Words! Unlimited
transmitters of information, unparalleled transportation for communication!
These supremely significant symbols signify all knowledge that shall ever pass
from one human brain to another. Pouring from the mouths of all who live easier
than air, they infest the world with ideas equally insidious and ingenious. Thrown
to the wind like flowers in the breeze, they ingrain themselves in the hearts
of men. Also alternate genders of human, a small subset of clever animals, and
theoretical lab experiments where cardiovascular systems gain sentience. Words
are tools, to an author as a hammer and nails to a carpenter or confidence and
mental insulation are to successful businessmen. But there are not a thousand hammers
of varying shapes equally equipped to conquer every nail. For the humble author
need not worry about mere execution, but the tools. Before he can concern
himself with composition, he must select the instruments. Before he can compose
a sentence, he must select the words.
Friday, December 9, 2016
Friday, December 2, 2016
Genericide Update: A Fresh Jug O’ Word Juices
Why hello there! Been a
while since we’ve had a chat like this, eh imaginary friend I pretend is an
active audience? A few months, as a matter of fact. Though it only spanned two different topics,
I’ve spewed out a fair few words lately. Last week I slipped off the
metaphorical hook due to Thenksgorbing, but now America is done reminding the
world of its enjoyably unhealthy relationship with food and I’m back on said
hook. That metaphorical hook has me by the metaphorical jaw, and if I don’t
want to end up catch of the day I’ll have to write a blog update or something that
fish do I don’t know this was actually a terrible metaphor for my situation.
Since it’s been a while,
allow me to acclimate myself to the proper mindset for my uniquely endearing*
brand of non-content (nontent, if you will). Ahem:
*Genericide earned a perfect score on a scale of one to endearing, by a
panel of five judges that were all me in a delightful assortment of different
wigs.
Thursday, November 17, 2016
The Great PokeClone-Off Finale
On this winding path through lame jokes and Poke-themed armchair game
design, we are finally at the beginning of the end, which is author-speak for
“whenever sounds most dramatic.” The sun is setting, the ship is leaving dock,
and the fat lady is running low on lung capacity. We have reached the end of
the road, the line, the journey, the thread, our wits, and the overextended
intro sequences. And we’ve hit that point with a whole mess of baggage still
waiting to be packed in.
So it’s time we got to it! This final post will focus on the
miscellaneous, those nuggets of critical gristle that don’t fit within the
neat, juicy cuts of analysis covered before. I’ve condensed these turbulent
storms of raw opinion into five sorta-distinct categories: Level Design,
Difficulty, Post-Game/Multiplayer, Economy/Interface, and Mini-Games/Side
Quests. Each will be worth five points,
which I have ingeniously combined with my incredible skills of basic
multiplication for a 25 point total. The critiques will be doled out quickly
and efficiently, like extremely condescending machine gun fire. And that rapid
rain of ravishing reverence and ravaging ridicule will begin…
…
…
…hold on, let me just check my wa – RIGHT NOW!
Saturday, November 12, 2016
The Great PokeClone-Off Part 4: Customization and Writing
There is a series that is very good at one particular thing. It excels
at long-term strategic planning. It embraces widespread personalization. It’s
the master of modification. Customization is its middle name.
…No not Custom Robo!
Customization is its first name. I am
of course talking about Pokemon. Its full name is Pocket Customization
Monsters. It had some weird parents. Or maybe they were just a fan of
underwater creatures and stealth puns.
There’s another series that’s very good at a different thing. It shines
at designing an intricate narrative. It loves crafting characters and directing
dialogue. It’s the sultan of scripting. Writing is its middle name.
…No not Pokemon! Are you kidding? This stuff is serviceable at best. I
am of course talking about…actually, I don’t even know what series I’m talking
about. I’m sure one exists out there. Somewhere. Probably. I just know it’s not Pokemon.
Friday, October 28, 2016
The Great PokeClone-Off Part 3: Combat
When you go to visit the Mona Lisa, you may notice they don’t react
kindly towards your attempts at rotating the painting, plugging it into a wall
charger or smooshing Poffins all over her face. As was explained to me by an
unusually patient police officer, this is because the Mona Lisa is not a video game. Through rigorous abuse
of the term “scientific method”, I’ve done some testing and confirmed that:
1. Some things are not video games.
2. Video games are different from other things.
I’m planning on writing my thesis on this one: 3. Video games are
things you can play. And the first
thing you think of when you hear the word play? Murder. So it’s high time we broke down the “playing a game” aspect
of these video games, starting with the part where you physically harm others
to become successful. These gameplay sections will be worth extra points,
because horrific violence is inherently hilarious. Or because it’s a big part
of the experience, if you’re feeling boring and accurate.
Friday, October 21, 2016
The Great PokeClone-Off Part 2: Audio

Ladies and gentlemen, boys and girls, every other possible sexual
orientation and all manner of living creatures on Earth (except sharks): Welcome
back to The Great PokeClone-Off!
This week’s installment of The Great PokeClone-Off is brought to you by PokeMart Incorporated. Remember: Shop smart, shop PokeMart! (Guys that, uh…that line doesn’t work as well with the letter swapped out. Also, I don’t think our target demo will get the reference? That movie came out like 6 years before – okay okay I’ll stick to the script!)
This week’s installment of The Great PokeClone-Off is brought to you by PokeMart Incorporated. Remember: Shop smart, shop PokeMart! (Guys that, uh…that line doesn’t work as well with the letter swapped out. Also, I don’t think our target demo will get the reference? That movie came out like 6 years before – okay okay I’ll stick to the script!)
Last time we explored a feast for the eyes by comparing game visuals. This time the meal
is moving a few inches back on your cranium, because I’m serving up a feast for
the ears. I’m assuming that’s where your ears are. If you have eyes on the side
of your head you’ll have to go elsewhere, sharks.
Friday, October 14, 2016
The Great PokeClone-Off Part 1: Visuals
Several months ago, I visited a Gamestop with some friends. It was the
first time I’d set foot in a physical game store in over a year. As digital
markets like Steam rose in popularity, I cut down on corporeal visits. Soon I
made the decision to buy nothing used if I could pay the actual creators, and a
second nail flew into that coffin. Now I’m a post-college adult with a day job,
several creative hobbies and a backlog of dozens upon dozens of games I already
own. Brick and mortar outlets are so far off my radar that Gamestop could start
doing trade-ins for human skulls and I wouldn’t notice. On top of that, I’d
never visited this particular store. So while waiting for friends to inspect
some trading cards, I did what any sensible person would do:
I stripped that whole store down to the god damn marrow.
The result was what I’d like to call The Discount Fifteen. 15 games
purchased for 30 US dollars. I dug through mountainous drifts of sports games,
shovelware and sports games again (there were a lot of sports games) to find the
diamonds in the rough. Or more accurately, the gravel shaped like funny faces
in the rough. The games I selected were not all good - though you’d be surprised what Gamestop will let sink to the
bottom after an arbitrary amount of years. But even those not “good” were at
least interesting, and the first I popped in a console was a game called
Spectrobes: Beyond the Portals.
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