The
sewers of the Imperial City were a bustling, thriving ecosystem. The towering
monument of polished stone above was as strait-laced as can be. Things were
pristinely maintained, gold flowed freely without concern, and the ratio of
guards to actual citizens was near 1 to 1. The biggest threat to the police
force was an imaginary man with a gray sack on his head. The closest thing the
city had to back alleys were charming little decorative courtyards where you
could barely hide from the blind. To put it simply, it was not a place that
encouraged crime.
Friday, August 5, 2016
Oblivion Adventures Part 21: Bow-ing Pains
Friday, July 29, 2016
Genericide Update: Shambling Piñata Golems
Once more into the breach
we go. Buckle up and simmer down, because you’ve got another week of no
Genericide slamming straight in front of your headlights like the world’s most
disappointing dead deer. I mean granted, I can’t think of a situation where a
dead deer would be welcome, at least
for the mentally sound. Perhaps it’s a deer filled not with grotesque deer
guts, but instead delicious candy? Though at that point it isn’t so much a deer
as a deer-filled piñata. I don’t know at what point we want to draw the line
between deer and abomination of science, this isn’t a blog debating the
philosophy of transdeerism. Besides, piñatamancy has been banned in these parts
for centuries, so the point is moot.
Back in the realm of
coherent lines of thought that are worth wasting brain space on: we have news
on the next post! Front and center
amongst these interesting tidbits of knowledge is the following: Next post is not
this week. You are not, in fact, reading it. Though Oblivion does in fact
contain deer, I’m reasonably certain none of them are shambling piñata golems.
Though I’ll grant you that should probably be a mod.
Friday, July 22, 2016
Genericide Update: Flawlessly Executed Yeti Surgery
So here we are, back to
the comparatively insubstantial wisps of update posts. After three solid weeks
of content, this was pretty much inevitable. Some of you may retort by pointing
out there were four solid weeks of update posts before that, but as the words
leave your mouth I’ve already dived out the window and left the attack helicopter
to cover my escape. By the time you’ve alternated between taking cover behind
chest high walls and firing the conveniently located RPG into the cockpit, I’ll
be lounging on a scenic beachfront far from any consequences. It is at this
point I will remember that my blog is entirely digital, making it impossible to
flee from by moving to a different physical location. Also, I am like 90% sure
I don’t own an attack helicopter.
Yet.
Friday, July 15, 2016
Child of Light: Combat and Progression
This Child of Light series has seen plenty of genteel discussion so far.
We’ve spent some time admiring the serene beauty of the visuals. Whisked
ourselves away to the soft and atmospheric soundtrack. Carefully and
thoughtfully dissected the root problems within the writing. That’s all well
and good. But the obvious follow-up question any sane person would ask: When do
we get to the gruesome murder? That’s
right, stuff away your pacifism you
non-gender-conforming-deragotry-word-implicating-you-as-weaklings, it’s time we
talked about the combat.
I really like the combat in Child of Light, except when I hate it with
intensity unmatched by mortal men. This dichotomy is also present in the game’s
RPG progression, albeit to a much subdued degree. In an effort to pace things
properly and give you time to clean the bile spewing out of your monitor, we’ll
be alternating on the good and bad. Think of it as eating a delicious ice cream
cone in a flavor of your choice, then intermittently washing it down with a
forkful of dumpster treasure and insect chitin. Now that I’ve whetted your
appetite and fully convinced you how great this idea is, let’s launch right in!
Friday, July 8, 2016
Child of Light: Writing
The first post I made on Child of Light was pretty positive. Sure there
were some minor grumbles round the middle. But I mostly said nice things and
good feelings were had by all. I prostrated myself before the screenshots on my
monitor, hailing such praise for the visuals that you’d think I’d started a new
religion. The compliments I gave the music were so enthusiastically
comprehensive that in certain countries the soundtrack and I are now legally
married. I’m pretty sure every member of the audience got a free dirt bike.
That was then, and this, assuming my rudimentary understanding of time and
written tense is correct, is now. Things will go a little differently this
time, but I hold up last post as a shield against accusations that I am that
most reviled of animals: the “hater”. Like a used nose ring in a bowl of
cheerios, the bad must be revealed so it can be avoided in the future. I’m not
trying to shoot the messenger or deride the culinary merits of cheerios, it’s
just the nature of criticism. You know what they say: If you love something,
sometimes you just have to kick it in the dick. That’s what they say, right?
Pretty sure it is. If it isn’t then I’m beginning to suspect my parents were
full of shit.
Friday, July 1, 2016
Child of Light: Art, Music and Miscellaneous
In a turn of events
that’s pretty rare these days, I actually finished a video game last weekend
two weeks ago relatively recently. The game in question is Child of
Light, an independent RPG developed by Ubisoft Montreal in 2014. I quite
enjoyed it, but for all the parts I liked, there were some I was indifferent
towards, and some that outright frustrated me. Polarizing experiences such as
these are always more interesting to write about. So much so, that this article
had to be split into multiple parts! Next week is going to be about the game’s
writing. The article after that will tackle the game’s combat. As for right now?
Everything else. But specifically, we’re going to start with...
Friday, June 24, 2016
Genericide Update: Connect Four, I Won!
I know I know, believe me
I know. The first Child of Light post is almost done, at about 4k words. I
could scramble to post it now if I rushed through the editing process. However,
the whole point of these update posts is so that I can keep myself in practice
while also giving articles proper care and attention. Giving myself time now
will make a better product later, as well as more time to build up a buffer for
subsequent weeks. Please don’t quote me on that in the likely scenario that I
fail to deliver a couple weeks in the future. Uh, don’t quote that following
line either. Y’know what, it’s probably for the best that you instantly forget
any words from my mouth as soon as they pass through your skulls.
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