[Normally I alternate
different posts with Oblivion ones, but all my other ideas were half-baked by
the time Wednesday rolled around, and I’ll be damned if I post a late update
twice in a row. Side note: please forget about the update rate in the first
three years of this blog.]
“Thank you so much for retrieving Ardaline’s staff! You’ve performed
well and will have your recommendation.”
“Oh, it were real easy. All Shush had ta do was-“
“You needn’t tell me the details of what was involved in getting it. It’s
perhaps better that I know nothing about it.”
“Oh, okay. Den Shush won’t tell nothin about it.”
Don’t worry folks, we’re
really not missing much. One of the dullest of all mage’s guild quests, this
one basically boils down to using a bunch of free charm scrolls to bypass
persuade checks. I suppose it did culminate with me stealing a staff back from
someone, but I didn’t even have to do that. I just wanted to make use of all
those sneak points for once.
Shush turned to leave when de lizard lady dat ran dis guild spoke up
again.
“Excuse me...Shush, was it? I was wondering if you could help me with
something else.”
“Hey, dat’s no fair. You said Shush just had ta get de staff back an
you’d give him de ricky-mandate-hun.”
“Oh don’t worry, you’ve already earned your recommendation. But if you’re
interested in some further rewards, I have another job I need help with.”
“Rewards IS a gud ting” said Shush. Shush nodded. “Wot does you want
Shush ta do?”
“It’s about my friend Henantier, I need help locating him. Would you
please follow me to his house?”
So den Shush an de lizard lady walked out of de mage-y guild at
Bra-ville an walked across de street to her friend’s house.
I quite like Bravil’s
aesthetic of multi-level ramshackle huts. It adds some variety to the mostly
generic medieval architecture. All the same, building the mage’s guild out of
flimsy wood seems...unwise.









