[NOTE: Due to the nature of when giant explosions tend to be deployed, this article is home to quite a lot of spoilers. Read with care]
Today is
the fourth of July, which as far as I can tell is America’s national holiday of
blowing things up. In celebration, I decided to create a list of some of my
favorite explosions in video games. You’ll note that the title says ‘some’, and
that’s very much intentional. This is by no means a definitive list, and I
encourage anyone who reads this and thinks of another to list it in the
comments. Wide scale mayhem or general apocalypses aren’t so much the idea as
big, bombastic balls of energy or
fire expanding rapidly and wrecking the surrounding area. In addition, the
order is fairly loose and is more of just a general index of how awesome the
boom was. Without further ado, let’s get into the list:
#13: Metroid Prime – Escaping
Frigate Orpheon
Retro
Studios first person Metroid game had a lot to prove, but its first area does a
great job of setting the scene. Samus Aran, space bounty hunter, follows a
distress call to the Frigate Orpheon. After some tutorial work heading through
passageways that are mostly uneventful she reaches the center of the ship,
where she meets a Parasite Queen. After a brief boss fight the big bug bites
it, but in its death throes the ship is damaged and you’re tasked with escaping
in time. The actual explosions in this sequence don’t come in until near the
end, and aren’t even particularly impressive. They’re just a bunch of small
explosions all over the place, and you don’t even see the ship blow up as you
leave. However, it’s a very well done escape sequence, with well-done audio,
visuals and pacing in general. Given that images can’t quite display this, just
take a video of the escape sequence itself.
None of the explosions
littered throughout this sequence aren’t quite impressive enough to net this
game a higher spot, but the overall sequence is a great intro to the game.
#12: Kid Icarus: Uprising – The Reset Bomb
The new Kid Icarus game is one I quite like, and a
primary reason for that is the abundance of cool shit they cram into the thing.
Surprisingly though it’s filled to the brim with all manner of awesome attacks
and particle effects whizzing around the place, it has a (well, relatively)
lower amount of big explosions. However, there’s one in particular that I find
memorable. All you really need to know is that in Chapter 11 of the game, an
antagonist fires a big bomb at a town and there’s a really big explosion.
That thing I just
mentioned
There’s not too much to say about this one other than the
fact that it was relatively well handled in general. The first minute or so of
the stage around the town intentionally has no background music, the explosion
comes, the screen turns white as you fly away, and as it fades back you get a
nice long protracted look at the result before the music kicks up and you head
back in. Oh, and the bomb sprouts plants everywhere after the explosion, which
is why it’s called the reset bomb. Probably should have mentioned that earlier.
Overall this is a fairly standard, if explosive, entry.
#11: Just Cause 2 – Nuke Surfing
Just Cause 2 is a bit crazy from the very start, but it
still stays within the bounds of a standard action game/movie affair until
later. Nearer to the end of the game it embraces its campy, cheesy yet insane
style and the game gets pretty great because of it. If the phrase ‘ninjas with
submachine guns’ doesn’t make you want to check this game out, I don’t know
what will and we can’t be friends anymore. The explosion in question for this
game comes in the very last mission. The antagonist has missiles aimed at
several major countries and as they’re fired you grab hold of one. A final boss
fight then occurs where you’re surfing on missiles, grappling between them and
occasionally trading shots with the antagonist as you disarm them. Gameplay
wise it isn’t that hard or revolutionary, but who cares because you’re surfing on god damn missiles.
The ending in all its
glory
There are a couple reasons such an awesome occurrence gets
a lesser spot on the list. The first is that, as I said earlier, the actual
gameplay of the sequence is kind of lackluster. It’s functionally the same as
jumping between cars (which though awesome, is something you do all the time) and
is pretty easy. The other reason is that the explosion, though nice, is nothing
to write home about and is only focused on for a couple seconds.
#10: Sonic Adventure 2 – Island Explodes
There are many who say the Sonic games got terribly worse
when the adventure games pulled cheesy plot lines into the affair. However, it
did at least earn us some cool shit blowing up. Most people first encountered
this in the Hero campaign of the game, where Sonic finds out the island he’s on
is about to blow and he has to escape in time. Though it’s not really related
to the explosion itself, I’m going to throw the music from that stage at you
because I like it.
Green Forest has
excellent music. That is all
As for the explosion itself, it’s a pretty good one. It
starts out with some smaller ones around the island and ends with one that
takes up the entire screen as the main characters zoom away on a plane. The
sound effects are nice and satisfying and it’s brief and to the point. A decent
example all around, and since it’s only 12 seconds and someone on YouTube was
kind enough to grab it, just take a look for yourself.
