
Introduction
The
first two Paper Mario games are some of my favorites of all time. The first
game was a light-hearted storybook adventure with a colorful cast of characters
and locations. It created combat that was fairly simple, but in doing so
actually drilled down to the essentials for refreshingly minimalistic gameplay.
It offered the strategy of turn-based RPGs with none of the unneeded
complexity, and an added boost of tactile/timing based challenge.
The
second game, Paper Mario: The Thousand-Year Door was an improvement on the
already excellent original in several ways. The combat received a plethora of
small but notable tune-ups, the dialogue was funnier, the plots were more
varied, and the soundtrack was phenomenal. The series was an amazing one, and
eventually I’ll have to do them justice with their own write-ups here on the
blog. Especially since…well, it’d help to keep things positive. You’ll note I
said the series was an amazing one.
