Saturday, January 30, 2016

Star Wars KotOR: Why Don’t I Enjoy This?


Some months back I did a review of the mediocre Dragonball Xenoverse. To keep things interesting I did so in a new format called Why Do I Enjoy This. I compared the pros and cons of the game individually instead of giving blanket opinions. Obviously I enjoyed the upsides more than I disliked the downs. I’m now returning to that formula, but from the other side. Star Wars: Knights of the Old Republic is agreed by many to be a fantastic game. It’s heralded as one of the best things to come from popular company Bioware, one of the best games to come from Star Wars, and some of the best writing to come from the medium. Knowing all this, I purchased the game on sale years ago.

I quit playing after a couple hours.

The game just didn’t grab me. So life moved on, I played other games, and every so often I would stare guiltily at the installed but un-played Star Wars game. After a year or two, I gave the game another shot.

I quit playing after several hours.

Saturday, January 23, 2016

Oblivion Adventures Part 15: Strongest in the Universe-ity



Raminus Polus was having a very quiet day, which was just the way he liked it. As a Master-Wizard at the Arcane University, he had reached the point in his career where he could safely do whatever he wanted and not be questioned so long as he claimed it was important. He was currently researching the sociological progression the common populace went through when simultaneously exposed to fear, excitement, boredom, increased knowledge and a sense of knowledge far greater than the actual increase. To people not questioning his research, this was known as “reading the paper.”

Of course the only animation the game has is reading a book, but it’s a newspaper in SPIRIT.

Thursday, January 7, 2016

Oblivion Adventures Part 14: Future Plight



When we last left our stalwart hero, he-

Shush are so excited!

Er. What?

Shush are real real excited!

Okay, yeah, I got that. You’re not on yet though, give me a second.

Oh, okay.

Right. So as I was saying, last time we saw Shush’Ogar-

Shusharesoexcited-

Would you stop that! Shush did some quest for a crazy person or something, whatever! That’ll have to be good enough, since you won’t shut up. Now you can-

Okey so Shush are real excited on account of a great ting dat is about to happen which is Shush are gonna get his last mage-y rigging-mount-daze-on! Shush checked his countin a whole buncha times an dis town place he was goin to were de last one in Cyrodil dat he had ta visit! After dis Shush will get into de fancy mage school in da city an dey will teach Shush all sortsa cool magicky tings an den Shush is gonna be de most bestest at spells in de whole Mundus!

All Shush has gotta do is head inside dis buildin!

Blah blah usual compliment that the towns have varied architecture, blah.

“Hey guys! Shush are here for mage-y trainin!”

“Uh...this is the fighter’s guild.”

“...”


All Shush has gotta do is head inside dis buildin!

So does this mean I have to compliment the architecture again?

Friday, December 25, 2015

DragonFable


Tradition is a funny thing. You have some event at a specific time a year. You throw a party, watch a movie, or write a blog post (to select a purely random example, of course). The event just...happens. There’s nothing special about it, nothing sacred about its passing. It’s just a single data point in the ceaseless cascade of moments that make up your life. But then, for whatever reason, that changes. Maybe you really enjoyed the first time. Maybe you’re just looking for something to do and find a convenient excuse in repetition. Maybe you somehow did the exact same thing, unplanned, precisely 365 days later. Probably not that last one. But all of a sudden, you have not one, but two data points. And two data points aren’t points any more. They’re a sequence, a pattern, a line. A tradition.

But I’m not going to complain about the shackles of tradition while reaping the benefits. I had nothing to talk about this week. I haven’t played many games at all lately, let alone new ones. I’ve already had three Oblivion Adventures posts in a row. The quickest well to draw from for inspiration is the handy-dandy bucket of childhood rage. So we’re going to celebrate the holidays and their spirit of kindness by making fun of an online game from about a decade ago. Gather round boys and girls, we’re going to talk about DragonFable.

Wednesday, December 16, 2015

Oblivion Adventures Part 13: DIY Apocalypse


On the last episode of Oblivion Adventures, our more-or-less hero Shush’Ogar was having vivid dreams. Someone else’s, to be precise. After vanquishing a host of nightmares and receiving some nightmarish compensation for his trouble, Shush set out yet again. We rejoin him as he travels through...hm. Where was he again?

Shush were very lost.

Oh.

Shush were only one town away from visiting all de mage-y guilds in de whole Cyrodil an gettin into de fancy mage-y college. So Shush went down de road to de last town, along de river near de ocean. But den Shush got distracted by one of de bandits along de way an went further into de woods den normal. Den Shush saw some pretty flowers a bit more into de woods. Den Shush saw some more bandits to smash an...well, now Shush were having no idea where he was. Dere were definitely trees an stuff. Shush scratched his head, an had a great idea. Shush were makin a map before, so dat he could figure out where de stuff was in de places. Shush pulled de map outta his pack.

“Oooooh, now it are startin to make sense.”

Wednesday, December 9, 2015

Oblivion Adventures Part 12: Sweet Dreams


[Normally I alternate different posts with Oblivion ones, but all my other ideas were half-baked by the time Wednesday rolled around, and I’ll be damned if I post a late update twice in a row. Side note: please forget about the update rate in the first three years of this blog.]

“Thank you so much for retrieving Ardaline’s staff! You’ve performed well and will have your recommendation.”

“Oh, it were real easy. All Shush had ta do was-“

“You needn’t tell me the details of what was involved in getting it. It’s perhaps better that I know nothing about it.”

“Oh, okay. Den Shush won’t tell nothin about it.”

Don’t worry folks, we’re really not missing much. One of the dullest of all mage’s guild quests, this one basically boils down to using a bunch of free charm scrolls to bypass persuade checks. I suppose it did culminate with me stealing a staff back from someone, but I didn’t even have to do that. I just wanted to make use of all those sneak points for once.

Shush turned to leave when de lizard lady dat ran dis guild spoke up again.

“Excuse me...Shush, was it? I was wondering if you could help me with something else.”

“Hey, dat’s no fair. You said Shush just had ta get de staff back an you’d give him de ricky-mandate-hun.”

“Oh don’t worry, you’ve already earned your recommendation. But if you’re interested in some further rewards, I have another job I need help with.”

“Rewards IS a gud ting” said Shush. Shush nodded. “Wot does you want Shush ta do?”

“It’s about my friend Henantier, I need help locating him. Would you please follow me to his house?”

So den Shush an de lizard lady walked out of de mage-y guild at Bra-ville an walked across de street to her friend’s house.

I quite like Bravil’s aesthetic of multi-level ramshackle huts. It adds some variety to the mostly generic medieval architecture. All the same, building the mage’s guild out of flimsy wood seems...unwise.

Wednesday, December 2, 2015

Oblivion Adventures Part 11: A-mage-ing Adventures


In what used to be common practice but is now actually worth noting, this update is a bit late. Apologies to all my regular weekly readers, so basically just this one guy I know named Matt. A combination of sickness, holidays and personal procrastination moved back the post. I didn’t want to skip an entire week, so I’m trying to return to Wednesday updates. Hopefully this holds until at least the next holiday. Enjoy!