Pictured: Sufficient
inspiration for an article, apparently.
So organs. Organs are instruments played on keyboards
that use compressed air out of pipes to play noises. They also can be a sexual
innuendo, but I’m going to try and
stay away from that for the duration of this article. Due to what’s required to
make these instruments work, even the smallest of organs is reasonably sized
and fairly noisy. This in turn, in addition to their frequent use in religious
establishments, seems to have permanently associated organs with the severe and
majestic. This means there are plenty of applications for organs in video game
music, as intimidating majesty is particularly common in settings where insane
men/creatures are often trying to destroy the entire bloody world. It’s worth
noting that like all of my list articles, these are only the examples that I
can remember, thus the pointed use of the word “some”. I’d be happy for any organ
aficionados to add their favorite tunes in the comments below the article.
13. Castlevaina: Portrait of Ruin – Banquet of Madness (Final
Boss)
The Castlevania games take place in a rather gothic
setting and with a firm religious backdrop (you’re often allied with the church
and are always using holy weapons to destroy Dracula and his monstrous
minions). The music reflects this tone as well, so it’s unsurprising that most
of the games in the series have some organ here and there. Castlevania:
Portrait of Ruin was a DS game released in 2006, whose unique hook was that you
fought with a team of two protagonists. To counter this, the final boss of the
game had you facing both Dracula and Death simultaneously, which is practically
the definition of overkill. The final boss music itself is nothing special,
just some decent music prominently featuring organ, which is why it’s the
lowest on the list.
And here it is, in all
its organ-y glory.
12. Legend of Zelda: Skyward Sword – Ghirahim Battle
The Legend of Zelda: Skyward Sword is the latest in the
game series that really shouldn’t require introduction. The game itself had
some issues that I may go over one day in the future, but it had some pretty
great music as we’ve come to expect from the series. One of the memorable tunes
from the Skyward Sword is the one that plays when fighting the
games…interesting antagonist Ghirahim. I quite like this theme and would
probably place it a bit higher on the list but the organ portion is so minimal
it barely qualifies for the list in the first place, so it’ll have to settle
for second last.
The song in question,
where the organ part first comes in at about 0:12.
11. Castlevania: Aria of Sorrow – Top Floor
Old school gamers may be shocked and appalled (or not, on
the off chance they’re reasonable human beings) with the fact that this 2003
GBA game was my introduction to the series, and that I generally prefer the
newer games to the older, more linear affairs. However, regardless of what your
opinions are on which Castlevania games are the best, most can agree that the
games are all pretty good, and no small part of that is their excellent music.
As mentioned in the first entry, these scores often feature organs, and AoS is
no exception. Though the game has plenty of stellar tunes that sound sort of organ-ish, I’m forced to admit that those are more synth
pianos and are therefore disqualified. The only two songs I’d count as having
genuine organ are the Chapel and the Top Floor. And since the Chapel is a bit boring, the winner of
this game would definitely be the Top Floor.
This excellent music
adds a good groove to the final area, even if the organ only comes up a few times
10. Castlevania: Dawn of Sorrow – Chapel Music
Okay, I swear this is the last Castlevania entry. I can’t
help it, they have a lot of good music wherein organs are involved. In the case
of this particular game, I found quite a few songs involving organs, including
the menu theme and the Pinnacle. However, the best
organ related songs fittingly enough occur in the part of the game populated
with gigantic organs.
Must…resist urge…to
make…organ joke…
The chapel area of the game has catchier tunes than Aria
of Sorrow’s, which it’s actually a direct sequel to. The normal music for the
area is pretty good, and prominently features organ. However, if you play
through the game again with another character in Julius mode, the music in this
area changes to an excellent remix of Bloody Tears, the main theme of
Castlevania 2. I think I like the remix better out of the two, but it’s a remix
rather than an original song and features less organ, so we’ll call it a tie.
After Confession, the
normal chapel music, is slower and more deliberate, but still has a certain
charm. [Editor’s note: Upon closer inspection it appears this song might be a
remix of a previous Castlevania song as well, but it’s a less iconic song from
a game I’ve never played so who cares.]
Bloody Tears,
meanwhile, is just generally awesome. And although there are only several seconds
of organ in it, the song is like 30 seconds long so it still totally counts.
9. Kingdom Hearts – Forze del Male
Kingdom Hearts is a JRPG, and such games usually have
dramatic organ songs somewhere along the way, because how else are you going to
score the citadel at the end of the multiverse with its being of supreme evil
or some such? Near the end of the game you reach a world named Hollow Bastion,
which has a quite catchy theme song,
but the organ therein is only in the background. So instead the song I’d choose
for this game would be the organ heavy boss theme on the same world, Forze del
Male.