#9: Castlevania: Symphony of the Night – Monsters are Filled
with Gasoline
Now this entry may be cheating a bit, as it doesn’t have
a specific explosion. But when I played through Symphony of the Night on PSN a
while back I was astounded by the amount of explosions in the game. Almost every single enemy in the game explodes
in some way upon death, even when it makes absolutely no sense. In the old
games enemies ‘exploding’ made sense because technical limitations meant most
of them had the same death sprite. Here, however, the games impressive roster
of over 100 unique enemies has them all exploding in slightly different ways.
This is what happens
when you stab a zombie, right?
Stabbing various undead and having them explode is
obviously a bit silly but understandable. Same with having it happen to bigger
monsters in more elaborate ways. But having a giant plant monster explode several times followed by a bigger explosion might be a bit
excessive. Another over-the-top example is an enemy you fight early on called
the bloody zombie. This is a zombie with a bloody knife that releases blood
when stabbed, fair enough. But when it dies it has several blood explosions on
its person as it lets loose its death cry, it splits in half and a fountain of
blood shoots out, and then it explodes normally,
with fire. With regular enemies throughout
the game showing that level of explosive overkill I had to give it a spot on
the list.
#8: Blast Corps – The Whole Damn Game
So I figured as long as I wasn’t mentioning a specific
explosion in Castlevania I could cheat again and do the same thing here. I feel
obligated to, because I would be remiss in my duties if in an article on
explosions I didn’t mention Blast Corps. Blast Corps is a game released for the
Nintendo 64 that I never owned until recently, and it is entirely based around
blowing things up. The main missions involve clearing a path for a
missile-carrying truck by demolishing everything along the way, but side missions
can sometimes literally just be blowing things up to blow things up.
Even the games box art
has an explosion
You control some manner of vehicle from a top-down
perspective and you demolish stuff. When you do so you get money, which is the equivalent
of a high score in this game. So we have a game whose entire purpose is to
command vehicles and giant robots of various kinds as they blow up buildings.
Under the circumstances, I couldn’t resist mentioning it.
#7: Legend of Zelda: Majora’s Mask – The Moon Falls
In 1998, The Legend of Zelda: Ocarina of Time was
released for the Nintendo 64, and was met with some of the highest praise of
any video game of all time. People loved it, and couldn’t wait for a sequel. In
2000, The Legend of Zelda: Majora’s Mask was released for the Nintendo 64, and
it was different in a lot of ways. It used many of the same assets of Ocarina
of Time, only featured the child version of protagonist Link rather than the
adult one (Ocarina involved time travel, long story), only had 4 dungeons
instead of 8, and featured lots of odd mechanics like magical masks and a
real-time 3-day time cycle that meant you had to do things in a certain time
frame. The strangeness earned it some praise, but understandably made a lot of
people not care as much for the game or even dismiss it.
And this is a shame, because the strangeness that caused
its flaws also made it fantastic. It had fewer dungeons but possibly had the
most side quests of any Zelda game, being filled to the brim with them. The
3-day cycle could be frustrating at times but also allowed NPCs to have real
schedules and made the world feel more like a living breathing place. And the
game was one of the darkest in the series, largely due to what would happen if
those 3 days ran out.
This happens when the 3
days run out. (And no I don’t know why it has a terrifying face. Probably so it
would be more terrifying. Which it is.)
You only
had 3 days because, when they ended, the moon would crash into the earth. As
you reached the final hours, bells chimed, the music went solemn, and the clock
turned into a digital one counting down by milliseconds the last minutes before
your demise. All around the world NPCs who normally had regular schedules and
lives stopped, cowered, hid, worried, and shared moments that they knew might
be their last. At the end of the first cycle, you gain the ability to rewind
time to the first day, and can do so as many times as you want until you fix
things. But if you wait until the final moment, the game doesn’t hold any
punches, and this happens:
Audio’s a bit spotty,
but it’ll have to do
Perhaps I’ll talk more about the game another time, but its
bad ending certainly earned a spot on this list. A great moment in a great
game, that also happens to be a gigantic explosion.
#6: Golden Sun – Judgement
Golden Sun, the excellent RPG for Gameboy Advance,
doesn’t actually have any great pre-scripted explosions in its story. However,
like many RPGs it has big, bombastic attacks with explosions aplenty. Like a
lot of examples of the genre, the strongest attacks summon mighty creatures to
perform a single big attack and leave, and the one with the largest explosion
is probably Judgement. Judgement is one of the highest level summons in the
game, and involves some creature firing a bullet down to earth, which explodes
massively. The explosion is shown
travelling everywhere, engulfing beaches and forests before it reaches whatever
you’re fighting.
