![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1q87Ntb-JzU-OL07B9jo0oW08jz6xmDZmcMTPGenBQgreItqEyyjPphIUyAYoEZNv12PlOnXPWOC3Pt-4BIltEV4_nu9hjaAUmBwz7E1cWmxSW1wX1AXA1kvj-pUWCcGxWPgD6PYuJHaL/s1600/FourSwordsLogo.png)
There’s a certain trend
to how things go around this blog. First, I will write about a game I have
played or a game design topic I want to talk about, or so on. Next, I will
think of another thing I want to write about, likely concerning a game I’m
currently playing or just finished. However, when I consider writing about said
subject, I will think: “Hey, I did just
do a post, so I don’t have to necessarily write about this other thing this very second. I’m sure I can put it off
for just a little bit, but any day now I –“
Then, at least month
passes seemingly instantaneously.
Such is this case with
this game. If I recall correctly, I beat The
Legend of Zelda: Four Swords Adventures within a week of Zelda 2, around the same time I did my review of the latter. However, the usual cycle occurred and, though I surely
didn’t intend for it, we’re now over a month out. But I’m finally writing this
damn thing, so enough introductions! Now allow me to introduce this game.