. I’ve only been writing this blog for over three years, surely I’ll get better at it eventually.

Today we’re going to talk about the story to Final Fantasy 6. Specifically, we’re going to talk about why I think it’s well-written and engaging, despite having notable problems. Many issues I have with it stem from length more than anything else. I want more development on this character, or more banter and interaction between characters, or more exploration of some concept in the world. Curious and looking to confirm a suspicion, I found a transcript of all the game’s dialogue up on the internet. It came out to about 18,000 words, not counting optional interactions with non-player characters.

So it’s about half the length of one of my articles? HEY-OOOOOO!

Wednesday, September 16, 2015

Final Fantasy 6: Intro and Combat



Wow, we’ve sure had a lot of Oblivion here lately. It’s a big change of pace for me, both because I’m updating regularly and because the game is only 9 years old. That’s way too current for me. Next thing you know I’ll actually be covering current news and things that are relevant to reader’s interests! I can only imagine how horrible such a future would be. What’s next, having loving and supportive fans with whom I share a healthy and non-abusive relationship? Gross.

“We love you Genericide!”
“Ugh, go away weirdos, your positive reinforcement is unsettling! I bet you don’t even enjoy bad fan fiction!”

So this week we’re going to take a break from the 9 year old game to talk about one over 20 years old, Final Fantasy 6. Final Fantasy is one of the most well-known franchises in video games, and defined an entire sub-genre, the JRPG (Japanese Role-Playing Game). Final Fantasy 6 was the last of the main series to use 2D sprites instead of 3D models. It was also the last to appear on a Nintendo console, showing up in America as Final Fantasy 3. (Due to lesser sales, many early games weren’t released outside Japan until later).

Wednesday, May 13, 2015

Zelda: The Minish Cap Review



After the expected amount of break time, we now return from being a blog exclusively about thinly-veiled satire to a blog exclusively about The Legend of Zelda. You may be wondering why I’m reviewing so many Zelda games lately. Have I perhaps elected to become some type of sage Zelda hermit, living alone out in the mountains where I do nothing but meditate, play Zelda games and look meaningfully at the morning sun through my grizzled beard? Well, no. I wouldn’t be complaining if someone paid me to do that, but no.

You see, I had been playing Four Swords Adventures for a while before the Youtube show Game Grumps reminded me of my past frustrations with Zelda 2. After completing these two games, I realized there was only one game out of all seventeen in the main series that I hadn’t played. I owned and had played every Zelda game except one: The Legend of Zelda: The Minish Cap. Well, it turned out that The Minish Cap was available for purchase on the Wii U digital store, and I had a gift card for said digital store. So I hope you like these Zelda reviews, because I’m in too deep to NOT go over this game.

Monday, March 30, 2015

Zelda Four Swords Adventures


There’s a certain trend to how things go around this blog. First, I will write about a game I have played or a game design topic I want to talk about, or so on. Next, I will think of another thing I want to write about, likely concerning a game I’m currently playing or just finished. However, when I consider writing about said subject, I will think: “Hey, I did just do a post, so I don’t have to necessarily write about this other thing this very second. I’m sure I can put it off for just a little bit, but any day now I –“

Then, at least month passes seemingly instantaneously.

Such is this case with this game. If I recall correctly, I beat The Legend of Zelda: Four Swords Adventures within a week of Zelda 2, around the same time I did my review of the latter. However, the usual cycle occurred and, though I surely didn’t intend for it, we’re now over a month out. But I’m finally writing this damn thing, so enough introductions! Now allow me to introduce this game.

Friday, February 20, 2015

Zelda 2: The Adventure of Link Review



Liking or even loving The Legend of Zelda series is not a unique claim on the internet. For those of you unaware (side note: how the hell did you end up on a blog about video games?), The Legend of Zelda series is one of the most popular and well-received game franchises of all time. On the list of best-selling game franchises it’s currently only 20th place [source]. I know, surprised me too, but I’d guess quantity has a lot to do with it, as well as games selling more in general as time goes on. Since these games started coming out in the mid-80s, before aggregate sites like Metacritic existed (for better or worse), it’s impossible to get average review scores across the whole series. However, I would be willing to bet money that if you could take average review scores from each Zelda game and then averaged the whole series, it would be better received than any other game franchise (with at least a few entries, because averages) in history.

Put another way, I don’t think there is a single series of video games more universally beloved than The Legend of Zelda. There are series that sell more, series that get more publicity, and plenty of individual games that score as well as it. But many of the other biggest game series are divisive. Final Fantasy, Call of Duty, Grand Theft Auto, Sonic the Hedgehog...these are all series of games that have people who really like them and some who really despise them. But I’ve never really seen people hate The Legend of Zelda. Oh, such people exist, sure. No need to show me examples, I’ve been on the internet before. But at worst, people typically just seem ambivalent towards it. And at best people really, really love it.

Why am I explaining this to you? I’m telling you because I love The Legend of Zelda. It is quite possibly my favorite game series of all time. I am a person who owns and has played several hundred games, many of them regarded as fantastic masterpieces. And yet if you asked me what my favorite games of all time were, I guarantee that multiple Zelda games would be near the top of the list. But despite this, I haven’t actually talked about Zelda games much at all in my time writing for this blog. Why is that?

Was it alien tampering? I bet it was alien tampering. It’s the only rational explanation.

Thursday, January 1, 2015

Runescape, Part 2

            In a sleepy little village out in the countryside, a young boy yawns awake, stretching in the morning sun. He groggily dresses himself and stumbles outside to check the mail. It is at this point that he glimpses a lone figure riding in on the horizon. The boy squints, and when he recognizes the special mailman his eyes widen in surprise and his face lights up. Tripping slightly in his haste to turn around, he rushes back around the corner to his house and bursts through the door.

