And when I think about
it, I can’t actually remember one of
those other times…
Thursday, June 28, 2012
Spyro the Dragon Review
There are some times when I realize that I have far too many games to play. When I realize that I have so many dozen things I could be doing that I responsibly resolve to finish what I’m already doing. When I am tempted to buy or play a new video game but resist because I clearly have too much willpower and self-control for such things, and instead will dutifully and mechanically work through my list of things I already was going to do. This is not one of those times. Instead this is a time where I bought Spyro the Dragon instead.
Saturday, June 23, 2012
Let’s Play Sphinx #5: Exposition, Eagles and Evil Ecosystems
So our hero Sphinx was last seen hiring a ship in Abydos bound for Heliopolis. While he presumably has a fascinating trip on the empty ocean with only one other boring NPCs company, however, our point of view shifts. What we see next is a scene taking place inside Castle Uruk. In case you’d forgotten, that’s the one with the giant laser sticking out the top.
Can’t miss it, first
building on the right, just past the land of eternal darkness
Wednesday, June 20, 2012
Platforming and the Third Dimension
An idea for an article that’s been kicking around in my head for a while has been to talk about one of my favorite sub-genres of games, 3D platformers, and why they seem to be so horribly dead at the moment. I then considered splitting it into two articles, wherein the first one explains the platforming genre (games where you jump, essentially) in general and how it came to be. However, as soon as I started researching for the article I noticed that the internet already had covered that issue in more ways than I could ever reconcile, and with more authority. I know that original ideas are hard to come by and that it’s perfectly fine to retell old information with a new spin. But if I were to write just about the rise of 2D platformers I would be copying far too much of the article from Wikipedia verbatim for my liking.
Bottom
line, we’re fusing the two ideas, with me first doing a brief overview of platformers
in general before moving on to the variety with an extra dimension. Some
readers more savvy to the history of video games may find some familiar
information to begin with, but at the very least I can hope to put an
entertaining spin on things to keep you interested. For example, Wikipedia
can’t make terrible puns or toilet humor jokes. It’s one of mankind’s last
bastions of defense against robot superiority.
More like WEEkipedia! …Y’know, like wee. As in pee. Like piss. The fluid. That is dispelled from your body as waste. …*cough*
Monday, June 11, 2012
E3 2012
Given that literally all my content on this blog so far
has been devoted to games nearly a decade old or older, one could be forgiven
for thinking that I am broadcasting to you live from the past, via some manner of blog time capsule. Either that or I live
in a cave. Er, a cave surprisingly stocked with video games and consoles from a
decade ago. Whatever, you get the idea. However, the fact of the matter is that
I do in fact live in the mysterious future-present year of 2012, and frequently
interact with these new-fangled jigamawhatsits that are modern consoles.
The
problem is that I frequently revisit old games for a number of reasons, and
although I’ve also played modern games recently they’ve been fewer in number
and, more importantly, harder to write about. You see these games have already
gotten tons of coverage recently from people better equipped to speak about
them than I, and they’ve also all been really good lately. In my experience I’ve
always found bad games or fun but flawed games easier to talk or write about
than good ones. Anyway, the point is that I don’t talk about modern games as
much as a lot of other people. But now I’m going to, because I want to briefly discuss
this year’s E3.
This
was clearly the only important part of E3. Alright, we’re done here, go home.
Saturday, June 9, 2012
Let’s Play Sphinx #4: Visit Scenic Abydos Sewers
When last our adventure left off, we were yet again
jumping into the hideous jaw of the portal god en route to a mysterious place
called Abydos. Our eventual goal at the time is to get from there to
Heliopolis, where Monkey Man is waiting for us. So the portal god spits us up
like some type of picky lava worm and we find ourselves in a sewer. Pleasant.
There isn't anything we can really do down here except walk down the passage to
the door, so that’s what happens.
As we emerge from the sewers we see the waterside city of
Abydos. Near the entrance is a lady who grabs our attention to mention that the
waters around the city are electrified due to an unusual infestation of
electric eels. I understand the need to put walls around your game world, but
really…electric eels?
For those unaware,
it’s kind of hard to continuously electrify an entire ocean.
Friday, June 8, 2012
Gargoyle’s Quest Review
[NOTE: There will be some
lots of strong language within this review. You’ve been warned.]
So a
while back I realized I still had some left over money in the 3DS store from a
previous purchase, and decided to check what games I could find on its virtual
console worth buying. I found a game called Gargoyle’s Quest that, upon
research, was apparently a 2D platformer with RPG elements that people had
generally good opinions of. Figuring it would at least be worth a few bucks, I
downloaded it and got to playing. The plot of the game is your standard, barely
substantial game plot about defeating evil and isn’t really worth addressing.
You play as Firebrand, a gargoyle who originally appeared in the NES game
Ghosts ‘N Goblins.
To some people, the
language warning at the start just made a lot more sense…
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