NOTE: This post is a game design interlude not directly connected to my
written Let’s Play of Oblivion. If you don’t care about this sort of thing, you
can skip it. But if you like painfully detailed discussions of in-game
mechanics, gosh golly gee are you in for a treat.
So before we continue the
adventures of Shush’Ogar, there’s something I need to address. In the first
episode of this series, as well as future episodes, I’m trying to mix in
discussions of game design along with humorous play-by-plays. This is all well
and good for most things, as Oblivion has a lot of weird and
amusing quirks to it. However, there is one subject in Oblivion that is too
massive an issue. There’s one giant, messy problem with the game that I want to
dedicate an entire post to properly
discuss. This one thing, this near fatal flaw is my biggest issue with
Oblivion. It bolsters many of the lesser problems in the game and is the number
one reason I can't consider Oblivion the best Elder Scrolls game. So
what could this flaw possibly be?
Today, we’re going to
talk about leveling up in Oblivion.



