Friday, February 12, 2016

Undertale and Completionism


I’m sure plenty of people are sick of Undertale, and even sicker of people saying that they can’t talk about Undertale. For what it’s worth, everyone is entitled to their opinion and the game won’t appeal to everyone. It does a lot of clever things that are better experienced yourself, so it reaches this weird middle area where many love it but can’t express why. It’s entirely possible that even without hype or spoilers you could play the game, not care, and wonder why everyone wouldn’t shut up about it. That being said, I’ve finally decided to say something related to this game I enjoyed so much, and am giving the proper warning:

THIS POST CONTAINS MAJOR UNDERTALE SPOILERS, AND EXPECTS YOU TO KNOW ABOUT THE GAMES ENDINGS. IF YOU INTEND TO PLAY AT ALL, PLEASE DO NOT READ FURTHER.

SERIOUSLY THOUGH.

F’REALS.

...

...okay, are they gone?

Yes?

I don’t believe you.

Saturday, February 6, 2016

Oblivion Adventures Part 16: Friendly Conversations


Last time on Oblivion Adventures, our hero charged into the Arcane University and broke both people’s patience and game mechanics. This time...

Bothiel the elven wizard was having trouble keeping up with her colleague, Raminus Polus. While she had been having her upper-middle-afternoon nap, a new recruit had apparently made quite an impression on the master-wizard.

“So he just left?” she said, yawning slightly and rubbing her half-lidded eyes.

“He just left!” said Raminus, limply throwing his hands in the air. “I told him there was more he needed to know but he just barreled through the university exit. I don’t even think HE knows where he’s going, he just shouted something about ‘testin out his new magicky tings’.” Raminus dropped onto the bench beneath him and folded his arms.

“Well hey, at least he shows enthusiasm.”

Saturday, January 30, 2016

Star Wars KotOR: Why Don’t I Enjoy This?


Some months back I did a review of the mediocre Dragonball Xenoverse. To keep things interesting I did so in a new format called Why Do I Enjoy This. I compared the pros and cons of the game individually instead of giving blanket opinions. Obviously I enjoyed the upsides more than I disliked the downs. I’m now returning to that formula, but from the other side. Star Wars: Knights of the Old Republic is agreed by many to be a fantastic game. It’s heralded as one of the best things to come from popular company Bioware, one of the best games to come from Star Wars, and some of the best writing to come from the medium. Knowing all this, I purchased the game on sale years ago.

I quit playing after a couple hours.

The game just didn’t grab me. So life moved on, I played other games, and every so often I would stare guiltily at the installed but un-played Star Wars game. After a year or two, I gave the game another shot.

I quit playing after several hours.

Saturday, January 23, 2016

Oblivion Adventures Part 15: Strongest in the Universe-ity



Raminus Polus was having a very quiet day, which was just the way he liked it. As a Master-Wizard at the Arcane University, he had reached the point in his career where he could safely do whatever he wanted and not be questioned so long as he claimed it was important. He was currently researching the sociological progression the common populace went through when simultaneously exposed to fear, excitement, boredom, increased knowledge and a sense of knowledge far greater than the actual increase. To people not questioning his research, this was known as “reading the paper.”

Of course the only animation the game has is reading a book, but it’s a newspaper in SPIRIT.

Thursday, January 7, 2016

Oblivion Adventures Part 14: Future Plight



When we last left our stalwart hero, he-

Shush are so excited!

Er. What?

Shush are real real excited!

Okay, yeah, I got that. You’re not on yet though, give me a second.

Oh, okay.

Right. So as I was saying, last time we saw Shush’Ogar-

Shusharesoexcited-

Would you stop that! Shush did some quest for a crazy person or something, whatever! That’ll have to be good enough, since you won’t shut up. Now you can-

Okey so Shush are real excited on account of a great ting dat is about to happen which is Shush are gonna get his last mage-y rigging-mount-daze-on! Shush checked his countin a whole buncha times an dis town place he was goin to were de last one in Cyrodil dat he had ta visit! After dis Shush will get into de fancy mage school in da city an dey will teach Shush all sortsa cool magicky tings an den Shush is gonna be de most bestest at spells in de whole Mundus!