It is thus fairly
satisfying to watch, even if you’re just overkilling a tiny mushroom
#5: Call of Duty 4: Modern Warfare – The Nuke
Prior to its first foray into Modern Warfare, the Call of
Duty series was a decently popular first person shooter set in the World Wars.
As far as I can tell, the series was fairly popular beforehand, but what
happened with this entry was beyond basic popularity. Modern Warfare and the
games after it routinely broke sales records and are some of the best-selling
games of all time. As with many people, especially given that I’m not overly
fond of first person shooters (and particularly multiplayer ones), I haven’t
really kept up with the series over the years. But I did play a decent portion
of the first one, and regardless of what happened later I have to admit on an
objective level that it was a damn fine game.
Part of its greatest strengths lie in its set pieces, and
there was one midway through the game with an extremely iconic explosion. You
alternated control between two characters in the game, and one of them is in
the middle of a warzone when they get warnings of a possible nuclear threat. Our
intrepid hero is flying off in a helicopter when we see the nuke hit. He
crashes to the ground and the music cuts out. As you come to, you can
constantly hear your heartbeat, heavy breathing and scrambled radio warnings.
You move slowly and stumble out of your helicopter to survey the carnage. The
city is in ruins, the sky is almost red and filled with smoke. A building
collapses in the distance, next to the still lingering mushroom cloud. Your
character falls to his knees, and then…dies.
So not a particularly
cheery moment is what I’m saying.
Later games would kill off protagonists in a similar
fashion, but obviously not have quite the same impact. The fact that they let
you walk out of the broken helicopter yourself rather than in cutscene is an
excellent point in its favor. Experiencing the situation first hand, even if
you are unable to change the end outcome, greatly increases the connection with
the character and empathy for the horror that unfolds. It’s a great scene that
raises my respect for the game, and of course a humongous explosion.
A YouTube video, for
those who want the full experience
#4: Fallout 3 – Megaton
Here’s another more recent entry that no doubt a lot of
people know about. Fallout 3, Bethesda’s open world, first person entry in the post-apocalyptic
series, had a town near the starting area named Megaton. Megaton has an
undetonated nuclear bomb lying in the center of the town, and a fact that was
promoted heavily before the release of the game was that the player could
decide the fate of the bomb and thus the entire town. Guess which outcome is
the one that’s making it on this list?
I’ll give you a hint:
This isn’t ‘Some Top Video Game Bomb Disarming’
The plot surrounding the explosion is a bit
disappointingly weak. The rich Alfred Pennyworth (rich I guess just because he
claimed the fancy hotel and clothes first) thinks that Megaton is a blight on
the landscape (despite it all looking pretty terrible to begin with). His
assistant Mr. Burke says he can fix this, and comes to town to recruit
apparently random strangers to blow the place up. Not only is the excuse a bit
flimsy, but the reward isn’t really proportionate either. Both disarming the
bomb and blowing it up net you a house, and though the one with Pennyworth is a
bit nicer Megaton has tons more shops and quests that you’ll never be able to
access if you blow the town up.
But despite all that, I still think Bethesda deserves
kudos for giving players the option. They made a complete town with tons of
things going on in it and dozens of unique NPCs and gave the player the option
to ignore all of it and leave nothing but a smoking crater behind, and that
deserves some credit. The explosion, though nothing mind-blowing, is pretty
nice too, particularly at night.
The aforementioned
explosion, at the aforementioned time
#3: Final Fantasy X – Leaving Home
Given that the last two examples were some of the most
popular recent explosions in video game history, some might be wondering what I
could possibly suggest to top them. Not only were both of the last two lovingly
rendered in next generation graphics, but they were both examples of freaking nuclear bombs going off. To top that
type of bombastic force you’d need one hell of a gigantic explosion.
Pictured: One hell of
a gigantic explosion
A fair amount of hours into Final Fantasy X, you reach a
place called Home, where most of the world’s (fictional race of) Al Bhed live.
However, the city is invaded and completely overrun, and your characters need
to make an escape along with any survivors on a high tech airship. Given that
almost everyone left at Home is guaranteed to die to the invaders and their
monsters, it is decided to destroy Home after the ship leaves. They do this by
firing a volley of missiles at it and causing an unbelievably huge explosion.
