Friday, December 9, 2016

Genericide Update: A Payload of Discontent

Words! Unlimited transmitters of information, unparalleled transportation for communication! These supremely significant symbols signify all knowledge that shall ever pass from one human brain to another. Pouring from the mouths of all who live easier than air, they infest the world with ideas equally insidious and ingenious. Thrown to the wind like flowers in the breeze, they ingrain themselves in the hearts of men. Also alternate genders of human, a small subset of clever animals, and theoretical lab experiments where cardiovascular systems gain sentience. Words are tools, to an author as a hammer and nails to a carpenter or confidence and mental insulation are to successful businessmen. But there are not a thousand hammers of varying shapes equally equipped to conquer every nail. For the humble author need not worry about mere execution, but the tools. Before he can concern himself with composition, he must select the instruments. Before he can compose a sentence, he must select the words.

Friday, December 2, 2016

Genericide Update: A Fresh Jug O’ Word Juices

Why hello there! Been a while since we’ve had a chat like this, eh imaginary friend I pretend is an active audience? A few months, as a matter of fact. Though it only spanned two different topics, I’ve spewed out a fair few words lately. Last week I slipped off the metaphorical hook due to Thenksgorbing, but now America is done reminding the world of its enjoyably unhealthy relationship with food and I’m back on said hook. That metaphorical hook has me by the metaphorical jaw, and if I don’t want to end up catch of the day I’ll have to write a blog update or something that fish do I don’t know this was actually a terrible metaphor for my situation.

Since it’s been a while, allow me to acclimate myself to the proper mindset for my uniquely endearing* brand of non-content (nontent, if you will). Ahem:

*Genericide earned a perfect score on a scale of one to endearing, by a panel of five judges that were all me in a delightful assortment of different wigs.

Thursday, November 17, 2016

The Great PokeClone-Off Finale


On this winding path through lame jokes and Poke-themed armchair game design, we are finally at the beginning of the end, which is author-speak for “whenever sounds most dramatic.” The sun is setting, the ship is leaving dock, and the fat lady is running low on lung capacity. We have reached the end of the road, the line, the journey, the thread, our wits, and the overextended intro sequences. And we’ve hit that point with a whole mess of baggage still waiting to be packed in.

So it’s time we got to it! This final post will focus on the miscellaneous, those nuggets of critical gristle that don’t fit within the neat, juicy cuts of analysis covered before. I’ve condensed these turbulent storms of raw opinion into five sorta-distinct categories: Level Design, Difficulty, Post-Game/Multiplayer, Economy/Interface, and Mini-Games/Side Quests.  Each will be worth five points, which I have ingeniously combined with my incredible skills of basic multiplication for a 25 point total. The critiques will be doled out quickly and efficiently, like extremely condescending machine gun fire. And that rapid rain of ravishing reverence and ravaging ridicule will begin…



…hold on, let me just check my wa – RIGHT NOW!

Saturday, November 12, 2016

The Great PokeClone-Off Part 4: Customization and Writing


There is a series that is very good at one particular thing. It excels at long-term strategic planning. It embraces widespread personalization. It’s the master of modification. Customization is its middle name.

…No not Custom Robo! Customization is its first name. I am of course talking about Pokemon. Its full name is Pocket Customization Monsters. It had some weird parents. Or maybe they were just a fan of underwater creatures and stealth puns.

There’s another series that’s very good at a different thing. It shines at designing an intricate narrative. It loves crafting characters and directing dialogue. It’s the sultan of scripting. Writing is its middle name.

…No not Pokemon! Are you kidding? This stuff is serviceable at best. I am of course talking about…actually, I don’t even know what series I’m talking about. I’m sure one exists out there. Somewhere. Probably. I just know it’s not Pokemon.

Friday, October 28, 2016

The Great PokeClone-Off Part 3: Combat


When you go to visit the Mona Lisa, you may notice they don’t react kindly towards your attempts at rotating the painting, plugging it into a wall charger or smooshing Poffins all over her face. As was explained to me by an unusually patient police officer, this is because the Mona Lisa is not a video game. Through rigorous abuse of the term “scientific method”, I’ve done some testing and confirmed that:

1. Some things are not video games.
2. Video games are different from other things.

I’m planning on writing my thesis on this one: 3. Video games are things you can play. And the first thing you think of when you hear the word play? Murder. So it’s high time we broke down the “playing a game” aspect of these video games, starting with the part where you physically harm others to become successful. These gameplay sections will be worth extra points, because horrific violence is inherently hilarious. Or because it’s a big part of the experience, if you’re feeling boring and accurate.