All Shush has gotta do is head inside dis buildin!

Blah blah usual compliment that the towns have varied architecture, blah.

“Hey guys! Shush are here for mage-y trainin!”

“Uh...this is the fighter’s guild.”

“...”


All Shush has gotta do is head inside dis buildin!

So does this mean I have to compliment the architecture again?

Friday, December 25, 2015

DragonFable


Tradition is a funny thing. You have some event at a specific time a year. You throw a party, watch a movie, or write a blog post (to select a purely random example, of course). The event just...happens. There’s nothing special about it, nothing sacred about its passing. It’s just a single data point in the ceaseless cascade of moments that make up your life. But then, for whatever reason, that changes. Maybe you really enjoyed the first time. Maybe you’re just looking for something to do and find a convenient excuse in repetition. Maybe you somehow did the exact same thing, unplanned, precisely 365 days later. Probably not that last one. But all of a sudden, you have not one, but two data points. And two data points aren’t points any more. They’re a sequence, a pattern, a line. A tradition.

But I’m not going to complain about the shackles of tradition while reaping the benefits. I had nothing to talk about this week. I haven’t played many games at all lately, let alone new ones. I’ve already had three Oblivion Adventures posts in a row. The quickest well to draw from for inspiration is the handy-dandy bucket of childhood rage. So we’re going to celebrate the holidays and their spirit of kindness by making fun of an online game from about a decade ago. Gather round boys and girls, we’re going to talk about DragonFable.

Wednesday, December 16, 2015

Oblivion Adventures Part 13: DIY Apocalypse


On the last episode of Oblivion Adventures, our more-or-less hero Shush’Ogar was having vivid dreams. Someone else’s, to be precise. After vanquishing a host of nightmares and receiving some nightmarish compensation for his trouble, Shush set out yet again. We rejoin him as he travels through...hm. Where was he again?

Shush were very lost.

Oh.

Shush were only one town away from visiting all de mage-y guilds in de whole Cyrodil an gettin into de fancy mage-y college. So Shush went down de road to de last town, along de river near de ocean. But den Shush got distracted by one of de bandits along de way an went further into de woods den normal. Den Shush saw some pretty flowers a bit more into de woods. Den Shush saw some more bandits to smash an...well, now Shush were having no idea where he was. Dere were definitely trees an stuff. Shush scratched his head, an had a great idea. Shush were makin a map before, so dat he could figure out where de stuff was in de places. Shush pulled de map outta his pack.

“Oooooh, now it are startin to make sense.”

Wednesday, December 9, 2015

Oblivion Adventures Part 12: Sweet Dreams


[Normally I alternate different posts with Oblivion ones, but all my other ideas were half-baked by the time Wednesday rolled around, and I’ll be damned if I post a late update twice in a row. Side note: please forget about the update rate in the first three years of this blog.]

“Thank you so much for retrieving Ardaline’s staff! You’ve performed well and will have your recommendation.”

“Oh, it were real easy. All Shush had ta do was-“

“You needn’t tell me the details of what was involved in getting it. It’s perhaps better that I know nothing about it.”

“Oh, okay. Den Shush won’t tell nothin about it.”

Don’t worry folks, we’re really not missing much. One of the dullest of all mage’s guild quests, this one basically boils down to using a bunch of free charm scrolls to bypass persuade checks. I suppose it did culminate with me stealing a staff back from someone, but I didn’t even have to do that. I just wanted to make use of all those sneak points for once.

Shush turned to leave when de lizard lady dat ran dis guild spoke up again.

“Excuse me...Shush, was it? I was wondering if you could help me with something else.”

“Hey, dat’s no fair. You said Shush just had ta get de staff back an you’d give him de ricky-mandate-hun.”

“Oh don’t worry, you’ve already earned your recommendation. But if you’re interested in some further rewards, I have another job I need help with.”

“Rewards IS a gud ting” said Shush. Shush nodded. “Wot does you want Shush ta do?”

