Friday, July 8, 2016

Child of Light: Writing


The first post I made on Child of Light was pretty positive. Sure there were some minor grumbles round the middle. But I mostly said nice things and good feelings were had by all. I prostrated myself before the screenshots on my monitor, hailing such praise for the visuals that you’d think I’d started a new religion. The compliments I gave the music were so enthusiastically comprehensive that in certain countries the soundtrack and I are now legally married. I’m pretty sure every member of the audience got a free dirt bike.

That was then, and this, assuming my rudimentary understanding of time and written tense is correct, is now. Things will go a little differently this time, but I hold up last post as a shield against accusations that I am that most reviled of animals: the “hater”. Like a used nose ring in a bowl of cheerios, the bad must be revealed so it can be avoided in the future. I’m not trying to shoot the messenger or deride the culinary merits of cheerios, it’s just the nature of criticism. You know what they say: If you love something, sometimes you just have to kick it in the dick. That’s what they say, right? Pretty sure it is. If it isn’t then I’m beginning to suspect my parents were full of shit.

Friday, July 1, 2016

Child of Light: Art, Music and Miscellaneous


In a turn of events that’s pretty rare these days, I actually finished a video game last weekend two weeks ago relatively recently. The game in question is Child of Light, an independent RPG developed by Ubisoft Montreal in 2014. I quite enjoyed it, but for all the parts I liked, there were some I was indifferent towards, and some that outright frustrated me. Polarizing experiences such as these are always more interesting to write about. So much so, that this article had to be split into multiple parts! Next week is going to be about the game’s writing. The article after that will tackle the game’s combat. As for right now? Everything else. But specifically, we’re going to start with...

Friday, June 24, 2016

Genericide Update: Connect Four, I Won!

I know I know, believe me I know. The first Child of Light post is almost done, at about 4k words. I could scramble to post it now if I rushed through the editing process. However, the whole point of these update posts is so that I can keep myself in practice while also giving articles proper care and attention. Giving myself time now will make a better product later, as well as more time to build up a buffer for subsequent weeks. Please don’t quote me on that in the likely scenario that I fail to deliver a couple weeks in the future. Uh, don’t quote that following line either. Y’know what, it’s probably for the best that you instantly forget any words from my mouth as soon as they pass through your skulls.

Friday, June 17, 2016

Genericide Update: Yeah I Just Talk About Zelda

“I’m not sure if I’ll have the article ready for next week.”

-Grand Admiral Genericide of the USS Disappointment,
June 10, 2016...and seemingly every week after

What more explanation do you need? If you answered “the kind that actually explains something”? First of all, how’s the weather down there in Snarkansas? Enjoying a cool, refreshing sassparilla? Second of all, yeah okay fine. The short explanation is e3. The medium explanation is e3 and Zelda. The longest explanation is that I may have replaced my computer with a giant monitor that just plays the Breath of the Wild trailer until I get bored of it or the heat death of the universe, whichever comes first. Close race, place your bets. If you’re wondering how I’m typing this article without a computer, let’s just sidestep that query and hope my neighbor doesn’t come home anytime soon.

Friday, June 10, 2016

Genericide Update: Technically Considered Success

Another week, another update. I hope you’re ready to have that week-old disappointment dug out from the back of the fridge and re-heated! On the downside, it’s another seven days with naught but a rambling diatribe on nothing of significance. On the upside, at least it’s on time. Low standards baby! The path to what is technically considered success!

Friday, June 3, 2016

Genericide Update: The Winged Unicycle of Adventure

It’s Friday, and that means it’s Me-Putting-Words-On-A-Screen-And-Then-Sending-Them-Through-The-Internet-So-You-Can-Read-Them Day. I tried to get that on calendars but they rejected my proposal. I argued that it would be quite easy to include a magnifying glass with each calendar sold, but they claimed I was missing the point.

Last Friday was a momentous occasion. It was the first Friday since starting weekly updates on a deadline that I completely failed to update weekly on a deadline!

HUZZAH!

Saturday, May 28, 2016

Oblivion Adventures Part 20: The Ceremony


S’razirr walked into the main chamber for the first time since he had entered this crazed cultist cave. There were a number of robed individuals bustling about preparing things. Then again, “preparing” might be a strong word. Apart from the ones standing guard by their leader at the altar, they were mostly just sweeping the cave floor dirt into other, apparently more desirable dirt piles.

“And that was how I killed my mother” said Darren, walking in behind him. “Serves her right for burning that loaf, eh?!”

S’razirr had tried to ignore his unfortunately friendly companion since he awoke. However, it was hard to ignore something so constant and really, excessively graphic.

“So that’s my mother, father, sister, baker, neighbor, dog, neighbor’s dog, friend’s neighbor’s mother’s dog...oh! I never told you about what I did with my teacher, did I?! Well to start I went and bought thirty feet of rope, a dead hog and a carving-”

“This is your ceremony room?” S’razirr interrupted.