As video games continue
to grow in popularity every year, it becomes increasingly difficult to see the
medium as a whole. The recent surge of indie titles, crowdfunded titles, and
re-released classics ensures that people never lack games to play, even purely
inside their favorite genres. That’s absolutely fantastic, but it makes it much
harder to keep up with every major release, and I was crap at doing that to
begin with. So despite the fact that Bravely
Default fits my turn-based RPG tastes and was released on 3DS back in 2012,
I only got my hands on it a few months ago.
It’s convenient timing,
as I’m late to the party just in time to be early for another. The game’s
sequel, Bravely Second, is releasing
today in Europe and within a couple months in the US. I recently finished the original
game, and have a lot to say on it. Like most interesting games to discuss,
Bravely Default isn’t all good, bad, or mediocre. Rather, it has some parts I really enjoy and others that really frustrate me. So over the coming
weeks I’m going to run a multi-part series on the game. The later posts will
focus on the writing, where most of my issues lie. This first one is spoiler
free and mostly positive. So let’s examine the large amount of things that
worked in Bravely Default, starting with its combat.