Monday, April 1, 2013
Genericide Update: My True Calling
Hello again, faithful
viewer(s)! You’re probably expecting me to do the same thing I always do and
start this update apologizing for how long it’s been since I’ve updated. But
I’m going to do things a little different this time. For you see, I have good
news for all of you. Soon, I think I’ll be updating the blog much more often
than I have been. There’s a good reason for this, which is as follows:
Saturday, March 9, 2013
An Unrestrained Ramble on the Forging of Words
Well well well, it’s been
a while, hasn’t it? As is becoming an embarrassing trend with this blog, I seem
to have gone a fair period of time without updating it. I’m sure my readers
would be very disappointed in my long absence were it not for the fact that I
talk to all of them like every other day. My hefty hiatus has been horribly
heinous, but fear not, more content is on its way. But beyond that, my good
reader, I must say I had a really good and not
at all fictitious reason for not updating, which I will now describe to you
in excruciating detail.
Our story begins several
days after my last update about impressive organs. It was a dull,
average afternoon of me practicing my chainsaw juggling routine. I was right in
the middle of doing the tricky bit with the behind-the-back on-a-unicycle
portion when suddenly I stopped, causing only minor property damage in the process. For you see, my Blog Sense
was going off like something that was going off with an unprecedented amount of
vigor! Focusing my Hyper Sensitive Blog Alignment Temporal Determinant Sensor
know to some as “knowing about the passage of time”, I realized that it had
been too many days without updates for the world to handle without resorting to
cannibalism or whatever it is you people do when you go too long without
hearing a random individual make jokes about butts in between talking about
decades old video games.
Tuesday, February 12, 2013
Some Top Video Game Songs with Organs in Them
So the other day I was thinking of a video game song in
my head (because this is the sort of thing I do often) and accidentally
confused it with another video game song, because both of them involved organs.
Spurred by this thought, I tried to think up all the video game songs I could
involving organs and came up with a surprisingly high tally. Deciding that
there are far stupider inspirations for articles out there (which I will
assuredly act upon later) I decided to compose a list of some top video game
songs with organs in them.
Pictured: Sufficient
inspiration for an article, apparently.
Sunday, February 3, 2013
A Paper on Environmentalism
Earlier today I was struggling with an assignment for an unnamed class in which I had to identify a problem related to the class being green and offer a solution. I was not fond of the assignment, so I did something I've done once or twice before to amuse myself: I wrote out a fake, comedic version of the essay. Normally I only write these for my own amusement, but upon showing it to a friend they said I should post it on the blog. Given that school and my own laziness is keeping this blog as empty as usual lately, I figured why the hell not. So here, presented for your amusement, is some unedited, off-the-cuff madness from a bored and frustrated paper writer:
Friday, January 25, 2013
Mega Man Battle Network 2 Review
This week on Genericide, I review a game that isn’t over
a decade old! AHAHAHA! I had you going for a second there. Seriously though,
today I’m reviewing an old Game Boy Advance game you quite possibly have never
played or care about. Because what do I look like, some kind of normal person who lives in the present?
All of the cool kids are stuck decades in the
past, man. That and people with malfunctioning time machines.
Tuesday, January 8, 2013
Sonic Adventure 2: Battle Review
So over my holiday I’ve been submerged in a sea of older
games, even with enticing new titles vying for my attention, mostly from the
holiday steam sale. If this seems silly, it’s only because it is, but I can’t
say I haven’t been enjoying myself revisiting past titles. One such title is
one I already owned but lost track of, so I bought it for five bucks during a
sale and became instantly obsessed with it again. That game will be obvious to
anyone who read the top of the page. That’s right; I’ve been playing a
considerable amount of Bill Hatcher and the Giant Egg Sonic Adventure 2:
Battle.
Sonic Adventure 2 was released for the ultimately doomed
Sega Dreamcast console in 2001, but due to the whole doom thing it was later
re-released with extra content on the Nintendo Gamecube less than a year later.
This was the version my smaller self owned in the somewhat distant past, and I
quite liked it at the time. I’m happy to report that the game holds up in my
eyes today, but it’s still not without its problems.
The right image is the
copy I remember from my childhood. The left image is the copy people with poor
purchasing luck remember.
Wednesday, December 19, 2012
Paper Mario: Sticker Star Review
[Note: As I was finishing writing this review I had noticed a prevalent
trend. Although I don’t regret it because this a blog of my opinions rather
than a completely impartial outlet, here’s a fun drinking game I’ve devised:
take a drink every time I compare Sticker Star to other Mario RPGs. Good luck.]