Friday, October 21, 2016

The Great PokeClone-Off Part 2: Audio



Ladies and gentlemen, boys and girls, every other possible sexual orientation and all manner of living creatures on Earth (except sharks): Welcome back to The Great PokeClone-Off!

This week’s installment of The Great PokeClone-Off is brought to you by PokeMart Incorporated. Remember: Shop smart, shop PokeMart! (Guys that, uh…that line doesn’t work as well with the letter swapped out. Also, I don’t think our target demo will get the reference? That movie came out like 6 years before – okay okay I’ll stick to the script!)

Last time we explored a feast for the eyes by comparing game visuals. This time the meal is moving a few inches back on your cranium, because I’m serving up a feast for the ears. I’m assuming that’s where your ears are. If you have eyes on the side of your head you’ll have to go elsewhere, sharks.

Friday, October 14, 2016

The Great PokeClone-Off Part 1: Visuals


Several months ago, I visited a Gamestop with some friends. It was the first time I’d set foot in a physical game store in over a year. As digital markets like Steam rose in popularity, I cut down on corporeal visits. Soon I made the decision to buy nothing used if I could pay the actual creators, and a second nail flew into that coffin. Now I’m a post-college adult with a day job, several creative hobbies and a backlog of dozens upon dozens of games I already own. Brick and mortar outlets are so far off my radar that Gamestop could start doing trade-ins for human skulls and I wouldn’t notice. On top of that, I’d never visited this particular store. So while waiting for friends to inspect some trading cards, I did what any sensible person would do:

I stripped that whole store down to the god damn marrow.

The result was what I’d like to call The Discount Fifteen. 15 games purchased for 30 US dollars. I dug through mountainous drifts of sports games, shovelware and sports games again (there were a lot of sports games) to find the diamonds in the rough. Or more accurately, the gravel shaped like funny faces in the rough. The games I selected were not all good - though you’d be surprised what Gamestop will let sink to the bottom after an arbitrary amount of years. But even those not “good” were at least interesting, and the first I popped in a console was a game called Spectrobes: Beyond the Portals.

Friday, October 7, 2016

Super Paper Mario Part 4: Writing


Super Paper Mario is a game with flaws. Even the most ardent fans wouldn’t call the game perfect. But when complaints about it arise, there is a common response. There is one element of the game that supposedly makes up for everything else. From the moment you start writing a critique, you can see a vision flash in your mind’s eye, a person countless miles away with fingers poised above a keyboard. If you listen to the whispers on the wind, you can hear their call: writing!

When people complain about Super Paper Mario’s transformation into a platformer, you hear the call: writing! When people moan about Super Paper Mario’s removal of RPG elements, you hear the call: writing! When people whine about Super Paper Mario’s complete absence of difficulty, you hear the call: writing! When people trip over a discarded Super Paper Mario disc, you hear the call: writing! When you stub your toe and Super Paper Mario happens to be in the room, you hear the call: writing! When your dog urinates on the good rug and Super Paper Mario wasn’t in the room at the time but you were kind of half thinking about it in the back of your mind a minute or two before it happened, you hear the call: writing!

An exaggeration, but not as much as you’d think. In my experience, the common defense of the game is not to support the gameplay. The gameplay is dismissed as “good enough” and people gush about how great the writing is to make up for it. And though I can quibble on particulars, I agree. The writing is not some shining savior that absolves every other sin in the game, but it helps a lot. So it’s high time we dissected it, to see what it is that works so well for people.

Friday, September 30, 2016

Super Paper Mario Part 3: Odds and Ends


Greetings yet again, weary web travelers! Sit and gather round the fireside for toasty tales of amateur game analysis. Don’t actually do that though. What, did you bring your laptop on a camping trip? Knock that off, there’s friends to tolerate or s’mores to be swiped! Only reason to bring a laptop while camping is to look up how to avoid a deadly bear mauling. I’ll give you a hint: It’s not by sitting out in the open with a laptop, you doofus. By the time your browser loads “Buzzfeed’s 11 Most Shocking Bear Accidents” the animal will be enjoying it alongside a midnight snack of your succulent flesh.

And what’s the alternative? That you’re started an indoor campfire next to your desktop? I appreciate your dedication to verisimilitude, but this blog isn’t worth a case of fatal arson! At best, it’s worth a few felony misdemeanors and some light insurance fraud. Anyway, what were we talking about? Oh yes. Super Paper Mario. We gon’ talk ‘bout it mo’.

