Friday, December 9, 2016

Genericide Update: A Payload of Discontent

Words! Unlimited transmitters of information, unparalleled transportation for communication! These supremely significant symbols signify all knowledge that shall ever pass from one human brain to another. Pouring from the mouths of all who live easier than air, they infest the world with ideas equally insidious and ingenious. Thrown to the wind like flowers in the breeze, they ingrain themselves in the hearts of men. Also alternate genders of human, a small subset of clever animals, and theoretical lab experiments where cardiovascular systems gain sentience. Words are tools, to an author as a hammer and nails to a carpenter or confidence and mental insulation are to successful businessmen. But there are not a thousand hammers of varying shapes equally equipped to conquer every nail. For the humble author need not worry about mere execution, but the tools. Before he can concern himself with composition, he must select the instruments. Before he can compose a sentence, he must select the words.

Friday, December 2, 2016

Genericide Update: A Fresh Jug O’ Word Juices

Why hello there! Been a while since we’ve had a chat like this, eh imaginary friend I pretend is an active audience? A few months, as a matter of fact. Though it only spanned two different topics, I’ve spewed out a fair few words lately. Last week I slipped off the metaphorical hook due to Thenksgorbing, but now America is done reminding the world of its enjoyably unhealthy relationship with food and I’m back on said hook. That metaphorical hook has me by the metaphorical jaw, and if I don’t want to end up catch of the day I’ll have to write a blog update or something that fish do I don’t know this was actually a terrible metaphor for my situation.

Since it’s been a while, allow me to acclimate myself to the proper mindset for my uniquely endearing* brand of non-content (nontent, if you will). Ahem:

*Genericide earned a perfect score on a scale of one to endearing, by a panel of five judges that were all me in a delightful assortment of different wigs.

Thursday, November 17, 2016

The Great PokeClone-Off Finale


On this winding path through lame jokes and Poke-themed armchair game design, we are finally at the beginning of the end, which is author-speak for “whenever sounds most dramatic.” The sun is setting, the ship is leaving dock, and the fat lady is running low on lung capacity. We have reached the end of the road, the line, the journey, the thread, our wits, and the overextended intro sequences. And we’ve hit that point with a whole mess of baggage still waiting to be packed in.

So it’s time we got to it! This final post will focus on the miscellaneous, those nuggets of critical gristle that don’t fit within the neat, juicy cuts of analysis covered before. I’ve condensed these turbulent storms of raw opinion into five sorta-distinct categories: Level Design, Difficulty, Post-Game/Multiplayer, Economy/Interface, and Mini-Games/Side Quests.  Each will be worth five points, which I have ingeniously combined with my incredible skills of basic multiplication for a 25 point total. The critiques will be doled out quickly and efficiently, like extremely condescending machine gun fire. And that rapid rain of ravishing reverence and ravaging ridicule will begin…



…hold on, let me just check my wa – RIGHT NOW!

Saturday, November 12, 2016

The Great PokeClone-Off Part 4: Customization and Writing


There is a series that is very good at one particular thing. It excels at long-term strategic planning. It embraces widespread personalization. It’s the master of modification. Customization is its middle name.

…No not Custom Robo! Customization is its first name. I am of course talking about Pokemon. Its full name is Pocket Customization Monsters. It had some weird parents. Or maybe they were just a fan of underwater creatures and stealth puns.

There’s another series that’s very good at a different thing. It shines at designing an intricate narrative. It loves crafting characters and directing dialogue. It’s the sultan of scripting. Writing is its middle name.

…No not Pokemon! Are you kidding? This stuff is serviceable at best. I am of course talking about…actually, I don’t even know what series I’m talking about. I’m sure one exists out there. Somewhere. Probably. I just know it’s not Pokemon.

Friday, October 28, 2016

The Great PokeClone-Off Part 3: Combat


When you go to visit the Mona Lisa, you may notice they don’t react kindly towards your attempts at rotating the painting, plugging it into a wall charger or smooshing Poffins all over her face. As was explained to me by an unusually patient police officer, this is because the Mona Lisa is not a video game. Through rigorous abuse of the term “scientific method”, I’ve done some testing and confirmed that:

1. Some things are not video games.
2. Video games are different from other things.

I’m planning on writing my thesis on this one: 3. Video games are things you can play. And the first thing you think of when you hear the word play? Murder. So it’s high time we broke down the “playing a game” aspect of these video games, starting with the part where you physically harm others to become successful. These gameplay sections will be worth extra points, because horrific violence is inherently hilarious. Or because it’s a big part of the experience, if you’re feeling boring and accurate.

Friday, October 21, 2016

The Great PokeClone-Off Part 2: Audio



Ladies and gentlemen, boys and girls, every other possible sexual orientation and all manner of living creatures on Earth (except sharks): Welcome back to The Great PokeClone-Off!

This week’s installment of The Great PokeClone-Off is brought to you by PokeMart Incorporated. Remember: Shop smart, shop PokeMart! (Guys that, uh…that line doesn’t work as well with the letter swapped out. Also, I don’t think our target demo will get the reference? That movie came out like 6 years before – okay okay I’ll stick to the script!)

Last time we explored a feast for the eyes by comparing game visuals. This time the meal is moving a few inches back on your cranium, because I’m serving up a feast for the ears. I’m assuming that’s where your ears are. If you have eyes on the side of your head you’ll have to go elsewhere, sharks.

Friday, October 14, 2016

The Great PokeClone-Off Part 1: Visuals


Several months ago, I visited a Gamestop with some friends. It was the first time I’d set foot in a physical game store in over a year. As digital markets like Steam rose in popularity, I cut down on corporeal visits. Soon I made the decision to buy nothing used if I could pay the actual creators, and a second nail flew into that coffin. Now I’m a post-college adult with a day job, several creative hobbies and a backlog of dozens upon dozens of games I already own. Brick and mortar outlets are so far off my radar that Gamestop could start doing trade-ins for human skulls and I wouldn’t notice. On top of that, I’d never visited this particular store. So while waiting for friends to inspect some trading cards, I did what any sensible person would do:

I stripped that whole store down to the god damn marrow.

The result was what I’d like to call The Discount Fifteen. 15 games purchased for 30 US dollars. I dug through mountainous drifts of sports games, shovelware and sports games again (there were a lot of sports games) to find the diamonds in the rough. Or more accurately, the gravel shaped like funny faces in the rough. The games I selected were not all good - though you’d be surprised what Gamestop will let sink to the bottom after an arbitrary amount of years. But even those not “good” were at least interesting, and the first I popped in a console was a game called Spectrobes: Beyond the Portals.