Sunday, March 20, 2016

Oblivion Adventures Part 18: Killers and Kings



Last time on Oblivion Adventures, Shush’Ogar met surprisingly competent resistance on his latest relic-snatching heist. They were all nonetheless turned into unsurprisingly dead resistance, at least as far as he could tell. We rejoin our orcish adventurer back in the imperial city...

De elf wit de ice cream cone hair did a gasp when Shush walked in de room wit his fancy square of rock.

“You’ve done it!” he said. “You’ve actually managed to recover the high fane! Magnificent! May I please see it?”

Shush handed over de rectangle-thingy covered in squiggly lines an de fancy elf seemed real happy about dat. He turned it over in his hands a bunch an traced de lines, mumblin to himself under his breath.

“Astounding, absolutely incredible, this is just...” de elf paused an looked up. “Is that blood?”

Sunday, March 13, 2016

Bravely Default: Filler and Plot Twists



Four weeks ago, I wrote an article about Undertale and Completionism, and in it I briefly mentioned a game called Bravely Default, grumbling about it having filler. Three weeks ago, I finished playing Bravely Default, and decided it was time to voice opinions that had been bubbling over a saga of a hundred hours. Two weeks ago, I wrote about the good in Bravely Default, of its marvelous combat and its magnificent music. One week ago, I discussed the story of Bravely Default, my tone slowly souring in the face of thoughtless clichés and disconnected, diminished side quests. This brings us tumbling towards that land on the precipice of both the foreign and familiar, the present. Ladies and gentlemen, we have, in all senses of the word, reached the endgame.

And with it comes one emphatic warning. This post will not just contain spoilers. No, it will contain MAXIMUM SPOILERS. Should you choose to read on, you will be like a barrel of fish shipped to Kansas in a sunbed. Like a child whose parents buy him every Amiibo, Skylander and trading card on the market. Like a banana with a peel black as the deepest abyss. SPOILED, SPOILED, SPOILED, down to the very core. Everything is on the table, and that table is under a spotlight of a worldwide live television broadcast. If you have any ambition of experiencing the late-game revelations of Bravely Default for yourself, turn back.

Well, uh, maybe not literally. That would make it hard to operate your computer. Just navigate to a different webpage, I guess.

Let it never be said that I am thoughtless with plot details. Here is that warning one final time:

SPOILERS!


With that out of the way, let’s begin with a recap...

Saturday, March 5, 2016

Bravely Default: Story and Side Quests



Last week I opened up a new series on Bravely Default, and I started things out pretty positive. This is key to keep in mind, because it’s all downhill from here. This second post will focus on the writing of the game, and will feature MINOR SPOILERS. Specifically, I’ll be going into various details of the story and spoiling some mid-game side quests. However, all the major plot twists and late-game story will be saved for a third and final post. It’ll take some effort to avoid talking about them, but they deserve their own time to shine (or, uh, the opposite of shine. Absorb light?). Let’s dive right in with a basic overview of the story.

Stop Me If You’ve Heard This One Before


The writing in Bravely Default isn’t terrible. It has some neat ideas and there’s some untapped potential, but the execution is questionable from the moment you open the game. It begins with a couple brief cutscenes that, even in retrospect, contribute absolutely nothing. This video shows the introductory scenes, but the actually important ones start at 2:30, with one scene for each main character. They’re about as generic as they come (though the music remains excellent throughout).

First we have Anges (pronounced ahn-yes), a serious shrine maiden stereotype spouting overwrought dialogue about a crystal of the four elements. Next we have Ringabel, a dashing rogue who’s also a womanizer and amnesiac. Third up is Edea, a headstrong daughter to a major political power. Finally we have Tiz, a simple farm boy from a sleepy village that’s instantly blown to bits along with his brother. Sound familiar? It should, if you’ve played literally any JRPG ever made. This is the type of set-up you’d give to a parody of JRPGs, but Bravely Default plays this premise completely straight for much of the game. You’re four extremely generic protagonists following along a generic plot to re-light four (generic) magic crystals.

Also, you reawaken the crystals with a quick-time event. Wa-hoa, Bravely Default, save some innovation for the rest of us!

