Friday, September 16, 2016

Super Paper Mario Part 1: Jumpin and Jammin



Introduction


The first two Paper Mario games are some of my favorites of all time. The first game was a light-hearted storybook adventure with a colorful cast of characters and locations. It created combat that was fairly simple, but in doing so actually drilled down to the essentials for refreshingly minimalistic gameplay. It offered the strategy of turn-based RPGs with none of the unneeded complexity, and an added boost of tactile/timing based challenge.

The second game, Paper Mario: The Thousand-Year Door was an improvement on the already excellent original in several ways. The combat received a plethora of small but notable tune-ups, the dialogue was funnier, the plots were more varied, and the soundtrack was phenomenal. The series was an amazing one, and eventually I’ll have to do them justice with their own write-ups here on the blog. Especially since…well, it’d help to keep things positive. You’ll note I said the series was an amazing one.

Friday, September 9, 2016

Genericide Update: Illegal Ear Lending

Friends! Countrymen! Lend me your ears! Or, y’know, don’t. I have nothing important to say. Also, readers need not be citizens of the US to lend me your ears. Out-of-countrymen are also welcome to lend me your ears. But in interest of stimulating my local economy, only countrymen are permitted to lend me the full ear. Foreigners will be limited to lending me their outer ear, no further into the canal than the ear drum. If I catch any illegal immigrants trying to lend me their Cochlea we’re going to have to get the authorities involved.

Friday, September 2, 2016

Villainous

So the Super Paper Mario articles crawls onward, but have been further delayed for a couple reasons. The first is that I haven't found the time to listen to the soundtrack, particularly since my internet has been a cavernous hellhole of agonizing sloth and dropped connections this week. The second is that the hulking three part article is now large enough that it'll need four. I'm not sure how much longer it will be but I don't want to keep actual content withheld so long. In the past, I would sometimes pepper these droughts with short stories I'd written for classes years back. I still have some I've never posted here, so I thought I'd post another. Initially I was going to throw in my opinion on it, but I've decided it's better to let it stand on it's own. Enjoy.
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Friday, August 26, 2016

Genericide Update: Appendages Sprout From My Human Torso

ANNOUNCER: “Good evening ladies and gentlemen, are you ready for the world’s self-proclaimed most popular game show?!”

*Applause probably!*

ANNOUNCER: “FaaaAAAAaaantastic! Then welcome to The Completely Established and Not at All Slapdash Genericide Super Fun Quuuuiiiiiiiiiiiz Show!”

*Applause once more!*

ANNOUNCER: “I’m your host: Mr. Host! Are you ready to meet our three faaaAAAAaaabulous contestents?!”

*Applause all up ins this business!*

ANNOUNCER: “Then let’s get started! First off: Contest Number One! Why don’t you introduce yourself for these lovely folks?”

Friday, August 19, 2016

Genericide Update: Rocket Surgeons are Useless

There are some men who achieve great deeds in their lifetimes. Some have spent their life toiling the pursuit of charity and goodwill. Some champion political causes for the betterment of mankind. Some sharpen their skills every day so they may become unparalleled masters of their respective crafts. Some journey where no men have gone before, across the reaches of space, time and our own human psyche.

Me? I have a working, up-to-date computer. CLOSE ENOUGH.

Friday, August 12, 2016

Genericide Update: A Cocktail of Slapstick Sorrow

Note: This one goes a little long, and is basically just me whining, so here’s the important bit: No updates yet. Maybe not next week either. Blame computer stuff. kthanxbai

I considered starting this post with a big hulking paragraph of parable all just to set up for my usual joke about inconsistent updates. Then I realized if I were making a metaphor for disappointment, the cleverest thing to do would be disappointing you! Actually, that’s a lie. I just got lazy. Hey, whaddaya know, mission still accomplished! I think I’ve found the perfect excuse, guys. That’s the real reason I don’t update with a full post each week, obviously. It’s not that I can’t be arsed to kick my cerebrum into gear, it’s that the whole thing is a deep artistic statement. An incredibly convenient deep artistic statement.

Friday, August 5, 2016

Oblivion Adventures Part 21: Bow-ing Pains


The sewers of the Imperial City were a bustling, thriving ecosystem. The towering monument of polished stone above was as strait-laced as can be. Things were pristinely maintained, gold flowed freely without concern, and the ratio of guards to actual citizens was near 1 to 1. The biggest threat to the police force was an imaginary man with a gray sack on his head. The closest thing the city had to back alleys were charming little decorative courtyards where you could barely hide from the blind. To put it simply, it was not a place that encouraged crime.

But crime isn’t some household pet that slinks away ashamed when given a good scolding. Like an annoyingly persistent fungus, it’s hard to get rid of and good at spreading itself where you aren’t looking. The Imperial City had a lot of people. More to the point, it had a lot of rich people. It also had an immensely sprawling sewage system, almost as spacious as the city itself. So long as the more unscrupulous members of society didn’t mind the smell or killing the occasional mudcrab (and who could object to that?), it was basically one giant rent-free, law-free living arrangement.