Tradition is a funny
thing. You have some event at a specific time a year. You throw a party, watch
a movie, or write a blog post (to select a purely random example, of course). The event just...happens. There’s
nothing special about it, nothing sacred about its passing. It’s just a single
data point in the ceaseless cascade of moments that make up your life. But
then, for whatever reason, that changes. Maybe you really enjoyed the first
time. Maybe you’re just looking for something to do and find a convenient
excuse in repetition. Maybe you somehow did the exact same thing, unplanned,
precisely 365 days later. Probably not that last one. But all of a sudden, you
have not one, but two data points. And two data points aren’t points any more.
They’re a sequence, a pattern, a line. A tradition.
But I’m not going to
complain about the shackles of tradition while reaping the benefits. I had
nothing to talk about this week. I haven’t played many games at all lately, let
alone new ones. I’ve already had three Oblivion Adventures posts in a row. The
quickest well to draw from for inspiration is the handy-dandy bucket of childhood
rage. So we’re going to celebrate the holidays and their spirit of kindness by
making fun of an online game from about a decade ago. Gather round boys and
girls, we’re going to talk about DragonFable.