Saturday, June 9, 2012

Let’s Play Sphinx #4: Visit Scenic Abydos Sewers


            When last our adventure left off, we were yet again jumping into the hideous jaw of the portal god en route to a mysterious place called Abydos. Our eventual goal at the time is to get from there to Heliopolis, where Monkey Man is waiting for us. So the portal god spits us up like some type of picky lava worm and we find ourselves in a sewer. Pleasant. There isn't anything we can really do down here except walk down the passage to the door, so that’s what happens.

            As we emerge from the sewers we see the waterside city of Abydos. Near the entrance is a lady who grabs our attention to mention that the waters around the city are electrified due to an unusual infestation of electric eels. I understand the need to put walls around your game world, but really…electric eels?

For those unaware, it’s kind of hard to continuously electrify an entire ocean.

Friday, June 8, 2012

Gargoyle’s Quest Review


[NOTE: There will be some lots of strong language within this review. You’ve been warned.]

So a while back I realized I still had some left over money in the 3DS store from a previous purchase, and decided to check what games I could find on its virtual console worth buying. I found a game called Gargoyle’s Quest that, upon research, was apparently a 2D platformer with RPG elements that people had generally good opinions of. Figuring it would at least be worth a few bucks, I downloaded it and got to playing. The plot of the game is your standard, barely substantial game plot about defeating evil and isn’t really worth addressing. You play as Firebrand, a gargoyle who originally appeared in the NES game Ghosts ‘N Goblins.

To some people, the language warning at the start just made a lot more sense…

Wednesday, May 30, 2012

Let’s Play Sphinx #3: Back in Action


            When we last left off, we were doing absolutely nothing interesting gameplay wise. Thankfully that’s about to change, as right after the Prince is captured by his brother there’s a transition back to Sphinx, who thankfully was released from the portal gods mouth into some unknown location.


Here’s another picture of the portal god in case you could still sleep at night

Where has Sphinx’s mysterious amulet taken him? What will he do now? Is the Prince really dead? Do we care? Let’s find out!

Monday, May 28, 2012

Super Sonic Sadism


            I’m quite a fan of the Sonic the Hedgehog series, some missteps in his games notwithstanding. So the other day when my friend and I were looking for things to do we decided to pop in a collection of old sonic games and play through Sonic 3. Eventually we were unable to continue and tried Sonic 2 in an attempt to end on a higher note. The game fared a bit better but we still had some problems near the end. But playing these brought to mind a lot of the reasons where I think the Sonic games had some problems, even back in their supposed golden age.

No one’s arguing that all the new games were fantastic, but they weren’t devoid of problems even before then…

Let’s Play Sphinx #2: Prince of the Fetch Quests


            When we last left our intrepid hero, he had vaulted over lava, acquired a mighty blade, slain enemies and dodged giant lasers, all before taking a magical portal to some unknown location. Coming up next in our engaging tale of heroics, we have…something completely unrelated.

Seems this kid just woke up! Presumably from dreaming he was in a segment with better gameplay

Saturday, May 26, 2012

Let’s Play Sphinx #1: Land of Lava and Lasers

            In my first review on this blog, I made a reference to a game called Sphinx and the Cursed Mummy. Since then I have no doubt that my legions of voracious readers have been frothing at the mouth to hear more of the game.

Pictured: My legions of voracious readers

Friday, May 25, 2012

The Supposed-To-Lose Fight


            There are many reoccurring themes and tropes of video game stories that tend to crop up again and again, and among these is the popular convention of the supposed-to-lose fight. This is the tradition of a game giving you a fight or challenge, usually early on in the game, which is literally impossible to succeed in, and incorporates failure in to the actual plot of the game. This can take the form of losing in a cutscene or literally making an impossible segment of play. They’re most common in RPGs, due to their emphasis on story, setting up villains, and growing stronger over the course of the game.

            Now how useful these encounters can be is up for debate, but there’s no denying that how effective they are varies. I’d like to go over several examples of this subject and examine which are better or worse and why; because depending on how they’re used they can be either a good narrative device or absolutely infuriating.