Saturday, November 21, 2015

Final Fantasy 4: The 5 Worst Character “Deaths”


As a general rule, I don’t like my writing to become too negative. I want to keep things positive and constructive enough that it eases the reading experience. I don’t want to sound like a petulant, whiny child. But it’s easier to talk about why something doesn’t work than why it’s good, and easier to make that fun to read. So you may experience some trepidation and brace yourself for the coming storm when I say...

Final Fantasy 4 is a good game.

But it is a good game. Final Fantasy 4 is a widely regarded classic. It had solid mechanics and a much more involved narrative than most games of its 1991 release. It influenced the rest of the series and an entire genre for years to come. I respect its legacy and even had fun replaying it. And yet we all know what’s coming, don’t we? You’ve all read the title of the article. I enjoyed Final Fantasy 4.

...buuuuUUUUUUUUT...

Saturday, November 14, 2015

Oblivion Adventures Part 10: The Road Stretches On



A bright sun shone through a deep blue sky on an idyllic, Cyrodilic stretch of country road. Shafts of light trickled through the trees onto vivid seas of multi-colored flowers, casting a dreamy glow on the scene as insects chirped and butterflies fluttered past. Birds were softly singing, grass was swaying in the breeze, and mudcrabs were keeping to themselves far away from the worthwhile species of the world. All in all, it was a peaceful scene on a perfect day.

And then the flowers gave a muted “splat” as they were pelted with what looked like the fragmented remains of an eyeball.

“Have you ever considered using a less...messy weapon?” asked Martin as he gingerly stepped around the pooling blood of the seventh wolf corpse today.

Friday, November 6, 2015

Dragonball Xenoverse: Why Do I Enjoy This?


Video games, like any artistic medium, are highly subjective in quality.  Reviews try to objectify their critique as much as possible, neatly placing positive and negative features on both sides of a scale and extracting the numeric solution. But games are more than the sum of their parts, because every person weights these pros and cons separately. If you really hate something a game does, you may dislike it even if it’s widely adored. If a game feature scratches an itch like no other, you may engage subconscious blinders that keep you from seeing the roiling sea of feces surrounding your island of enjoyment. This phenomenon inspired me to start what may become a reoccurring feature on this site. Or not! Consummate professional that I am, I haven’t planned that far ahead. Regardless, it’s called Why Do I Enjoy This, or Why DIET if ur dwn w abbrevs.

Simply put, I’m going to examine mediocre games and determine specific things they do really well and/or really poorly. This gauntlet of guilty gaming pleasures begins with Dragonball Xenoverse. Dragonball Xenoverse, released back in February this year, is an aggressively average game. Yet it sold a huge number of copies (over 2.5 million) and was met with a generally positive response. I heard of the game. I knew how mediocre it was, and yet I bought it on a Steam sale. I proceeded to play it for over a couple dozen hours. A completely valid question to ask at this point is: Why? Am I just an easy-to-please simpleton?

Well I found this image hilarious, so that gives away the answer.

Yes, but we’ll have to go into a little more detail.

Friday, October 30, 2015

Oblivion Adventures Halloween Spooktacular

Little notice before we start. I played an indie game this week called Undertale. I heard of its release over a month ago, but was too busy to play it. From what I heard, I expected it to be some fantastic triumph of a game that I would remember for years to come. It was. The combat is fun, the writing is fantastic, the music is excellent, and it has its own style not quite like anything else. I don’t yet have enough to say on it to fill an article, so I’m saying here: Undertale is an amazing game and I sincerely recommend people play it. We now return to your regularly scheduled rushed holiday special.



“Well it looks like we’re stuck here for a while” said Martin glumly, sittin down on de curb next to Shush.

It were just after Shush an Martin left de inn at Skin-guard. When Shush had gone to da gate de guards said dey couldn’t pass. A wanderin herd a cows was blockin de gate an dey needed some time to shoo dem away. Since Martin seemed a bit grumpy bout dat, Shush tried to cheer de guy up.

“Hey, Shush have an idea!”

“And what would that be?”

“We can tell each other scurry stories ta pass de time!”

Friday, October 23, 2015

Oblivion Adventures Part 9: Road Trip


On our last installment of Shush’Ogar’s adventures, he single-handedly stopped an army of vicious demons from destroying what was left of the city of Kvatch. That he was partially to blame for their attack isn’t worth focusing on. We return as he enters the town chapel, hoping to find what he came searching for in the first place...

“Ey! Any of de people here named Martin?!” yelled Shush.

De people inside looked up all surprised at dat, prob’bly cause Shush weren’t not a demon guy. A dark-skinned lady in guard clanky clothes walked up to Shush an de captain Savvy-lion.

“Gods above, I thought I’d never see another friendly face! I don’t know who you are, but-“

“Are you Martin?”

De lady gave Shush a funny look. “Martin isn’t typically a name for women, no. Brother Martin is back near the altar there if you’re looking for him.”

Shush left de confused lookin lady to talk to de captain an walked over to Martin.

“H-hello?” he said as Shush got close. “I head you calling my name, how do you know it?”

“Hey, yeh Shush were lookin for ya. You’re de priesty guy Martin?”

For some reason I’m getting the impression that he’s a priest.

Friday, October 16, 2015

Zelda: A Link Between Worlds Review


Were you readers sick of me constantly rambling about out-of-date relics? Well that’s about to change! As the enormous logo above this text indicates, I recently played through the latest Legend of Zelda game: A Link Between Worlds. So now I’m finally going to review a current and up-to-date...wait, what’s that? A Link Between Worlds came out when? November 2013?!

Wow, that must be almost as recent as the moon landing, huh? Why are you looking at that?

Okay, I’m pulling your leg on this one. There are many things I fail to keep up to date on, but the Legend of Zelda is not one of them. I played A Link Between Worlds back when it came out two years ago and had a fantastic time. I didn’t write about it then, but a couple things pushed me to play through it again recently. Having just completed Phantom Hourglass, I had a Zelda-shaped opening in my games backlog. A Link Between Worlds has a type of new game+ called Hero Mode, where all the enemies hit harder, and I’d never gotten around to trying it. A let’s play channel I watch called Game Grumps was also starting a playthrough of the game. Last but not least, exactly one week from this post marks the release of the newest Zelda game, Triforce Heroes.

As with any recent, popular game, there’s not much I can say about A Link Between Worlds that hasn’t been said before. But even though it’s easier to discuss things I dislike, I want to get a little positivity in here. So instead of rambling about my least favorite Zelda games, let’s talk about an awesome one. A Link Between Worlds is one of my favorites in the series, and therefore among the greatest games I’ve ever played. I think it’s outright the best in 2D Zelda (and consequently, handheld Zelda). It is a wonderfully crafted gaming experience and I’m going to do my best to describe why.

Friday, October 9, 2015

Oblivion Adventures Part 8: Lethal Lava Land



When we last left off our valiant, noble and extremely competent hero Shush’Ogar had just reached the city of Kvatch. It was currently a maelstrom of fire and ash. A bloodstained hellscape whose bleached land was barren of all life and hope. A hideous vortex of thrashing teeth, dismembered bodies and howling demons from which nothing could escape.

Shush may have had something to do with this.