For some perspective, I’d say that the airship is
probably a bit bigger than your average plane. And yet it’s absolutely dwarfed
by this titanic detonation that flies outward and even partially engulfs the ship
before they can get away. It’s huge, awesome and completely unrealistic, and is
therefore a prime example of video games big booms that you quite simply need
to see it for yourself.
This video doesn’t
have background music, but it also happens to have just the explode-y bit and
none of the plot spoilerific elements surrounding the scene.
#2: Final Fantasy VII – Supernova
Final Fantasy games tend toward big dramatic moments, and
few moments are more dramatic than an explosion. For example, many will recall the
very first thing you do in Final Fantasy 7 is go on a mission to bomb a
reactor. It was a memorable moment with a considerably sized explosion, but it’s
not the explosion I want to talk about.
Nice explosion, but
not good enough
Many players will remember a moment not too much farther
in the game when the evil Shinra Corporation decided to crush the resistance in
a more literal sense than usual. They decided that human life and
infrastructure are both totally over-rated, and thus blew up the pillar holding
the upper part of Sector 7 aloft. This caused that portion of the city of Midgar
to fall onto the slums below and crushed the resistance base along with an
eighth of the entire god damn city.
…And yet, this is not
the explosion I want to talk about either
I’m afraid that as good as those two explosions are, they
just don’t make the grade when standing amongst such titanic bursts of incendiary
power. After the examples we’ve already shown we need something even better,
and fortunately this game provides, with what may possibly be the biggest
explosion in all of video game history. An explosion whose grandiose glory
makes all other bombs look like pitiful puffs of smoke compared to its sheer
size and brilliance. The explosion I’m talking about is the most powerful
attack of Sephiroth, the final boss of the game. The explosion I’m talking
about…is Supernova.
If this doesn’t
impress you, well then I’m fucked
The comet tears through Pluto, obliterates the ring of Saturn
by merely being in the same vicinity, cuts a hole straight through Jupiter (which
then explodes too for good measure) and then heads straight into the sun. The
next part may be my favorite of the whole sequence, when the sheer volume and
force of the exploding, expanding star causes the entire planets of Mercury and
Venus to disintegrate as it approaches. Then it slowly approaches Earth, silhouettes
our villain and engulfs all.
Is this explosion completely and utterly implausible and
ridiculous? Oh hell yes. The fact that it literally destroys the galaxy is more
or less glazed over as soon as the attack ends, and not only do you take
survivable damage and have the planet survive, but Sephiroth isn’t even hurt by
it. But at the same time, even with the dated visuals it stands out as one of
the best explosions of all time. The sounds and presentation are excellent and
I don’t think I’ve ever seen anything that could technically be described as
bigger. The designers seemed to have simply sat down and gone “What is
literally the number one biggest explosion or source of destructive power we
can possibly think of?” And then they put in the game, logic be damned. Since
it gave us gaming’s biggest explosion, I thank them for it.
So if that was the biggest and best singular explosion of
all video games, why is it number two on the list? What could possibly come
even close to the satisfaction you get from seeing Supernova? Well…
#1: Star Fox 64 – So Very, Very Much
In 1997, Nintendo released Star Fox 64, the latest in the
Star Fox series. The series were rail-shooters in which your ships moved
constantly forward through stages and you merely dodged obstacles and shot
enemies (apart from some rare moments when you could move in any direction in a
given area). Though there were many multiple branching paths through the games
15 stages (or 16 if you count the two versions of the final stage), you only
ever went through 7 in one sitting. And it had to be in one sitting, because
the game had no save feature. It was very much of the arcade style of older
games and could be completed easily in a couple hours. So if they only made
several hours of content for a full-price game how could they justify it? The
answer is by making it satisfying as
hell.
Star Fox 64, pictured
here being satisfying as hell
Every enemy in every stage is clearly placed with care.
The locales are colorful and interesting, as well as your opponents. Controls
are perfected and boss battles well-designed. The music is a wonderful and the
voiced banter between characters, though certainly a bit cheesy, is nonetheless
iconic and in my opinion enjoyable. The sound design is nothing short of
fantastic, and every laser fired, every boost activated and yes, every one of
the games several different types of explosions sounds about as satisfying as
physically possible. Things such as this are understated things that people don’t
usually notice, but they absolutely make the game.
