Welcome
back, spambots and tumbleweeds that make up my recurring viewers! Last time on
our thrilling adventures of hobbyist
armchair game blogging, we cracked open Super Paper Mario. We took a break for
the more literal minded among you to tape your game discs back together, but
now you’re all back, for some reason. Today I’ll be talking about the gameplay
unrelated to the old run-and-jump. Specifically RPG elements. So enough intro!
As a famous man* once said: “Let’s-a go!”
*Though for the life of me I can’t
remember who. I think it might’ve been a wrestler. The Great Gorgonzola or
something.
Numbers That Go Up
Super
Paper Mario handles RPG elements poorly.
There.
We’ve got it out in the open, and now we’re gonna break it down, piece by
piece. We’ll start with one of the most basic elements of an RPG: leveling up.
Just don’t level
up Resistance, you casual.