Friday, September 23, 2016

Super Paper Mario Part 2: RPG Mechanics


Welcome back, spambots and tumbleweeds that make up my recurring viewers! Last time on our thrilling adventures of hobbyist armchair game blogging, we cracked open Super Paper Mario. We took a break for the more literal minded among you to tape your game discs back together, but now you’re all back, for some reason. Today I’ll be talking about the gameplay unrelated to the old run-and-jump. Specifically RPG elements. So enough intro! As a famous man* once said: “Let’s-a go!”

*Though for the life of me I can’t remember who. I think it might’ve been a wrestler. The Great Gorgonzola or something.

Numbers That Go Up


Super Paper Mario handles RPG elements poorly.

There. We’ve got it out in the open, and now we’re gonna break it down, piece by piece. We’ll start with one of the most basic elements of an RPG: leveling up.

Just don’t level up Resistance, you casual.

Friday, September 16, 2016

Super Paper Mario Part 1: Jumpin and Jammin



Introduction


The first two Paper Mario games are some of my favorites of all time. The first game was a light-hearted storybook adventure with a colorful cast of characters and locations. It created combat that was fairly simple, but in doing so actually drilled down to the essentials for refreshingly minimalistic gameplay. It offered the strategy of turn-based RPGs with none of the unneeded complexity, and an added boost of tactile/timing based challenge.

The second game, Paper Mario: The Thousand-Year Door was an improvement on the already excellent original in several ways. The combat received a plethora of small but notable tune-ups, the dialogue was funnier, the plots were more varied, and the soundtrack was phenomenal. The series was an amazing one, and eventually I’ll have to do them justice with their own write-ups here on the blog. Especially since…well, it’d help to keep things positive. You’ll note I said the series was an amazing one.

Friday, September 9, 2016

Genericide Update: Illegal Ear Lending

Friends! Countrymen! Lend me your ears! Or, y’know, don’t. I have nothing important to say. Also, readers need not be citizens of the US to lend me your ears. Out-of-countrymen are also welcome to lend me your ears. But in interest of stimulating my local economy, only countrymen are permitted to lend me the full ear. Foreigners will be limited to lending me their outer ear, no further into the canal than the ear drum. If I catch any illegal immigrants trying to lend me their Cochlea we’re going to have to get the authorities involved.

Friday, September 2, 2016

Villainous

So the Super Paper Mario articles crawls onward, but have been further delayed for a couple reasons. The first is that I haven't found the time to listen to the soundtrack, particularly since my internet has been a cavernous hellhole of agonizing sloth and dropped connections this week. The second is that the hulking three part article is now large enough that it'll need four. I'm not sure how much longer it will be but I don't want to keep actual content withheld so long. In the past, I would sometimes pepper these droughts with short stories I'd written for classes years back. I still have some I've never posted here, so I thought I'd post another. Initially I was going to throw in my opinion on it, but I've decided it's better to let it stand on it's own. Enjoy.
***

Friday, August 26, 2016

Genericide Update: Appendages Sprout From My Human Torso

ANNOUNCER: “Good evening ladies and gentlemen, are you ready for the world’s self-proclaimed most popular game show?!”

*Applause probably!*

ANNOUNCER: “FaaaAAAAaaantastic! Then welcome to The Completely Established and Not at All Slapdash Genericide Super Fun Quuuuiiiiiiiiiiiz Show!”

*Applause once more!*

ANNOUNCER: “I’m your host: Mr. Host! Are you ready to meet our three faaaAAAAaaabulous contestents?!”

*Applause all up ins this business!*

ANNOUNCER: “Then let’s get started! First off: Contest Number One! Why don’t you introduce yourself for these lovely folks?”

Friday, August 19, 2016

Genericide Update: Rocket Surgeons are Useless

There are some men who achieve great deeds in their lifetimes. Some have spent their life toiling the pursuit of charity and goodwill. Some champion political causes for the betterment of mankind. Some sharpen their skills every day so they may become unparalleled masters of their respective crafts. Some journey where no men have gone before, across the reaches of space, time and our own human psyche.

Me? I have a working, up-to-date computer. CLOSE ENOUGH.

