Last time we contested the logic of a cat hair moustache, discussed the perils of
fearsome Clown Dragons, and explained why you can’t stop hitting yourself. This
time we’re jumping right into the fray by discussing who’s in the fray. Let’s
talk about how Final Fantasy 2 handles enemy design.
Old School Eeeehnemies
There’s a simple question to ask any time you’re evaluating the usefulness
of a new enemy, attack, or feature in general: Does this change player behavior? Ultimately, this is the entire
point of adding new content beyond aesthetic appeal. Different foes provide
different challenges, which you strategize and respond to appropriately. To
speak bluntly, most old RPGs were bad at this, and Final Fantasy 2 is a prime
example.
There are a large number of different enemies in FF2, technically speaking. But a significant
number are only separated by stats, their vast web of techniques summed up in a
word: Attack. They hit you and you hit them, then one of you falls over. Sometimes
even bosses do nothing but attack, and not just the “bosses” that are literally
groups of enemies with different theme music. Stat differences are usually too
slight to noticeably separate monsters*. The vast majority all blend together
as things to hold the A button against. To the game’s credit, it does have
several enemies that utilize different tactics than just attacking. The problem
is most of these are terrible.
*I wonder if this is due to how
varied the encounter tables are. The number of foes you fight can range from
two to eight in just about any configuration. Perhaps monsters are mostly the
same power level because that way they can be mixed and matched in differing
quantities without worry. I prefer the approach of later games: lower encounter
rates and fewer foes per fight but higher HP and longer battles to compensate.
At least then you’re likely to see everything an enemy has to offer before
giving it the ax.
"Big
Horn A, I've just come up with another magnificent strategy!"
"Fantastic
Big Horn B! We can always count on your keen intellectual mind!"
"So
first: You attack them. And then, and this is a work in progress, try to keep
up: I attack them."
"Brilliant!
Big Horn B, you've done it again!"
"What
do I do?"
"Sorry
Big Horn C, I haven't gotten that far ahead."