“It’s about my friend Henantier, I need help locating him. Would you please follow me to his house?”

So den Shush an de lizard lady walked out of de mage-y guild at Bra-ville an walked across de street to her friend’s house.

I quite like Bravil’s aesthetic of multi-level ramshackle huts. It adds some variety to the mostly generic medieval architecture. All the same, building the mage’s guild out of flimsy wood seems...unwise.

Wednesday, December 2, 2015

Oblivion Adventures Part 11: A-mage-ing Adventures


In what used to be common practice but is now actually worth noting, this update is a bit late. Apologies to all my regular weekly readers, so basically just this one guy I know named Matt. A combination of sickness, holidays and personal procrastination moved back the post. I didn’t want to skip an entire week, so I’m trying to return to Wednesday updates. Hopefully this holds until at least the next holiday. Enjoy!

Saturday, November 21, 2015

Final Fantasy 4: The 5 Worst Character “Deaths”


As a general rule, I don’t like my writing to become too negative. I want to keep things positive and constructive enough that it eases the reading experience. I don’t want to sound like a petulant, whiny child. But it’s easier to talk about why something doesn’t work than why it’s good, and easier to make that fun to read. So you may experience some trepidation and brace yourself for the coming storm when I say...

Final Fantasy 4 is a good game.

But it is a good game. Final Fantasy 4 is a widely regarded classic. It had solid mechanics and a much more involved narrative than most games of its 1991 release. It influenced the rest of the series and an entire genre for years to come. I respect its legacy and even had fun replaying it. And yet we all know what’s coming, don’t we? You’ve all read the title of the article. I enjoyed Final Fantasy 4.

...buuuuUUUUUUUUT...

Saturday, November 14, 2015

Oblivion Adventures Part 10: The Road Stretches On



A bright sun shone through a deep blue sky on an idyllic, Cyrodilic stretch of country road. Shafts of light trickled through the trees onto vivid seas of multi-colored flowers, casting a dreamy glow on the scene as insects chirped and butterflies fluttered past. Birds were softly singing, grass was swaying in the breeze, and mudcrabs were keeping to themselves far away from the worthwhile species of the world. All in all, it was a peaceful scene on a perfect day.

And then the flowers gave a muted “splat” as they were pelted with what looked like the fragmented remains of an eyeball.

“Have you ever considered using a less...messy weapon?” asked Martin as he gingerly stepped around the pooling blood of the seventh wolf corpse today.

Friday, November 6, 2015

Dragonball Xenoverse: Why Do I Enjoy This?


Video games, like any artistic medium, are highly subjective in quality.  Reviews try to objectify their critique as much as possible, neatly placing positive and negative features on both sides of a scale and extracting the numeric solution. But games are more than the sum of their parts, because every person weights these pros and cons separately. If you really hate something a game does, you may dislike it even if it’s widely adored. If a game feature scratches an itch like no other, you may engage subconscious blinders that keep you from seeing the roiling sea of feces surrounding your island of enjoyment. This phenomenon inspired me to start what may become a reoccurring feature on this site. Or not! Consummate professional that I am, I haven’t planned that far ahead. Regardless, it’s called Why Do I Enjoy This, or Why DIET if ur dwn w abbrevs.

Simply put, I’m going to examine mediocre games and determine specific things they do really well and/or really poorly. This gauntlet of guilty gaming pleasures begins with Dragonball Xenoverse. Dragonball Xenoverse, released back in February this year, is an aggressively average game. Yet it sold a huge number of copies (over 2.5 million) and was met with a generally positive response. I heard of the game. I knew how mediocre it was, and yet I bought it on a Steam sale. I proceeded to play it for over a couple dozen hours. A completely valid question to ask at this point is: Why? Am I just an easy-to-please simpleton?

Well I found this image hilarious, so that gives away the answer.

Yes, but we’ll have to go into a little more detail.

