In what
used to be common practice but is now actually worth noting, this update is a
bit late. Apologies to all my regular weekly readers, so basically just this
one guy I know named Matt. A combination of sickness, holidays and personal
procrastination moved back the post. I didn’t want to skip an entire week, so I’m
trying to return to Wednesday updates. Hopefully this holds until at least the
next holiday. Enjoy!
Wednesday, December 2, 2015
Saturday, November 21, 2015
Final Fantasy 4: The 5 Worst Character “Deaths”
As a general rule, I
don’t like my writing to become too negative. I want to keep things positive
and constructive enough that it eases the reading experience. I don’t want to
sound like a petulant, whiny child. But it’s easier to talk about why something
doesn’t work than why it’s good, and easier to make that fun to read. So you may
experience some trepidation and brace yourself for the coming storm when I
say...
Final Fantasy 4 is a good
game.
But it is a good game. Final Fantasy 4 is a widely regarded
classic. It had solid mechanics and a much more involved narrative than most
games of its 1991 release. It influenced the rest of the series and an entire
genre for years to come. I respect its legacy and even had fun replaying it.
And yet we all know what’s coming, don’t we? You’ve all read the title of the
article. I enjoyed Final Fantasy 4.
...buuuuUUUUUUUUT...
Saturday, November 14, 2015
Oblivion Adventures Part 10: The Road Stretches On

A bright sun shone
through a deep blue sky on an idyllic, Cyrodilic stretch of country road.
Shafts of light trickled through the trees onto vivid seas of multi-colored
flowers, casting a dreamy glow on the scene as insects chirped and butterflies
fluttered past. Birds were softly singing, grass was swaying in the breeze, and
mudcrabs were keeping to themselves far away from the worthwhile species of the
world. All in all, it was a peaceful scene on a perfect day.
And then the flowers gave
a muted “splat” as they were pelted with what looked like the fragmented remains of an eyeball.
“Have you ever considered using a less...messy weapon?” asked Martin as
he gingerly stepped around the pooling blood of the seventh wolf corpse today.
Friday, November 6, 2015
Dragonball Xenoverse: Why Do I Enjoy This?
Video games, like any
artistic medium, are highly subjective in quality. Reviews try to objectify their critique as
much as possible, neatly placing positive and negative features on both sides
of a scale and extracting the numeric solution. But games are more than the sum
of their parts, because every person weights these pros and cons separately. If
you really hate something a game does, you may dislike it even if it’s widely
adored. If a game feature scratches an itch like no other, you may engage
subconscious blinders that keep you from seeing the roiling sea of feces
surrounding your island of enjoyment. This phenomenon inspired me to start what
may become a reoccurring feature on this site. Or not! Consummate professional
that I am, I haven’t planned that far ahead. Regardless, it’s called Why Do I
Enjoy This, or Why DIET if ur dwn w abbrevs.
Simply put, I’m going to
examine mediocre games and determine specific things they do really well and/or
really poorly. This gauntlet of guilty gaming pleasures begins with Dragonball
Xenoverse. Dragonball Xenoverse, released back in February this year, is an
aggressively average game. Yet it sold a huge number of copies (over 2.5
million) and was met with a generally positive response. I heard of the game. I
knew how mediocre it was, and yet I bought it on a Steam sale. I proceeded to
play it for over a couple dozen hours. A completely valid question to ask at
this point is: Why? Am I just an easy-to-please simpleton?
Well I found this
image hilarious, so that gives away the answer.
Yes, but we’ll have to go
into a little more detail.
Friday, October 30, 2015
Oblivion Adventures Halloween Spooktacular
Little notice before we start. I played an indie game
this week called Undertale. I heard of its release
over a month ago, but was too busy to play it. From what I heard, I expected it
to be some fantastic triumph of a game that I would remember for years to come.
It was. The combat is fun, the writing is fantastic, the music is excellent,
and it has its own style not quite like anything else. I don’t yet have enough to
say on it to fill an article, so I’m saying here: Undertale is an amazing game
and I sincerely recommend people play it. We now return to your regularly
scheduled rushed holiday special.
“Well it looks like we’re stuck here for a while” said Martin glumly,
sittin down on de curb next to Shush.
It were just after Shush an Martin left de inn at Skin-guard. When
Shush had gone to da gate de guards said dey couldn’t pass. A wanderin herd a
cows was blockin de gate an dey needed some time to shoo dem away. Since Martin
seemed a bit grumpy bout dat, Shush tried to cheer de guy up.
“Hey, Shush have an idea!”
“And what would that be?”
“We can tell each other scurry stories ta pass de time!”
Friday, October 23, 2015
Oblivion Adventures Part 9: Road Trip
On our last installment
of Shush’Ogar’s adventures, he single-handedly stopped an army of vicious
demons from destroying what was left of the city of Kvatch. That he was
partially to blame for their attack isn’t worth focusing on. We return as he
enters the town chapel, hoping to find what he came searching for in the first
place...
“Ey! Any of de people here named Martin?!” yelled Shush.
De people inside looked up all surprised at dat, prob’bly cause Shush
weren’t not a demon guy. A dark-skinned lady in guard clanky clothes walked up
to Shush an de captain Savvy-lion.
“Gods above, I thought I’d never see another friendly face! I don’t
know who you are, but-“
“Are you Martin?”
De lady gave Shush a funny look. “Martin isn’t typically a name for
women, no. Brother Martin is back near the altar there if you’re looking for
him.”
Shush left de confused lookin lady to talk to de captain an walked over
to Martin.
“H-hello?” he said as Shush got close. “I head you calling my name, how
do you know it?”
“Hey, yeh Shush were lookin for ya. You’re de priesty guy Martin?”
For some reason I’m
getting the impression that he’s a priest.
Friday, October 16, 2015
Zelda: A Link Between Worlds Review
Were you readers sick of
me constantly rambling about out-of-date relics? Well that’s about to change!
As the enormous logo above this text indicates, I recently played through the latest Legend of Zelda game: A Link Between Worlds. So now I’m finally
going to review a current and up-to-date...wait, what’s that? A Link Between
Worlds came out when? November 2013?!
Wow, that must be
almost as recent as the moon landing, huh? Why are you looking at that?
Okay, I’m pulling your
leg on this one. There are many things I fail to keep up to date on, but the
Legend of Zelda is not one of them. I played A Link Between Worlds back when it
came out two years ago and had a fantastic time. I didn’t write about it then,
but a couple things pushed me to play through it again recently. Having just
completed Phantom Hourglass,
I had a Zelda-shaped opening in my games backlog. A Link Between Worlds has a
type of new game+ called Hero Mode, where all the enemies hit harder, and I’d
never gotten around to trying it. A let’s play channel I watch called Game
Grumps was also starting a playthrough of the game.
Last but not least, exactly one week from this post marks the release of the
newest Zelda game, Triforce Heroes.
As with any recent,
popular game, there’s not much I can say about A Link Between Worlds that
hasn’t been said before. But even though it’s easier to discuss things I
dislike, I want to get a little positivity in here. So instead of rambling
about my least favorite Zelda games, let’s talk about an awesome one. A Link
Between Worlds is one of my favorites in the series, and therefore among the
greatest games I’ve ever played. I think it’s outright the best in 2D Zelda
(and consequently, handheld Zelda). It is a wonderfully crafted gaming
experience and I’m going to do my best to describe why.
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