Hero Man has had a
difficult journey. His home village was burned down leaving no one but his
plucky childhood love interest and himself left alive. He uncovered the ancient
Sword of Stabbin’ Shit in a tomb filled with unruly undead. He recovered the
Seven Seals of Seriously Significant Sorcery from all across the world. He’s
performed hundreds of inane tasks in between, from rescuing kittens to killing
rats to dealing with more fetch quests than any mortal man should ever have to
see. He’s fought snakes and skeletons and sirens, demons and dragons and
doppelgangers, Cyclops and cultists and centaurs, mummies and minotaurs and
manticores and much much more. He’s been through hell and back, possibly
literally, and is finally about to finish his epic quest. Atop of Mount
Merciless, in the upper spire of the Castle of Catastrophe, our hero is finally
about to put a stop to the evil sorcerer and save the entire world from his
wrath, once and ffffffffffffffff-
-FFFUCK! I missed the jump again!
Depending on what type of
game this is there are multiple possible outcomes as to what happens next. But
if it’s an old-school game, I can sure as hell tell which outcome is most
likely. And that’s that you won’t be getting to the conclusion of your quest
without throwing at least half an
hour of your life out the window. And if it’s me in this situation, then that
half an hour won’t come until I muddle through a few minutes of muffled
profanity, or alternatively just up and quit. Maybe I’ll come back, but maybe I
won’t.
I don’t want to point
any fingers, but the first half of this sentence is a bold-faced lie.