In the theoretical situation wherein I had regular
readers of this blog, regular readers of this blog may notice that it has a
really inconsistent update rate. Part of this is the unavoidable nature of how
my writing cycle works, which is approximately between ‘when I feel like it’
and ‘when I start to feel guilty’ o clock. The other part comes from the fact
that I play a lot of games in my free time that I don’t feel motivated to write
about. Just how many games, you may ask? Well I figured in lieu of having
actual content to give you I’ll just give you a list of the many, many games I’ve
been playing this summer but not writing about. Some will be accompanied with a
brief write up, some will be accompanied by an explanation of why I’m planning
a bigger write up later, and some will state my intent not to write about them
at all. If you don’t care about said list, I’d still prefer you scroll down past it to the bottom of this article, because I have some questions for what few readers I have.
Friday, July 13, 2012
Genericide Update: Excuses, Lists and Opinions
[ANNOUNCEMENT: I’ll be going on vacation in a couple days and it will have at least a week without updates (what else is new). Apart from this article I’ll try to get something out tomorrow, though it’s uncertain if I will manage. I really am sorry about the gaps in content. That’s the important bit, more below]
Wednesday, July 4, 2012
Some Top Video Game Explosions
[NOTE: Due to the nature of when giant explosions tend to be deployed, this article is home to quite a lot of spoilers. Read with care]
Today is
the fourth of July, which as far as I can tell is America’s national holiday of
blowing things up. In celebration, I decided to create a list of some of my
favorite explosions in video games. You’ll note that the title says ‘some’, and
that’s very much intentional. This is by no means a definitive list, and I
encourage anyone who reads this and thinks of another to list it in the
comments. Wide scale mayhem or general apocalypses aren’t so much the idea as
big, bombastic balls of energy or
fire expanding rapidly and wrecking the surrounding area. In addition, the
order is fairly loose and is more of just a general index of how awesome the
boom was. Without further ado, let’s get into the list:
Thursday, June 28, 2012
Spyro the Dragon Review
There are some times when I realize that I have far too many games to play. When I realize that I have so many dozen things I could be doing that I responsibly resolve to finish what I’m already doing. When I am tempted to buy or play a new video game but resist because I clearly have too much willpower and self-control for such things, and instead will dutifully and mechanically work through my list of things I already was going to do. This is not one of those times. Instead this is a time where I bought Spyro the Dragon instead.
And when I think about
it, I can’t actually remember one of
those other times…
Saturday, June 23, 2012
Let’s Play Sphinx #5: Exposition, Eagles and Evil Ecosystems
So our hero Sphinx was last seen hiring a ship in Abydos bound for Heliopolis. While he presumably has a fascinating trip on the empty ocean with only one other boring NPCs company, however, our point of view shifts. What we see next is a scene taking place inside Castle Uruk. In case you’d forgotten, that’s the one with the giant laser sticking out the top.
Can’t miss it, first
building on the right, just past the land of eternal darkness
Wednesday, June 20, 2012
Platforming and the Third Dimension
An idea for an article that’s been kicking around in my head for a while has been to talk about one of my favorite sub-genres of games, 3D platformers, and why they seem to be so horribly dead at the moment. I then considered splitting it into two articles, wherein the first one explains the platforming genre (games where you jump, essentially) in general and how it came to be. However, as soon as I started researching for the article I noticed that the internet already had covered that issue in more ways than I could ever reconcile, and with more authority. I know that original ideas are hard to come by and that it’s perfectly fine to retell old information with a new spin. But if I were to write just about the rise of 2D platformers I would be copying far too much of the article from Wikipedia verbatim for my liking.
Bottom
line, we’re fusing the two ideas, with me first doing a brief overview of platformers
in general before moving on to the variety with an extra dimension. Some
readers more savvy to the history of video games may find some familiar
information to begin with, but at the very least I can hope to put an
entertaining spin on things to keep you interested. For example, Wikipedia
can’t make terrible puns or toilet humor jokes. It’s one of mankind’s last
bastions of defense against robot superiority.
More like WEEkipedia! …Y’know, like wee. As in pee. Like piss. The fluid. That is dispelled from your body as waste. …*cough*
Monday, June 11, 2012
E3 2012
Given that literally all my content on this blog so far
has been devoted to games nearly a decade old or older, one could be forgiven
for thinking that I am broadcasting to you live from the past, via some manner of blog time capsule. Either that or I live
in a cave. Er, a cave surprisingly stocked with video games and consoles from a
decade ago. Whatever, you get the idea. However, the fact of the matter is that
I do in fact live in the mysterious future-present year of 2012, and frequently
interact with these new-fangled jigamawhatsits that are modern consoles.
The
problem is that I frequently revisit old games for a number of reasons, and
although I’ve also played modern games recently they’ve been fewer in number
and, more importantly, harder to write about. You see these games have already
gotten tons of coverage recently from people better equipped to speak about
them than I, and they’ve also all been really good lately. In my experience I’ve
always found bad games or fun but flawed games easier to talk or write about
than good ones. Anyway, the point is that I don’t talk about modern games as
much as a lot of other people. But now I’m going to, because I want to briefly discuss
this year’s E3.
This
was clearly the only important part of E3. Alright, we’re done here, go home.
