
I am no expert on
narrative critique. No objective authority on how to craft a story. This post I’m
going to explain what makes good writing as though it were objective fact, because
to do otherwise would diminish my point. This is something that no one else
would make a disclaimer for, but I’m slowly weaning myself off my crippling addiction
to qualifying statements, so cut me some slack on this one. I’ve only been
writing this blog for over three years, surely I’ll get better at it eventually.
Today we’re going to talk
about the story to Final Fantasy 6. Specifically, we’re going to talk about why
I think it’s well-written and engaging, despite having notable problems. Many
issues I have with it stem from length more than anything else. I want more
development on this character, or more banter and interaction between
characters, or more exploration of some concept in the world. Curious and looking
to confirm a suspicion, I found a transcript of all the game’s dialogue up on
the internet. It came out to about 18,000 words, not counting optional
interactions with non-player characters.
So it’s about half the
length of one of my articles? HEY-OOOOOO!