Friday, October 30, 2015

Oblivion Adventures Halloween Spooktacular

Little notice before we start. I played an indie game this week called Undertale. I heard of its release over a month ago, but was too busy to play it. From what I heard, I expected it to be some fantastic triumph of a game that I would remember for years to come. It was. The combat is fun, the writing is fantastic, the music is excellent, and it has its own style not quite like anything else. I don’t yet have enough to say on it to fill an article, so I’m saying here: Undertale is an amazing game and I sincerely recommend people play it. We now return to your regularly scheduled rushed holiday special.



“Well it looks like we’re stuck here for a while” said Martin glumly, sittin down on de curb next to Shush.

It were just after Shush an Martin left de inn at Skin-guard. When Shush had gone to da gate de guards said dey couldn’t pass. A wanderin herd a cows was blockin de gate an dey needed some time to shoo dem away. Since Martin seemed a bit grumpy bout dat, Shush tried to cheer de guy up.

“Hey, Shush have an idea!”

“And what would that be?”

“We can tell each other scurry stories ta pass de time!”

Friday, October 23, 2015

Oblivion Adventures Part 9: Road Trip


On our last installment of Shush’Ogar’s adventures, he single-handedly stopped an army of vicious demons from destroying what was left of the city of Kvatch. That he was partially to blame for their attack isn’t worth focusing on. We return as he enters the town chapel, hoping to find what he came searching for in the first place...

“Ey! Any of de people here named Martin?!” yelled Shush.

De people inside looked up all surprised at dat, prob’bly cause Shush weren’t not a demon guy. A dark-skinned lady in guard clanky clothes walked up to Shush an de captain Savvy-lion.

“Gods above, I thought I’d never see another friendly face! I don’t know who you are, but-“

“Are you Martin?”

De lady gave Shush a funny look. “Martin isn’t typically a name for women, no. Brother Martin is back near the altar there if you’re looking for him.”

Shush left de confused lookin lady to talk to de captain an walked over to Martin.

“H-hello?” he said as Shush got close. “I head you calling my name, how do you know it?”

“Hey, yeh Shush were lookin for ya. You’re de priesty guy Martin?”

For some reason I’m getting the impression that he’s a priest.

Friday, October 16, 2015

Zelda: A Link Between Worlds Review


Were you readers sick of me constantly rambling about out-of-date relics? Well that’s about to change! As the enormous logo above this text indicates, I recently played through the latest Legend of Zelda game: A Link Between Worlds. So now I’m finally going to review a current and up-to-date...wait, what’s that? A Link Between Worlds came out when? November 2013?!

Wow, that must be almost as recent as the moon landing, huh? Why are you looking at that?

Okay, I’m pulling your leg on this one. There are many things I fail to keep up to date on, but the Legend of Zelda is not one of them. I played A Link Between Worlds back when it came out two years ago and had a fantastic time. I didn’t write about it then, but a couple things pushed me to play through it again recently. Having just completed Phantom Hourglass, I had a Zelda-shaped opening in my games backlog. A Link Between Worlds has a type of new game+ called Hero Mode, where all the enemies hit harder, and I’d never gotten around to trying it. A let’s play channel I watch called Game Grumps was also starting a playthrough of the game. Last but not least, exactly one week from this post marks the release of the newest Zelda game, Triforce Heroes.

As with any recent, popular game, there’s not much I can say about A Link Between Worlds that hasn’t been said before. But even though it’s easier to discuss things I dislike, I want to get a little positivity in here. So instead of rambling about my least favorite Zelda games, let’s talk about an awesome one. A Link Between Worlds is one of my favorites in the series, and therefore among the greatest games I’ve ever played. I think it’s outright the best in 2D Zelda (and consequently, handheld Zelda). It is a wonderfully crafted gaming experience and I’m going to do my best to describe why.

Friday, October 9, 2015

Oblivion Adventures Part 8: Lethal Lava Land



When we last left off our valiant, noble and extremely competent hero Shush’Ogar had just reached the city of Kvatch. It was currently a maelstrom of fire and ash. A bloodstained hellscape whose bleached land was barren of all life and hope. A hideous vortex of thrashing teeth, dismembered bodies and howling demons from which nothing could escape.

Shush may have had something to do with this.