Not much to say about
this one without getting into spoilers for the game itself. A good track with a
noticeable amount of organ.
8. Soul Calibur 2 – Raise Thy Sword
Soul Calibur 2 is a fighting game I very much enjoyed as
a kid, and indeed even today. My favorite character was always Nightmare, as he
was a dude in cool looking armor with a monstrous claw for one hand and the
other clutching a sword as big as he was with an eye sticking out of it. Sure
it was a bit embarrassing when he repeatedly got beaten by the 16-year old girl
because she spammed quick attacks, but the 10% of the time that didn’t happen I
looked proper awesome. The most memorable stage in Soul Calibur 2 for me was a
ruined chapel where most campaigns had their final battle. And as you might
expect of a majestic chapel, it was equipped with a sizeable organ.
It’s only gonna get
harder to not make jokes about genitalia, isn’t it?
Of course such a majestic, organ-featuring stage wouldn’t
be complete without music to match. I’m happy to report that Raise Thy Sword is
a sufficiently epic tune to accompany your final, engaging dance of death with
your sworn rival. And if instead of that it accompanies a girl half your size
kicking you in the shins until you fall down, well, at least it’ll distract you
from your extreme humiliation.
Music from fighting
games don’t always draw attention to themselves, but this is undeniably good
stuff.
7. Kingdom Hearts 2 – The 13th
Struggle/Tension Rising
Just like its predecessor, Kingdom Hearts 2 knows that
for true gravitas in a world of swords and sorcery nothing beats an organ.
Tension Rising is the theme of the Nobodies in the game, and it features a
fairly integral organ. There’s another song with organ in the game, The 13th
Struggle, that only has a bit of organ in it. However, it’s one of my favorite
songs in the game and series as a whole, so it gets a pass and we’ll call this
one another tie.
Tension Rising
accomplishes its title and sets a dramatic scene, which is all the easier
thanks to our more majestic piano-like friend.
Meanwhile The 13th
Struggle really has more of a focus on piano, but it has a some organ and I like it so we’ll have to cope.
6. Jet Set Radio – Grace and Glory
Foolish fools whose foolishness I pity may be foolishly
unaware of the music of Jet Set Radio (you fools). This series starting on the
Sega Dreamcast had a slick look, being the first cel-shaded video game, and had
an attitude to match it. But what really made the game (and its sequel, which
is the one I played first) for me is its utterly fantastic soundtrack. I’ll
probably have to go over the games and/or their music another time, because I
could rant at length on my affection for them. I cannot emphasize how much I like
this soundtrack, which would place even higher if it weren’t for the organ in
the song in question, which is mostly relegated to the background. Still, it
definitely helps add a good dose of suspense and creepy feel to an otherwise
funky tune.
I’d be unsettled if I
weren’t too busy bobbing my head.
5. Paper Mario – Bowser’s Rage/Peach’s Castle (Bowser)
As I’ve said on the site before, Paper Mario is an excellent
game with some good music to boot. Some of that aforementioned music features
organ, and music featuring organs is in fact what we are going over in this
article. Gee, I’m getting better and better at these descriptive write-ups,
aren’t I? At any rate, there are a number of organ filled tunes we see near the
end of the game, so let’s go through them.
After all the trials
and tribulations of the game (and it’s super long final dungeon), you’re left
to wander through a dark and empty Peach’s Castle with this appropriately eerie
organ music playing before the final encounter to set the mood.
When we reach the true
final battle, it reprises that earlier theme with a more menacing organ.
…and finally, that
menacing organ, though still present, takes a backseat to bitchin’ guitar for
the final stage of the boss fight. Great stuff.
4. Super Mario 64 – Ultimate Bowser
Bowser has generally been getting increasingly hostile
and epic in the main Super Mario games over the years. He went from some weird
dragon turtle thing who jumped and threw axes in the original to something the
size of a skyscraper who throws meteors in the black void of space in Super
Mario Galaxy 2. (Meanwhile, he’s been going the opposite direction in the Mario
RPGs, getting increasingly comical).
On a side note, the
final bowser fight music from Super Mario Galaxy 2 is a serious contender for one of the most epic video game fight
songs I’ve ever heard, or hell just song in general. However, despite featuring
a full orchestra and chanting choir, no organs are involved.
Super Mario 64, the first 3D entry in the Mario series,
lies somewhere in the middle of the Bowser Intimidation Spectrum. Bowser is
pretty large, but his fight music is more badass rock than severe and threatening. Also you grab the giant turtle by his tail, spin
him around and throw him into spiked bombs, and it’s hard to find someone scary
after that. The final encounter of the game, however, mixes up the usual music
for something with a bit more gravity. And few things have more gravity than
those overgrown pipe-pianos, organs.
