So when I started this blog I made a solemn, concrete promise
to not hold myself to any promises about updating. By all accounts, I have
succeeded in upholding this noble goal. In other words, my rate of updating has
generally toed the line in between “somewhat inconsistent” and “taking place in
a dimension completely unrestrained from human understanding of time”. Though
it is kind of impressive that I was
able to apparently bend the time stream to my will purely for the purposes of
updating out of schedule, it isn’t necessarily a good thing. Because although the Genericide update calendar may be
a twisted, gnarled husk of temporal confusion, my internal guilt clock runs on
a tight, consistent schedule.
Monday, August 20, 2012
Tuesday, August 14, 2012
Every Game I’ve Ever Owned
This list consists of every video game I have ever owned or
played as of 8/14/2012.
Current Total: 350 games,
315 played games
Systems Owned: 12
Words in this
Document: 1,491
Games Worse than
Final Fantasy X-2: 0
Though I don’t really
return or sell back any games, this does not
necessarily include games I’ve rented, that I’ve seen people play, that I’ve
heard of, that I owned but forgot about and lost, or that I’ve played but never
personally owned. Basically, this is more of a rough estimate.
* = Game I own but haven’t played, ^ = Game owned by a
sibling
Exploration in Video Games
This is a topic that has been on my mind a fair bit
lately, and I had previously mentioned I might go into while discussing 3D platformers. Video games have a lot of potential as a completely
unique medium to do things that books, television and movies never could. Of
course I don’t think there’s anything inherently wrong with games doing the
same things that other mediums do, like using text or cinematics. But as an
interactive form of media games have access to some unique things that only
they can do, and among those is the ability to explore.
Even if Deus Ex: Human
Revolution was a movie, you still could see this cool shot of the city of
Hengsha. But you couldn’t then explore
the city at your own pace.
Movies and books may be able to show all sorts of side
details and interesting aspects to the world that help flesh it out or reveal
new information, but they always have to be directed by the creator. There’s no
way to go off the rails of a story if it’s a linear experience, but when
interactivity comes in you can simply present the audience with a world and let
them go nuts. Games are in a unique position to more accurately exhibit the
feeling of free will and exploration more than any other, and it’s one of the
reasons I love them. It’s also one of the reasons some of gaming’s more recent
AAA titles haven’t enthralled me as much.
Friday, August 3, 2012
Mini-Reviews: Vessel, VVVVVV and Mystery Game
So because I’m terribly, horribly bad a pacing myself, my
guilt overdrive has exploded at the lack of posts and after weeks of
zero/sparse content I’m going to throw two articles at you at once. I’ve been
playing a lot of games lately, as you’ll no doubt be so surprised to know.
Basically take that huge list of games I was playing this summer a while
back. Then add 8 games from the Steam Summer sale. Then lightly sprinkle on a few
old games that I decided to add to the list of those I’m revisiting. Oh, and
drop in a handheld game I bought before going on vacation. Mix together lightly
and put in an oven pre-heated to 375 degrees for 15 minutes. After, let cool
for several minutes before glazing on a layer of honey. Sorry, what was I
talking about?
Orcs Must Die 2 is
apparently delicious with a pinch of
nutmeg
Thursday, August 2, 2012
Let’s Play Sphinx #6: The Mummy Formerly Known As Prince
Well it’s been a while, hasn’t it reader(s)? I actually
played this segment back before I even posted the last entry in this series, so
given that historians have yet to uncover intelligible recordings from that era
I think we could all use a refresher on what the heck is happening. Sphinx had
recently discovered from Mojo Monkey Man that via a magical artifact, they can
temporarily revive the dead prince and have him scout out the enemies fortress.
The Man of Monkey Magic then uses his powers to…give sentience to a basket,
because that’s apparently the only way to transport items to and from the dead
prince, via poorly explained teleportation magic. We can now return to our
regularly scheduled Let’s Play that I’m sure my obedient legion of readers has
been positively clamoring for.
Pictured: Obvious
visual gag denoting inferior number of readers despite previous comments to the
contrary
Sunday, July 22, 2012
Shadow the Hedgehog Review
So I return triumphant, or at least existent, from my brief vacation. During said vacation, the Steam Summer Sale occurred, netting me several more games to add to the huge list I elaborated on before I left (and keep in mind those were just the ones I’d already played). While I try to juggle playing everything from every time period at once I figured it’d be good to get some content in without too much of a wait, so I’m going to capitalize on something I played before I left for vacation. As a reward for waiting for content you get…a crappy game about a human sized mammal making a laughable attempt at attitude.
If you guessed this…who
am I kidding no one would guess this, even though it fits the description.
Funnily enough, this is an eco-friendly rip-off of the series containing the
game I am talking about.
Friday, July 13, 2012
Genericide Update: Excuses, Lists and Opinions
[ANNOUNCEMENT: I’ll be going on vacation in a couple days and it will have at least a week without updates (what else is new). Apart from this article I’ll try to get something out tomorrow, though it’s uncertain if I will manage. I really am sorry about the gaps in content. That’s the important bit, more below]
In the theoretical situation wherein I had regular
readers of this blog, regular readers of this blog may notice that it has a
really inconsistent update rate. Part of this is the unavoidable nature of how
my writing cycle works, which is approximately between ‘when I feel like it’
and ‘when I start to feel guilty’ o clock. The other part comes from the fact
that I play a lot of games in my free time that I don’t feel motivated to write
about. Just how many games, you may ask? Well I figured in lieu of having
actual content to give you I’ll just give you a list of the many, many games I’ve
been playing this summer but not writing about. Some will be accompanied with a
brief write up, some will be accompanied by an explanation of why I’m planning
a bigger write up later, and some will state my intent not to write about them
at all. If you don’t care about said list, I’d still prefer you scroll down past it to the bottom of this article, because I have some questions for what few readers I have.
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