Saturday, February 27, 2016

Bravely Default: The Good Stuff



As video games continue to grow in popularity every year, it becomes increasingly difficult to see the medium as a whole. The recent surge of indie titles, crowdfunded titles, and re-released classics ensures that people never lack games to play, even purely inside their favorite genres. That’s absolutely fantastic, but it makes it much harder to keep up with every major release, and I was crap at doing that to begin with. So despite the fact that Bravely Default fits my turn-based RPG tastes and was released on 3DS back in 2012, I only got my hands on it a few months ago.

It’s convenient timing, as I’m late to the party just in time to be early for another. The game’s sequel, Bravely Second, is releasing today in Europe and within a couple months in the US. I recently finished the original game, and have a lot to say on it. Like most interesting games to discuss, Bravely Default isn’t all good, bad, or mediocre. Rather, it has some parts I really enjoy and others that really frustrate me. So over the coming weeks I’m going to run a multi-part series on the game. The later posts will focus on the writing, where most of my issues lie. This first one is spoiler free and mostly positive. So let’s examine the large amount of things that worked in Bravely Default, starting with its combat.

Sunday, February 21, 2016

Oblivion Adventures Part 17: Expected Surprises


Last time on Oblivion Adventures, orcish adventurer Shush’Ogar obtained a new job typical of his profession: recovering an ancient artifact. But not-so-shadowy forces are conspiring against him. Can our hero possibly survive this ordeal?! Are you kidding me? Are you not familiar with video games? Or serialized stories? Have you been paying ANY attention? Why even ask that question?! Sheesh, I swear, you readers. I’m not saying you’re stupid.

But you’re stupid.

S’razirr was scoping out the perimeter of his latest job. He was the first to arrive at the dilapidated ruins apparently named Malada. The set-up seemed simple enough. The door to the underground complex was surrounded by half-collapsed structures, in a clearing atop a steep hill. Plenty of cover, easy to box someone in, good place for an ambush. The khajiit grunted his approval and then hopped up the lower branches of a nearby tree overlooking the entrance. He nestled himself in the crook where the branch met the trunk and propped up his feet. S’razirr pulled a knife and a lump of bark out of his pocket and lazily started carving while he waited for the others.

For a while there was nothing but the early morning sounds of chirping birds and the gentle swaying of branches. S’razirr yawned and looked down at his idle carving. It was starting to look a bit like the face of his boss. The khajiit scowled and nailed the bark to the tree behind him. He sighed,  extracted the knife and pocketed it. Squinting up at the sun, it looked like he still had a while. His compatriots did not live close. He sat dozing in the tree, half-awake until he suddenly heard a sound.

*Splat*!

Friday, February 12, 2016

Undertale and Completionism


I’m sure plenty of people are sick of Undertale, and even sicker of people saying that they can’t talk about Undertale. For what it’s worth, everyone is entitled to their opinion and the game won’t appeal to everyone. It does a lot of clever things that are better experienced yourself, so it reaches this weird middle area where many love it but can’t express why. It’s entirely possible that even without hype or spoilers you could play the game, not care, and wonder why everyone wouldn’t shut up about it. That being said, I’ve finally decided to say something related to this game I enjoyed so much, and am giving the proper warning:

THIS POST CONTAINS MAJOR UNDERTALE SPOILERS, AND EXPECTS YOU TO KNOW ABOUT THE GAMES ENDINGS. IF YOU INTEND TO PLAY AT ALL, PLEASE DO NOT READ FURTHER.

SERIOUSLY THOUGH.

F’REALS.

...

...okay, are they gone?

Yes?

I don’t believe you.

Saturday, February 6, 2016

Oblivion Adventures Part 16: Friendly Conversations


Last time on Oblivion Adventures, our hero charged into the Arcane University and broke both people’s patience and game mechanics. This time...

Bothiel the elven wizard was having trouble keeping up with her colleague, Raminus Polus. While she had been having her upper-middle-afternoon nap, a new recruit had apparently made quite an impression on the master-wizard.

“So he just left?” she said, yawning slightly and rubbing her half-lidded eyes.

“He just left!” said Raminus, limply throwing his hands in the air. “I told him there was more he needed to know but he just barreled through the university exit. I don’t even think HE knows where he’s going, he just shouted something about ‘testin out his new magicky tings’.” Raminus dropped onto the bench beneath him and folded his arms.

“Well hey, at least he shows enthusiasm.”