I love how the song
ebbs and flows in speed. It sounds less like a fight scene and more like when
the mad master villain, atop the lip of an active volcano, reveals his master
plan to fire all the world’s nukes simultaneously (because THEY ALL MOCKED HIM).
It’s a change of pace, but not necessarily a bad one.
3. Kirby: Canvas Curse – Drawcia Fight
Kirby: Canvas Curse is a bit of an oddity in the series.
You see back in 2005 upon the release of Nintendo’s new handheld, the Nintendo
DS, Canvas Curse was made with the specific purpose of showing off its new
touch screen technology. As a result, the game wasn’t the usual platforming
puffball purloining power-ups. Instead, Kirby was a little ball you poked to
make dash forward who you’d direct by drawing magical rainbow lines with the
stylus. This doesn’t really sound like the greatest idea, but the result was a
surprisingly good game, even if it was a bit different from the series standard
fare.
Pictured above:
Surprisingly good.
A weird quasi-tradition of Kirby games in general is that
they tend to be really happy and cheerful but then have a surprisingly
eerie/epic end boss fight. For what my money’s worth, I think series creator Masahiro
Sakurai (who among other things handled Super Smash Bros. and Kid Icarus:
Uprising) simply loves shit what be awesome. At any rate, Canvas Curse
continues this creepy custom with its final boss Drawcia.
The
final fight takes place in a standard issue Amazing Technicolor Battlefield out of any JRPG you care to name or, come to think of it, any Kirby game. The
second stage of the fight, Drawcia Soul, is creepier, much harder, and has
decent music. But the first stage of the fight, Drawcia Sorceress, has better
music by far. And what else could it
accomplish this but for the obvious? All organ, all the way, baby.
We’re far enough on
the list that I can stop making pitiful jokes to disguise my geeking out,
right? Yeah this is just catchy, excellent music here.
2. Legend of Zelda: Ocarina of Time – Ganon’s Tower
Now this is a
mother fucking grade A organ. Anyone who’s played to the end of this classic
Zelda game that brought the series to its third dimension knows this one. It’s
probably the most famous organ-related piece of gaming music of all time. Even
beyond the music, it was what cued me in to the whole dramatic organ player
trope in the first place. But for the benefit of those who don’t know what I’m
blathering about, allow me to give some background.
For the first few entries of the Zelda series, the main
villain Ganon was a literal monster. More specifically, he was a giant,
blue-ish pig man who commanded the Triforce of Power, armies of smaller pig men
and other monstrosities, and a powerful desire to take over the world. Er, or
maybe destroy it? I dunno, his character wasn’t particularly well explained
back then. Although to be fair, that’s only because he barely qualified as a
character.
His name is in red
text and quotes? The diabolical
fiend!
I can earnestly say that there isn’t really anything
wrong with that. If you just want a big monster because the story isn’t that
important to the game, then just have a big monster. But the games gradually
focused more on the story as time went on, so Ocarina of Time decided to try
and humanize the villain a bit…literally. Like, they didn’t humanize him by
making him sympathetic, they made him a literal human. Well, Gerudo to be
precise.
The Gerudo were a
desert-dwelling race of tanned, red-haired individuals. Strange things about
them include that they appear to sustain an economy entirely based on thievery;
the entire race is female except for their king (seriously); and they appear to
all have weird gems growing out of their heads.
The human(oid) version of Ganon, Ganondorf, has a lot
more dialogue than his previous counterpart and is better set up as a villain.
Still, he’s absent for a good portion of the game, so his impact on the player
fades over time. Right before the end of the game though, he’s given one last
hurrah. After you’ve gone through every dungeon in the game, collected the
various McGuffins from a cavalcade of bosses, and solved the puzzles of the
final dungeon, one last stretch remains before the end. Ganon’s Tower, in the
center of the castle, doesn’t have much in it at all apart from some barely
registered fights. Mostly it’s just climbing, slowly climbing lots of
red-carpeted corridors lined with stained glass windows. And as you climb, some
background music gets louder and louder. I think we all know what that
background music was played on…
A giant…
…mother fucking…
…organ!
That’s right, the final area doesn’t just have organ music. Instead the big bad has
constructed a giant, majestic organ at the top of his tower. And when you come
to destroy him, he doesn’t lay a trap, doesn’t gather his armies or cower in
fear. Instead, he just waits for you, waits with the crystallized princess
while playing the organ. When you enter the final room, you’re treated to the
shots above, followed by Ganondorf stopping, spinning in place and facing you
with a flourish of his cape before giving you his final speech. This scene is
so god damn dramatic that it eats operas for breakfast; operas that have
themselves been fed on a strict diet of musicals, soap operas, and movie scenes
wherein someone is riding the blast wave of an explosion. As for the music
itself…
If you played this
music to a kitten it would still
grow a handlebar moustache and laugh maniacally as it plots your demise.