            “Papa!” yells the little boy. “Papa, Mama, come quick come quick!”
           
            The father of this young lad creaked open his door, looking disgruntled and rubbing his face. “Alphonse, why must you wake us so early on a holiday?” he said.

            “I saw him!” said Alphonse, bouncing on the heels of his feet. “I saw him Papa, I saw the special mailman!” 

Thursday, December 25, 2014

Genericide Holiday Special 2: Yuletide Boogaloo

            In some austere study, in an ancient armchair silhouetted by the moonlight, there sits a man. Or rather, what was once a man.  The ghastly figure that now lingered in this place had clearly left its humanity behind long ago. The figure had a horrible, scarred and stretched visage, complimented by inhumanly pale blue skin, which wavered and flickered in the light with a slight translucence. He – for it had indeed been a he, ages past – was clothed in warped and disfigured rags whose original design was all but lost due not just to their state of disrepair but also due to the chains. The man was covered in giant, rust-ridden chains that crossed this way and that all around his body in incalculable numbers. They rattled constantly, their grim, hellish tones a constant and unceasing reminder of the twisted afterlife this simultaneously terrifying and pitiable creature had unwillingly bought for himself.

            He was currently struggling with the phone.

            “Yes, you heard me correctly” he intoned in an echoing bass. “Yes, it still hasn’t arrived...a large pepperoni...no...it should be under Ghost...yes, full name Herbert C. Ghost...yes...yes, stands for Christmas...yes I’m serious...okay...okay. But I’ll call back again if it isn’t soon...yes, goodbye.”

Sunday, October 12, 2014

Neopets Part 2: Neoquest Boogaloo

Aha! Bet you thought you wouldn’t see this series again? Probably thought it would go the way of that Christmas “series” I was going to do, or that series of rambles I’ve put on indefinite hold, or Professor Horus’ Puzzling Adventues. Well it’s NOT, so there! As for those other series...uh...

So in the last installment of this technically-a-series-now, I introduced you to Neopets. Apart from embarrassing breakdowns in the face of inert sacks, there wasn’t really much interesting about it. That would be because the one feature I left out before was the games! There are many little flash games on that particular website, and previously I planned to give this whole shpiel on some of the good ones and the bad ones and a much more detailed description. I...don’t really feel like doing that now, and in fact I don’t even feel like logging back into the website. The last time I visited that website, it broke my spirit completely and utterly.

I also MAY have forgotten my login info.

Sunday, September 14, 2014

Earthbound Review



Have you ever played a game that frustrated you to no end? A game where there are dozens of enemies but they’re mostly identical? A game where irritating status ailments are plentiful and what little enjoyment you get out of the combat is sucked dry by the persistent hassle? A game where you enjoy yourself more using a walkthrough because every single step is littered with obtuse bullshit triggers, so that you can only proceed when you think of things in the way the game designers did, as opposed to rationally in-universe? A game where, when you get down to it, everything is a broken mess that’s “old-school” in all the wrong ways? There’s a game like that...and it’s called Earthbound.

Have you ever played a game that defied your expectations? A game where, for better or worse, you can never really predict what’s going to happen next? A game where it’s in some strange middle-ground between absurdist parody and innocent, heartfelt story-telling? A game where there are strange but oddly compelling visuals and sounds, where you want to keep playing just to see where it’ll take you next? A game that can make you laugh, creep you out, and above all has an unusual earnestness to it that embodies the phrase ‘weird but wonderful’? There’s a game like that....and it’s called Earthbound.

Saturday, May 3, 2014

Neopets. No really.

So it has been a long time since an update as usual but I don’t want to dwell on that because there are only so many self-deprecating jokes I can make in that vein* and you’ll have so many better reasons to make fun of me by the end of this article. I oft wonder what I want to write when posting to this blog. A large part of the sporadic update rate is due to my writing subjects being “whatever I want (so usually video games)”; as this means I only update around “whenever inspiration strikes me, I feel like putting in the work, and I have absolutely nothing else I need to do”. It just so how happens that in the brief lull before the end of my most recent college semester, all three of these requirements have been fulfilled in the form of an idea that is stupid and silly. Fortunately for you viewers, concepts being stupid or silly have absolutely no bearing at all on whether I write about them! Hell, some would say they’re a sign of encouragement. So today I’m gonna’ talk to you about...Neopets.
*Note: This is a lie, I can make self-deprecating jokes on my update rate until hell freezes over. Or better yet, until I actually update again.

Tuesday, December 24, 2013

Genericide Holiday Special, Part 1

It was the night before Christmas,
And all through the house,
Not a creature was stirring,
Except for myself.
Well, and probably some bugs or something,
Like there might be spiders around in the basement maybe?
I guess there always are, in like…the walls and stuff.
Man, that’s gross to think about.

Wait, that’s way off meter,
Why am I even typing this
Shit do over DO OVER

***

Friday, September 13, 2013

Rogue Legacy Review

Two months.

Two full months it’s been since I’ve delivered my irrelevant opinions to you via the medium of a winding online diatribe. It’s not been for lack of video game related happenings in my life, either. Things have kept happening. They never stop keep happening no matter how much I will them to do otherwise. It’s just that for whatever reason in the midst of all these happenings I haven’t acquired sufficient motivation to write about any of them. But now I have.

So while I will probably have an “explanation” for my absence before long as per my typical operating procedure, in the meantime let’s talk about Rogue Legacy.

You return to this title screen every time you die. So a lot. (Don’t worry, there’s a catch).