Were you readers sick of
me constantly rambling about out-of-date relics? Well that’s about to change!
As the enormous logo above this text indicates, I recently played through the latest Legend of Zelda game: A Link Between Worlds. So now I’m finally
going to review a current and up-to-date...wait, what’s that? A Link Between
Worlds came out when? November 2013?!
Wow, that must be
almost as recent as the moon landing, huh? Why are you looking at that?
Okay, I’m pulling your
leg on this one. There are many things I fail to keep up to date on, but the
Legend of Zelda is not one of them. I played A Link Between Worlds back when it
came out two years ago and had a fantastic time. I didn’t write about it then,
but a couple things pushed me to play through it again recently. Having just
completed Phantom Hourglass,
I had a Zelda-shaped opening in my games backlog. A Link Between Worlds has a
type of new game+ called Hero Mode, where all the enemies hit harder, and I’d
never gotten around to trying it. A let’s play channel I watch called Game
Grumps was also starting a playthrough of the game.
Last but not least, exactly one week from this post marks the release of the
newest Zelda game, Triforce Heroes.
As with any recent,
popular game, there’s not much I can say about A Link Between Worlds that
hasn’t been said before. But even though it’s easier to discuss things I
dislike, I want to get a little positivity in here. So instead of rambling
about my least favorite Zelda games, let’s talk about an awesome one. A Link
Between Worlds is one of my favorites in the series, and therefore among the
greatest games I’ve ever played. I think it’s outright the best in 2D Zelda
(and consequently, handheld Zelda). It is a wonderfully crafted gaming
experience and I’m going to do my best to describe why.











