Monday, August 20, 2012

An Unrestrained Ramble On the Nature of Time


            So when I started this blog I made a solemn, concrete promise to not hold myself to any promises about updating. By all accounts, I have succeeded in upholding this noble goal. In other words, my rate of updating has generally toed the line in between “somewhat inconsistent” and “taking place in a dimension completely unrestrained from human understanding of time”. Though it is kind of impressive that I was able to apparently bend the time stream to my will purely for the purposes of updating out of schedule, it isn’t necessarily a good thing. Because although the Genericide update calendar may be a twisted, gnarled husk of temporal confusion, my internal guilt clock runs on a tight, consistent schedule.

Tuesday, August 14, 2012

Every Game I’ve Ever Owned


[I made this list while I was packing for college earlier today. If you ever need to see if I've played a game, you can just check. More importantly it makes me feel smug. Actual blog content coming...some time. Oh, and this disclaimer isn't counted in the word count]

***

This list consists of every video game I have ever owned or played as of 8/14/2012.
Current Total: 350 games, 315 played games
Systems Owned: 12
Words in this Document: 1,491
Games Worse than Final Fantasy X-2: 0

 Though I don’t really return or sell back any games, this does not necessarily include games I’ve rented, that I’ve seen people play, that I’ve heard of, that I owned but forgot about and lost, or that I’ve played but never personally owned. Basically, this is more of a rough estimate.

* = Game I own but haven’t played, ^ = Game owned by a sibling

Exploration in Video Games


            This is a topic that has been on my mind a fair bit lately, and I had previously mentioned I might go into while discussing 3D platformers. Video games have a lot of potential as a completely unique medium to do things that books, television and movies never could. Of course I don’t think there’s anything inherently wrong with games doing the same things that other mediums do, like using text or cinematics. But as an interactive form of media games have access to some unique things that only they can do, and among those is the ability to explore.

Even if Deus Ex: Human Revolution was a movie, you still could see this cool shot of the city of Hengsha. But you couldn’t then explore the city at your own pace.

            Movies and books may be able to show all sorts of side details and interesting aspects to the world that help flesh it out or reveal new information, but they always have to be directed by the creator. There’s no way to go off the rails of a story if it’s a linear experience, but when interactivity comes in you can simply present the audience with a world and let them go nuts. Games are in a unique position to more accurately exhibit the feeling of free will and exploration more than any other, and it’s one of the reasons I love them. It’s also one of the reasons some of gaming’s more recent AAA titles haven’t enthralled me as much.

Friday, August 3, 2012

Mini-Reviews: Vessel, VVVVVV and Mystery Game


            So because I’m terribly, horribly bad a pacing myself, my guilt overdrive has exploded at the lack of posts and after weeks of zero/sparse content I’m going to throw two articles at you at once. I’ve been playing a lot of games lately, as you’ll no doubt be so surprised to know. Basically take that huge list of games I was playing this summer a while back. Then add 8 games from the Steam Summer sale. Then lightly sprinkle on a few old games that I decided to add to the list of those I’m revisiting. Oh, and drop in a handheld game I bought before going on vacation. Mix together lightly and put in an oven pre-heated to 375 degrees for 15 minutes. After, let cool for several minutes before glazing on a layer of honey. Sorry, what was I talking about?

Orcs Must Die 2 is apparently delicious with a pinch of nutmeg

Thursday, August 2, 2012

Let’s Play Sphinx #6: The Mummy Formerly Known As Prince


            Well it’s been a while, hasn’t it reader(s)? I actually played this segment back before I even posted the last entry in this series, so given that historians have yet to uncover intelligible recordings from that era I think we could all use a refresher on what the heck is happening. Sphinx had recently discovered from Mojo Monkey Man that via a magical artifact, they can temporarily revive the dead prince and have him scout out the enemies fortress. The Man of Monkey Magic then uses his powers to…give sentience to a basket, because that’s apparently the only way to transport items to and from the dead prince, via poorly explained teleportation magic. We can now return to our regularly scheduled Let’s Play that I’m sure my obedient legion of readers has been positively clamoring for.

Pictured: Obvious visual gag denoting inferior number of readers despite previous comments to the contrary

Sunday, July 22, 2012

Shadow the Hedgehog Review


            So I return triumphant, or at least existent, from my brief vacation. During said vacation, the Steam Summer Sale occurred, netting me several more games to add to the huge list I elaborated on before I left (and keep in mind those were just the ones I’d already played). While I try to juggle playing everything from every time period at once I figured it’d be good to get some content in without too much of a wait, so I’m going to capitalize on something I played before I left for vacation. As a reward for waiting for content you get…a crappy game about a human sized mammal making a laughable attempt at attitude.

If you guessed this…who am I kidding no one would guess this, even though it fits the description. Funnily enough, this is an eco-friendly rip-off of the series containing the game I am talking about.

Friday, July 13, 2012

Genericide Update: Excuses, Lists and Opinions

[ANNOUNCEMENT: I’ll be going on vacation in a couple days and it will have at least a week without updates (what else is new). Apart from this article I’ll try to get something out tomorrow, though it’s uncertain if I will manage. I really am sorry about the gaps in content. That’s the important bit, more below]

            In the theoretical situation wherein I had regular readers of this blog, regular readers of this blog may notice that it has a really inconsistent update rate. Part of this is the unavoidable nature of how my writing cycle works, which is approximately between ‘when I feel like it’ and ‘when I start to feel guilty’ o clock. The other part comes from the fact that I play a lot of games in my free time that I don’t feel motivated to write about. Just how many games, you may ask? Well I figured in lieu of having actual content to give you I’ll just give you a list of the many, many games I’ve been playing this summer but not writing about. Some will be accompanied with a brief write up, some will be accompanied by an explanation of why I’m planning a bigger write up later, and some will state my intent not to write about them at all. If you don’t care about said list, I’d still prefer you scroll down past it to the bottom of this article, because I have some questions for what few readers I have.