Friday, October 2, 2015

Zelda: Phantom Hourglass Review



This entry is a little late, but I had a busy week and a birthday to contend with. I sat around playing games, ate a bunch, and then sat around playing games in a food coma. It was great. Besides, if you look at the history of this blog, the real anomaly is that I have a regular update schedule to miss in the first place. So you should probably be in awe of how far I’ve come, and showering me with praise and money. And free ice cream. And while you’re out, would it kill you to buy me a birthday present? Also, I think we’re running low on milk and...I feel I’ve gotten off track here.

Sorry, I don’t get paid enough free ice cream to stay on topic.

Anyway...

It should be clear from my several other articles, I really like the Legend of Zelda. Unfortunately, there’s a trend in the Zelda games I’ve reviewed on this blog. I’ve only been writing articles on the games I’ve played through recently, and it stands to reason that the last Zelda games I’d bother to beat are the ones I have the least drive to do so. I played Zelda: Phantom Hourglass when it first came out back in 2007. I gave up midway through and recall feeling frustrated about it. This is odd because reviews for the game praise it a lot. Were those outlets too caught up in the hype of a new console and the well-known series pedigree? Having finally replayed it to the end, was I wrong? Or did I feel the guilty pleasure of validated complaints, like in Zelda 2?

Wednesday, September 23, 2015

Oblivion Adventures Part 7: Subtle Cues


Last we left off on Oblivion Adventures, stalwart spirit slayer Shush’Ogar invested in some bad real estate. After purging poltergeists from his property, he slipped off to sleep. As for what he encountered next...

Shush yawned an rubbed his face. Shush guessed dat he had dozed off for a bit dere. Shush checked around him to make sure everyting was de same as before. Dere was a table of people drinkin in fronta Shush, an he was sittin on a throne made of rainbow colored skulls. Dey were all sittin on top of one a dose flat boats in de river, which was all red an bloody. Sometimes bits of crab shells bobbed in de water as dey passed.

Yup, everyting normal dere.

Monday, September 21, 2015

Final Fantasy 6: Music


[NOTE: This article has an absolutely enormous amount of song links. You may want to reserve reading it for a time when your ears are available.]

Though not a rule, I generally don’t review current, popular games here on this blog. The reason for this is the same that I’m confronted with trying to talk about Final Fantasy 6: Everything I could say has already been said. The music of Final Fantasy and series composer Nobuo Uematsu is some of the most publicly beloved in all of video games. For many people, Final Fantasy 6 is the highlight of his musical career. In spite of my love of game music and some previous experience as a musician, I’m no music critic. Far more qualified and knowledgeable people have spoken on these songs. No matter how I try, this post will never be anything close to definitive. It may not be all that deep or insightful.

But sometimes, as someone who produces creative or critical content, you just have to accept that. I’m not writing this post to be the one true post to rule them all. I’m writing it because I love this music, I want to share this music, and I want to talk about this music. With any luck, what I lack in technical knowledge can be made up for in enthusiasm.

So first, let’s follow up that introduction with a second one.

“Oh, no yeah that’s cool. I love introductions. Who even needs real content, let’s just have an article full of those.”

Saturday, September 19, 2015

Final Fantasy 6: A Character Focused Narrative



I am no expert on narrative critique. No objective authority on how to craft a story. This post I’m going to explain what makes good writing as though it were objective fact, because to do otherwise would diminish my point. This is something that no one else would make a disclaimer for, but I’m slowly weaning myself off my crippling addiction to qualifying statements, so cut me some slack on this one. I’ve only been writing this blog for over three years, surely I’ll get better at it eventually.

Today we’re going to talk about the story to Final Fantasy 6. Specifically, we’re going to talk about why I think it’s well-written and engaging, despite having notable problems. Many issues I have with it stem from length more than anything else. I want more development on this character, or more banter and interaction between characters, or more exploration of some concept in the world. Curious and looking to confirm a suspicion, I found a transcript of all the game’s dialogue up on the internet. It came out to about 18,000 words, not counting optional interactions with non-player characters.

So it’s about half the length of one of my articles? HEY-OOOOOO!