So I return, metaphorically jumping out of the casket at
a comical moment to inform everyone that I am not, in fact, dead. This past
month of academically induced radio silence holds the new record for longest
amount of time I’ve spent without updating the blog. So now that the honeymooning
period of updates every week or two is over I’ve moved boldly forward in the
realm of not updating, soaring to new heights with the new lows I’m willing to
set. Um, that is to say that, I’m like, reaching a new low in actuality, but I’m
using the phrase new heights to refer to the new record in lows I’m setting,
which on reflection is kind of confusing. I mean, it’s sort of like the lows
are the lowest because they’re the highest speaking in terms of lows, sort of
like if gravity were flipped upside-down and flying high in the sky would actually
be burrowing underground, but oh wait that would mess up the low part of the
analogy. Er…
Okay I can figure this
out, lemme just get out my tape measure…
Sunday, November 18, 2012
Golden Sun Review
So once again we arrive at our regrettably bimonthly
update. College continues to limit my time spent with the games of video, so
there are really only two games I’ve played in the last couple weeks. The first
is more World of Warcraft, and the
second is GBA RPG Golden Sun, which
I started (and finished) another playthrough of on a whim. What’s that? You say
you want to see more of this game I speak of? And you wish to do so by way of
an informative and/or humorous internet review by some random blog? Well that
just so happens to coincide with what I planned on doing, Suspiciously Informed
Theoretical Inquirer. How exactly are
you so well informed? Are you theoretically stalking me?
I’ve had it up to here with your theoretical shenanigans!
Get the hell out of my theoretical house!
Thursday, November 1, 2012
On Random Chance
Greetings to hypothetical readers, self-deprecation as a
result of slow update rate, etc. You know the drill. So I have been rather busy
lately, which is partly responsible for the lack of updates. The other reason
is the fact that since I haven’t had much free time, the only video game I’ve
played in like 3 solid weeks is the pet battling system from World of Warcraft.
Above: What obsession
looks like
Sunday, October 21, 2012
An Average Day for the Stevensons
[So sparse updates have been sparse lately. In an attempt to alleviate that, today I'm going to present you readers with something a little different. I'm currently in a Creative Writing course that I had to write a short story for and this was the result. It's an easy way to fake content give you something to hold you over until I write a proper update, and I think it's the type of tale the internet might approve of. The rest of this update is the aforementioned short story, unchanged but for a few formatting edits to make it more readable in an online format]
Tuesday, October 9, 2012
Final Fantasy Tactics Advance 1 & 2
Many years ago, when I was but a wee lad, there were a
series of very popular JRPGs. It so happened that one year this series wanted
to branch out and make a game in a slightly different genre. Rather than their
usual style of game they instead opted for a more tactical one, with grid based
combat similar to what one would see in, say, Fire Emblem. They brought their own flavor of individual character
progression and classes to the table and the result was considered a rousing success.
That game was called Final Fantasy
Tactics. I…did not play that
game.
Pictured: The game I’m
not going to talk about
Wednesday, September 26, 2012
Let’s Play Sphinx #7: Pokemon Sphinx/Mummy Version
Ancient legends tell of a treasure, lost to the annals of
time. They tell of a sacred text that was buried beneath the sands for untold
generations. Some weeks ago, our world’s top archeologists unearthed these very
ancient texts. They marveled at them, estimating that they’re surely dating
back to thousands of years ago, at least! They carefully placed them in an
exhibit at a local museum, and news spread and eventually reached the papers.
Some days after, a young man was browsing through the newspaper when an article
caught his eye. “Oh”, he said, “they’ve found the Sphinx Let’s Play series. I
should really consider updating that again.”
Hey! Do you get it?!
Do you get the joke?! Do you get that the joke is that I haven’t updated in a
long period of time?! Huh?! Do you?!
Friday, September 21, 2012
Genericide Update: Return of Revenge of the Son of Genericide
So you may have noticed that it’s been a long time since
I last updated this blog. Like, a really
long time. I last updated Genericide four weeks ago, almost a full month. It’s
been the longest hiatus the site has endured since its inception. I can only
imagine the type of chaos and mass panic the outside world has been enduring at
my absence. To the people of the world I offer my apologies and a glimmer of
hope for your previously grim futures. Inform your neighbors, your friends and
family, your governments, shout the good word from the rooftops. Genericide has
not stopped updating, the end is not nigh, my hiatus was not an early start to the Mayan Apocalypse! I know this has been a
tragic and grueling time for you are, but a bright future lies ahead.
You have my official permission
to pick up your shattered lives and begin society anew
Friday, August 24, 2012
Some Top Video Game Lasers
Dictionary.com
defines a laser as a device that produces a “…coherent beam of light [caused]
by exciting atoms to a higher energy level and causing them to radiate their
energy in phase”. So basically lasers are just beams of light created by some
science-y means. Most of them aren’t weapons or even that harmful so long as
kept away from the eyes. That dinky little laser pointer manufactured purely to
annoy your pets counts as a laser. And of course they are often fairly small
and thin, because a huge, wide laser would probably be ridiculously
impractical, not to mention pointless. Lasers aren’t really weapons, there, now
that’s out of the way. So that being said…fuck
that shit!