Saturday, June 9, 2012
Let’s Play Sphinx #4: Visit Scenic Abydos Sewers
When last our adventure left off, we were yet again
jumping into the hideous jaw of the portal god en route to a mysterious place
called Abydos. Our eventual goal at the time is to get from there to
Heliopolis, where Monkey Man is waiting for us. So the portal god spits us up
like some type of picky lava worm and we find ourselves in a sewer. Pleasant.
There isn't anything we can really do down here except walk down the passage to
the door, so that’s what happens.
As we emerge from the sewers we see the waterside city of
Abydos. Near the entrance is a lady who grabs our attention to mention that the
waters around the city are electrified due to an unusual infestation of
electric eels. I understand the need to put walls around your game world, but
really…electric eels?
For those unaware,
it’s kind of hard to continuously electrify an entire ocean.
Friday, June 8, 2012
Gargoyle’s Quest Review
[NOTE: There will be some
lots of strong language within this review. You’ve been warned.]
So a
while back I realized I still had some left over money in the 3DS store from a
previous purchase, and decided to check what games I could find on its virtual
console worth buying. I found a game called Gargoyle’s Quest that, upon
research, was apparently a 2D platformer with RPG elements that people had
generally good opinions of. Figuring it would at least be worth a few bucks, I
downloaded it and got to playing. The plot of the game is your standard, barely
substantial game plot about defeating evil and isn’t really worth addressing.
You play as Firebrand, a gargoyle who originally appeared in the NES game
Ghosts ‘N Goblins.
To some people, the
language warning at the start just made a lot more sense…
Wednesday, May 30, 2012
Let’s Play Sphinx #3: Back in Action
When we last left off, we were doing absolutely nothing interesting
gameplay wise. Thankfully that’s about to change, as right after the Prince is
captured by his brother there’s a transition back to Sphinx, who thankfully was
released from the portal gods mouth into some unknown location.
Here’s another picture
of the portal god in case you could still sleep at night
Where has Sphinx’s
mysterious amulet taken him? What will he do now? Is the Prince really dead? Do
we care? Let’s find out!
Monday, May 28, 2012
Super Sonic Sadism
I’m quite a fan of the Sonic the Hedgehog series, some
missteps in his games notwithstanding. So the other day when my friend and I
were looking for things to do we decided to pop in a collection of old sonic
games and play through Sonic 3. Eventually we were unable to continue and tried
Sonic 2 in an attempt to end on a higher note. The game fared a bit better but
we still had some problems near the end. But playing these brought to mind a
lot of the reasons where I think the Sonic games had some problems, even back
in their supposed golden age.
No one’s arguing that
all the new games were fantastic, but they weren’t devoid of problems even
before then…
Let’s Play Sphinx #2: Prince of the Fetch Quests
When we last left our intrepid hero, he had vaulted over
lava, acquired a mighty blade, slain enemies and dodged giant lasers, all
before taking a magical portal to some unknown location. Coming up next in our
engaging tale of heroics, we have…something completely unrelated.
Seems this kid just
woke up! Presumably from dreaming he was in a segment with better gameplay
Saturday, May 26, 2012
Let’s Play Sphinx #1: Land of Lava and Lasers
In my first review on this blog, I made a reference to a
game called Sphinx and the Cursed Mummy. Since then I have no doubt that my
legions of voracious readers have been frothing at the mouth to hear more of
the game.
Pictured: My legions
of voracious readers
Friday, May 25, 2012
The Supposed-To-Lose Fight
There are many reoccurring themes and tropes of video
game stories that tend to crop up again and again, and among these is the
popular convention of the supposed-to-lose fight. This is the tradition of a
game giving you a fight or challenge, usually early on in the game, which is
literally impossible to succeed in, and incorporates failure in to the actual
plot of the game. This can take the form of losing in a cutscene or literally
making an impossible segment of play. They’re most common in RPGs, due to their
emphasis on story, setting up villains, and growing stronger over the course of
the game.
Now how useful these encounters can be is up for
debate, but there’s no denying that how effective they are varies. I’d like to
go over several examples of this subject and examine which are better or worse
and why; because depending on how they’re used they can be either a good
narrative device or absolutely infuriating.
Tuesday, May 22, 2012
Lost Kingdoms 2 Review
Despite having a boatload of new games demanding my
attention, I’m occasionally compelled to dive headfirst into my library to play
some older offerings and pointedly ignore keeping up with the new. One such
time has occurred recently, and two of the games that grabbed my attention were
Lost Kingdoms 2 and Kingdom Hearts. Had I felt like playing Graffiti Kingdom I
could make a whole Kingdom review trifecta, but sadly I did not.
Graffiti Kingdom was
an interesting game offering a unique action RPG system potentially involving
the capture of monsters. Instead of that, I’ll be reviewing Lost Kingdoms 2, an
interesting game offering a unique action RPG system potentially involving the
capture of monsters.
Wario Land 2 Review
Recently, through the magic of the internet I came across
a playable version of Wario Land for the Game Boy. This harkened me back to the
days of my youth, where Wario Land 2 was one of the first games I ever owned. However,
the first thing I discovered is that Wario Land 2 is very different from the
original in a few key ways.
Introductory FAQ
There are many interesting and appealing questions to ask
in this world of ours. These are not those questions. Instead, they’re mostly questions relating to this blog, and what it’s about, and, in all
probability, are not actually frequently asked.
Q: Did you really need those three sentences of
introduction?
A: Shut up.
Q: So what is this blog about anyway?
Subscribe to:
Posts (Atom)