As for explosions, this is a game where we are completely
and utterly spoilt for choice. Even a lot of the regular enemies are fairly
satisfying to blow to bits, but the bosses take the cake. Every single stage in
the game has a boss that explodes in some awesome manner when you kill it. For
example, the boss of Solar is a giant lava monster that looks something like a
praying mantis. First in the fight you take out its arms, which leak lava from
the holes. Then, continuing to dodge the lava waves, meteors, and more, you go
for the head. When it sustains enough damage it stops, screams, a pillar of
light erupts from its neck stump as its head rockets off, its body is filled
with small holes of light and then it explodes as the screen goes white and we’re
treated to the games big/boss explosion sound, which is officially one of the
most satisfying explosion sounds ever invented. And every boss has some death
like this.
The aforementioned
fire boss, Vulcain
Even in occasions unrelated to bosses dying there are
cool explosions. There are several stages where you can fail but still continue
onwards, and I’m pretty sure every single one ends in an explosion. There’s one
where a mothership blows up your base independence day style, one where a base
explodes if you fail to stop a bomb in time, one where you fail to defend a
space station from attackers, one where
your main ship is hit by missiles, and they all, despite not being successful,
end with a boom. And of course there’s the (true, harder version of the) end of
the game, where after blowing up several incarnations of the final boss you
escape an entire exploding complex only to just make it out just in time to
some awe inspiring music.
I’m talking about the
part from the start of the video to the mission accomplished, but if you want
to hear one of the greatest pieces of credits music of all time you can sit
through the rest.
But all of those wonderful, fantastic explosions aside
there’s one that will always stick out in my mind as the best of them all. It
may not be the biggest, it may not be the one with the most graphical hardware,
and it may not even come at the apex of the particular game it’s in. But my
number one favorite explosion can be nothing else. There’s a planet in the game
called Macbeth, centering around a giant supply train. You can beat the stage
normally by getting to the end of the stage and beating the boss that emerges
from the train. But if you perform the alternative objective and shoot the 8
hidden switches throughout the stage, and then hit the track switcher…this
happens:
I can’t think of a
more appropriate use of the phrase “No kill like overkill”
Allow me to recap what just happened. Now on the wrong
track headed straight for the supply depot, the boss tries to stop his train.
It doesn’t work, and he plows through 7 blockades on the tracks and into the
supply depot, making for a total of 9 small explosions. The game then, in the
silence, awards you a hit +50. For those of you who haven’t played the game
before, each hit is one enemy kill except in the case of larger ones, and most
bosses only give hit +10. This is literally the only place in the game to get
hit +50 except for the harder version of the final stage. So after that short
silence with your hit reward, the supply depot lets loose one of the big
explosions. It’s all on its own so you can bask in the glory of the flawless
and perfectly crafted sound effect that accompanies it. Then 5 more giant
explosions come, all with visual effects and all at varying, though quick,
times to combine into a glorious cascade of explosive sound. As the screen
fades to white from this cavalcade of explosions, the mission accomplished music
starts playing. Then, as the player is shown driving towards the camera, one
last explosion is seen and heard in the background.
So that’s that. Those are, in my opinion, some of the
greatest explosions in all of video games. But of course, that doesn’t mean
they’re the only good ones. I ignored
entire categories of lesser explosions like explosive weaponry, air strikes,
car crashes and more. There were even some pre-scripted explosions I could
think of for this very article that I ended up cutting because I didn’t think
they were good enough. So anyone who reads this is quite welcome to add their
favorite video game explosions in the comments below. After all, ‘tis the
season to watch stuff blow up. Well, every season is, especially in video
games, but now we have an excuse.
I suppose an article like this promotes discussion about ones own favorite. Personally, I've become so explosion overloaded that I've become explosion jaded. None of them really stick out in my head other then my earliest low poly memories of explosions in Sonic Adventure.
ReplyDeleteHowever, I agree with your statement about the megaton explosion being cool because it's unique in it's combination of overall affect on game play and player choice. You have already done a good job of explaining why it is special, but I think it deserves the #1 spot for it's qualities.
About the article, I sort of like the Cracked feel of the it. Usually you have their caption style which I like (the megaton caption made me chuckle). Obviously you also used their enumeration scheme which they are also named for. Now I know Cracked didn't invent enumerations or witty writing, but I think it's a large part of their success and I think you have some of the qualities.
Thanks for the comparison to Cracked, I've only started reading them more recently but I enjoy the style myself. As for why Megaton isn't #1, I think that although I described why it was great I also went into some flaws. The sequence was kind of contrived and the result, apart from a few dialogue options, basically had the effect on the game world of 'interact with town or ignore it'. In addition, the actual explosion itself simply isn't as big or satisfying as the rest in my opinion. Did you hear those last two? That sound design on the last one is one of the only times I'd use the fake word eargasm. It's still a great thing and I'm not trying to diminish it, I'm just describing why I didn't put it at #1.
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