Erm, not literally
though. That probably wouldn’t end well, even if the laser itself wasn’t
harmful.
Monday, August 20, 2012
An Unrestrained Ramble On the Nature of Time
So when I started this blog I made a solemn, concrete promise
to not hold myself to any promises about updating. By all accounts, I have
succeeded in upholding this noble goal. In other words, my rate of updating has
generally toed the line in between “somewhat inconsistent” and “taking place in
a dimension completely unrestrained from human understanding of time”. Though
it is kind of impressive that I was
able to apparently bend the time stream to my will purely for the purposes of
updating out of schedule, it isn’t necessarily a good thing. Because although the Genericide update calendar may be
a twisted, gnarled husk of temporal confusion, my internal guilt clock runs on
a tight, consistent schedule.
Tuesday, August 14, 2012
Every Game I’ve Ever Owned
This list consists of every video game I have ever owned or
played as of 8/14/2012.
Current Total: 350 games,
315 played games
Systems Owned: 12
Words in this
Document: 1,491
Games Worse than
Final Fantasy X-2: 0
Though I don’t really
return or sell back any games, this does not
necessarily include games I’ve rented, that I’ve seen people play, that I’ve
heard of, that I owned but forgot about and lost, or that I’ve played but never
personally owned. Basically, this is more of a rough estimate.
* = Game I own but haven’t played, ^ = Game owned by a
sibling
Exploration in Video Games
This is a topic that has been on my mind a fair bit
lately, and I had previously mentioned I might go into while discussing 3D platformers. Video games have a lot of potential as a completely
unique medium to do things that books, television and movies never could. Of
course I don’t think there’s anything inherently wrong with games doing the
same things that other mediums do, like using text or cinematics. But as an
interactive form of media games have access to some unique things that only
they can do, and among those is the ability to explore.
Even if Deus Ex: Human
Revolution was a movie, you still could see this cool shot of the city of
Hengsha. But you couldn’t then explore
the city at your own pace.
Movies and books may be able to show all sorts of side
details and interesting aspects to the world that help flesh it out or reveal
new information, but they always have to be directed by the creator. There’s no
way to go off the rails of a story if it’s a linear experience, but when
interactivity comes in you can simply present the audience with a world and let
them go nuts. Games are in a unique position to more accurately exhibit the
feeling of free will and exploration more than any other, and it’s one of the
reasons I love them. It’s also one of the reasons some of gaming’s more recent
AAA titles haven’t enthralled me as much.
Friday, August 3, 2012
Mini-Reviews: Vessel, VVVVVV and Mystery Game
So because I’m terribly, horribly bad a pacing myself, my
guilt overdrive has exploded at the lack of posts and after weeks of
zero/sparse content I’m going to throw two articles at you at once. I’ve been
playing a lot of games lately, as you’ll no doubt be so surprised to know.
Basically take that huge list of games I was playing this summer a while
back. Then add 8 games from the Steam Summer sale. Then lightly sprinkle on a few
old games that I decided to add to the list of those I’m revisiting. Oh, and
drop in a handheld game I bought before going on vacation. Mix together lightly
and put in an oven pre-heated to 375 degrees for 15 minutes. After, let cool
for several minutes before glazing on a layer of honey. Sorry, what was I
talking about?
Orcs Must Die 2 is
apparently delicious with a pinch of
nutmeg
Thursday, August 2, 2012
Let’s Play Sphinx #6: The Mummy Formerly Known As Prince
Well it’s been a while, hasn’t it reader(s)? I actually
played this segment back before I even posted the last entry in this series, so
given that historians have yet to uncover intelligible recordings from that era
I think we could all use a refresher on what the heck is happening. Sphinx had
recently discovered from Mojo Monkey Man that via a magical artifact, they can
temporarily revive the dead prince and have him scout out the enemies fortress.
The Man of Monkey Magic then uses his powers to…give sentience to a basket,
because that’s apparently the only way to transport items to and from the dead
prince, via poorly explained teleportation magic. We can now return to our
regularly scheduled Let’s Play that I’m sure my obedient legion of readers has
been positively clamoring for.
Pictured: Obvious
visual gag denoting inferior number of readers despite previous comments to the
contrary
Sunday, July 22, 2012
Shadow the Hedgehog Review
So I return triumphant, or at least existent, from my brief vacation. During said vacation, the Steam Summer Sale occurred, netting me several more games to add to the huge list I elaborated on before I left (and keep in mind those were just the ones I’d already played). While I try to juggle playing everything from every time period at once I figured it’d be good to get some content in without too much of a wait, so I’m going to capitalize on something I played before I left for vacation. As a reward for waiting for content you get…a crappy game about a human sized mammal making a laughable attempt at attitude.
If you guessed this…who
am I kidding no one would guess this, even though it fits the description.
Funnily enough, this is an eco-friendly rip-off of the series containing the
game I am talking about.
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