…well, the music is simply fantastic. It takes the
already great theme of Ganon and gives it an upgrade with the most appropriate
instrument possible. Starting with an intimidating intro, it then goes softer
and slower as the main theme begins. It’s ponderous, menacing and grandiose,
exactly as climbing the final tower of the game should be. Not only does the
music get louder in-game as you climb higher, but each loop has its own
crescendo as well. And as the music progresses the iterations get increasingly
fast and complex as well. It is simply one of the ultimate examples of how to
prelude a final boss fight, and caps it off with a literal physical presence in
the game world.
So how can it be second? If this is the ultimate
manifestation of organs in video games, everything they should be and
represent, how can there be something higher? Well it’s because this isn’t a
list of top organs, it’s a list of top songs with organ in them. And in that
category, for the number one slot, there’s simply only one choice I can make…
1. Final Fantasy 6 – Dancing Mad
Oh boy, where do I even start on this one. Dancing Mad is the name of the final boss song
from Final Fantasy 6. A four part odyssey through the games various stages of
final boss, it is also the undisputed god-king of organ music, and hell, a
serious contender in video game music in general. In the interest of full
disclosure, I must admit I haven’t even beaten FF6 myself, though I’m working
on it and I already know the big twist. Yet even though I don’t have the
benefit of nostalgia or the emotional impact of reaching this point in the game
myself, this song still gives me
chills at points. Before I go any further, I suppose I really should just let
you listen for yourself.
Don’t be intimidated
by the 17 minute run time, each part is looped once in this video. It’s
actually only 8 or 9 minutes long.
Beyond being utterly brilliant music (and I’ll come back
to that before we’re done here), this song (or four songs mashed together,
depending on how you look at it) is chock full of organ. There’s honestly only
like 10% or so of this 9ish minute piece that doesn’t feature organ, and even
then it features organ-like sounds. The four parts each have their own distinct
personality to them. The first is the grand, majestic intro, the second is the
chanting, ebbing and flowing continuation, the third is the ascension to the
heavens, and the final is, as a poet would describe it, where shit gets real. Every single one of
these four parts has something to offer and at least one standout moment. So
picking the best parts is like choosing your favorite chocolate-coated orgasm
you had in a pile of money and liquid happiness. But I’ll do my best to try.
Everything is good. Okay hang on, let me try again.
The
second part has the breakdown first appearing at 5:55, and the third part has it’s
around 9:03, and those are both pretty good. But the real star of the show here
are the first and last parts. The first part opens with a slow, dramatic organ
to ease us in, with slick synths dancing from ear to ear in the background. The
first part really gets going, though,
around 0:55, where the produced “voices” come in. Even though these aren’t real
people singing, the combination of them and the organ really come together to
form a sense of drama. This drama turns to tension at 1:23 to the end of the
first loop, where the music gets faster and the synths return to remind us that
this is ultimately a fighting song.
The
opening of the final part at 11:33 may be one of the most simplistic, yet
magnificent, I’ve ever heard. It just goes to show how far you can go with a
few notes in the right place. The main portion of the final part is back to the
fighting feeling, to keep the sense of tension high as you place the main
villain in his place (and briefly fits in his main theme along the way). The portion of the piece from
13:23 to the end of the final part may be my favorite part in the whole thing.
It’s not a heavy, rocking end to the piece like many games choose to end.
Instead it’s slow. It’s somber. It’s melancholy, haunting, and broods with an
overwhelming sense of finality. There’s even a bit of ironic beauty to the
whole affair, which I’m sure knowing this final boss fight was very much
intentional.
This is
not merely one of my favorite organ songs, or one of my favorite boss songs, or
even one of my favorite video game songs (though my range of expertise outside
that area is admittedly limited). No, this would make a list of my favorite
songs of all time. I’m not sure whether it or One-Winged Angel would rank higher overall, but that I have to stop and seriously consider
should tell you all you need to know. (And if you hadn’t heard either before
today, for crying out loud click that link). You may disagree with my opinion
in this regard, but I think that Dancing Mad is a wonderful piece of music. And
this majestic piece of glory and magic wouldn’t be possible without that
particular instrument, the organ.
As you can probably
tell, this song gets my own organ a little excited.
Regarding Dancing Mad, there is a phenominal arrangement done by Sangnoksu. It is one of the only remixes that I consider actually surpassing the original.
ReplyDeleteCheck it out on youtube on his channel : Final Fantasy VI - Dancing Mad (Symphonic Arrange)
https://www.youtube.com/watch?v=-O-9U_QKhgA
Thank you for this. I was looking for more organ music; I got into it a few months ago due to Hollow Knight and Nier Automata.
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