Friday, August 12, 2016

Genericide Update: A Cocktail of Slapstick Sorrow

Note: This one goes a little long, and is basically just me whining, so here’s the important bit: No updates yet. Maybe not next week either. Blame computer stuff. kthanxbai

I considered starting this post with a big hulking paragraph of parable all just to set up for my usual joke about inconsistent updates. Then I realized if I were making a metaphor for disappointment, the cleverest thing to do would be disappointing you! Actually, that’s a lie. I just got lazy. Hey, whaddaya know, mission still accomplished! I think I’ve found the perfect excuse, guys. That’s the real reason I don’t update with a full post each week, obviously. It’s not that I can’t be arsed to kick my cerebrum into gear, it’s that the whole thing is a deep artistic statement. An incredibly convenient deep artistic statement.

Friday, August 5, 2016

Oblivion Adventures Part 21: Bow-ing Pains


The sewers of the Imperial City were a bustling, thriving ecosystem. The towering monument of polished stone above was as strait-laced as can be. Things were pristinely maintained, gold flowed freely without concern, and the ratio of guards to actual citizens was near 1 to 1. The biggest threat to the police force was an imaginary man with a gray sack on his head. The closest thing the city had to back alleys were charming little decorative courtyards where you could barely hide from the blind. To put it simply, it was not a place that encouraged crime.

But crime isn’t some household pet that slinks away ashamed when given a good scolding. Like an annoyingly persistent fungus, it’s hard to get rid of and good at spreading itself where you aren’t looking. The Imperial City had a lot of people. More to the point, it had a lot of rich people. It also had an immensely sprawling sewage system, almost as spacious as the city itself. So long as the more unscrupulous members of society didn’t mind the smell or killing the occasional mudcrab (and who could object to that?), it was basically one giant rent-free, law-free living arrangement.

Friday, July 29, 2016

Genericide Update: Shambling Piñata Golems

Once more into the breach we go. Buckle up and simmer down, because you’ve got another week of no Genericide slamming straight in front of your headlights like the world’s most disappointing dead deer. I mean granted, I can’t think of a situation where a dead deer would be welcome, at least for the mentally sound. Perhaps it’s a deer filled not with grotesque deer guts, but instead delicious candy? Though at that point it isn’t so much a deer as a deer-filled piñata. I don’t know at what point we want to draw the line between deer and abomination of science, this isn’t a blog debating the philosophy of transdeerism. Besides, piñatamancy has been banned in these parts for centuries, so the point is moot.

Back in the realm of coherent lines of thought that are worth wasting brain space on: we have news on the next post!  Front and center amongst these interesting tidbits of knowledge is the following: Next post is not this week. You are not, in fact, reading it. Though Oblivion does in fact contain deer, I’m reasonably certain none of them are shambling piñata golems. Though I’ll grant you that should probably be a mod.

Friday, July 22, 2016

Genericide Update: Flawlessly Executed Yeti Surgery

So here we are, back to the comparatively insubstantial wisps of update posts. After three solid weeks of content, this was pretty much inevitable. Some of you may retort by pointing out there were four solid weeks of update posts before that, but as the words leave your mouth I’ve already dived out the window and left the attack helicopter to cover my escape. By the time you’ve alternated between taking cover behind chest high walls and firing the conveniently located RPG into the cockpit, I’ll be lounging on a scenic beachfront far from any consequences. It is at this point I will remember that my blog is entirely digital, making it impossible to flee from by moving to a different physical location. Also, I am like 90% sure I don’t own an attack helicopter.

Yet.

Friday, July 15, 2016

Child of Light: Combat and Progression


This Child of Light series has seen plenty of genteel discussion so far. We’ve spent some time admiring the serene beauty of the visuals. Whisked ourselves away to the soft and atmospheric soundtrack. Carefully and thoughtfully dissected the root problems within the writing. That’s all well and good. But the obvious follow-up question any sane person would ask: When do we get to the gruesome murder? That’s right, stuff away your pacifism you non-gender-conforming-deragotry-word-implicating-you-as-weaklings, it’s time we talked about the combat.

I really like the combat in Child of Light, except when I hate it with intensity unmatched by mortal men. This dichotomy is also present in the game’s RPG progression, albeit to a much subdued degree. In an effort to pace things properly and give you time to clean the bile spewing out of your monitor, we’ll be alternating on the good and bad. Think of it as eating a delicious ice cream cone in a flavor of your choice, then intermittently washing it down with a forkful of dumpster treasure and insect chitin. Now that I’ve whetted your appetite and fully convinced you how great this idea is, let’s launch right in!