Warning: This post contains spoilers for Breath of the Wild. Only mild story spoilers, but a bunch on mechanics.
The Legend of Zelda: Breath of the Wild is a phenomenal game, but it features a fair few new features for the series. One such feature is paid DLC, set to deliver extra content at a later date. Among the bullet point promises shot out of a pre-release press image is hard mode, set to release this August. A number of previous Zelda games have had this, down to the very first, but with varying levels of alteration. Most just raise a bunch of damage numbers, but others feature more drastic changes and sometimes even brand-new content.
The Legend of Zelda: Breath of the Wild is a phenomenal game, but it features a fair few new features for the series. One such feature is paid DLC, set to deliver extra content at a later date. Among the bullet point promises shot out of a pre-release press image is hard mode, set to release this August. A number of previous Zelda games have had this, down to the very first, but with varying levels of alteration. Most just raise a bunch of damage numbers, but others feature more drastic changes and sometimes even brand-new content.
We have no idea know what hard mode for BotW involves yet. It probably
won’t be anything special. But given that the game occupies the majority of my
free time and waking thoughts, I thought I’d engage in some baseless
speculation/suggestion. Here are some things that could make Breath of the Wild
more difficult in a way that’s engaging and worthwhile. But! There’s a catch:
I’m going to try and get as much possible out of the least amount of effort. I’m sure there’s not an avalanche of
resources going into hard mode. Obviously it would be preferable if they added
new content, and redid all the enemies, and changed all the puzzles, and
altered all the mechanics, and basically just built an entirely new game. But
no one does that*, and it’s also more interesting to write under constraints
rather than just say “Make Everything Better”.
*That I know of. If you’ve got a
game in mind, I’d be interested to hear about it.
Let’s start with the obvious: