It was the night before
Christmas,
And all through the
house,
Not a creature was
stirring,
Except for myself.
Well, and probably some
bugs or something,
Like there might be
spiders around in the basement maybe?
I guess there always are,
in like…the walls and stuff.
Man, that’s gross to
think about.
Wait, that’s way off
meter,
Why am I even typing this
Shit do over DO OVER
***
It was the night before
Christmas,
And on a certain blog,
I was becoming more sour,
Than six week old eggnog.
A new holiday special,
I was attempting to
write,
But I’d had no success,
And been up all night.
“I’m out of ideas!”
I shouted at the screen
“Not a single Christmas
formula
Will convey what I mean!”
“The Grinch didn’t work,
When I made him a
reviewer.
The Rudolph parody I
wrote,
Seems like it was fished
from the sewer.”
“I had a magical snowman,
Who listed top games,
But when I gave him
FFX-2,
He went up in flames.”
“I’ve considered saving
Santa,
With any mascot you could
name,
But the problem is none
of them,
Tie into reviewing
games!”
I rose from my chair,
And I paced ‘round the
room.
At this point,
My holiday special seemed
doomed.
I was harrumphing over
how,
Nothing seemed to go
right,
When all of a sudden,
The clock struck
midnight.
With a clang the clock
rang,
And the impressive sound,
Managed to mask another,
Of chains scraping the
ground.
And so I turned from my
timepiece,
Only to get quite a
fright,
For behind me stood a
phantom;
The sight bright and
white!
A dead man in chains,
Now dominated my view.
I gulped, and then said
“S-stranger, who’re you?”
“I’m a ghost”, said the
ghost,
“It doesn’t matter who;
What’s important to know
Is that I’ve come for you!”
“You’ve become cynical,
And now take tropes for
granted.
You write and play
grumpy,
As you’re now
disenchanted.”
“You need to be grateful,
For the things that you
have.
And so now you’ll be
visited,
With a fate that’s quite
bad.”
“’Quite bad’”, I quoted
back,
With a roll of my eyes.
“You may be a ghost,
But you sure can’t
improvise.”
“Silence!” said the
specter,
“I’m giving this warning!
Now shut up and listen,
Or I’ll haunt you ‘til
morning.”
“For your hubris” it
said,
“Tonight you’ll pay host,
To a cadaverous cadre,
Of 3 ghastly ghosts!”
At this note I stopped,
And sat back for a while.
Rubbed my chin, and then
grinned,
Clasped my hands with a
smile.
“Why that’s perfect!” I
said,
Startling the shade.
With a puzzled tone he
said
“Aren’t you afraid?”
“Not at all!” I replied,
“In fact, please proceed.
For this set-up is
Just what my holiday
special needs!”
The perturbed
poltergeist,
Simply sighed in dismay.
And said “I don’t
Understand kids today.”
“Tonight you’ll be
visited,
By three bad MMOs past.
First at one-“, “Oh I
know”,
I chimed in to the ghast.
“Well…fine” said the
ghost,
“Then I’m out of here.”
Then with a shake of his
head,
The wraith disappeared.
“MMOs, huh?” I thought.
“Well how bad could it
be?”
Well the clock now
strikes one,
So I suppose we will see.
***
MMO, for those unaware,
stands for Massively Multiplayer Online. This genre of game features your
character participating in a gigantic world with thousands of players on the
same online server occupying the same world as you. Usually these games are
MMORPGs (MMO Role-playing Games), where your character gains stats and
abilities for continued progress, often in a fantasy type setting. I’ve played
a decent number of MMOs in the past, most notably the equally famous and
infamous World of Warcraft, which I enjoyed for several years (more on that
another time). Back before WoW was released I would often be fascinated by the
MMOs I saw my friends play. One such game is the one I’m revisiting right now,
Ragnarok Online.
Ragnarok Online is a
top-down fantasy MMORPG that was released in 2003 (well, 2002 in its original
Korean release) and only now, a decade later, has gotten a re-release on the
digital download service Steam. It always looked interesting to me in the past
and since I quit WoW I haven’t played another MMO since. So all in all now is a
convenient time to boot it up and see how good this game I often saw a friend
playing actually is.
The short answer, er…not
very. Why you ask? Well, though the game has a multitude of problems many can
be summed up by a single image:
Anyone who played
online games about 10 years or more ago should be getting PTSD style flashbacks
right now.
Now there are some
qualifiers to this image. First of all, I admit I just hit all of the buttons
in the top left to get as many windows up as I could at once, so it’s not like
you have to deal with this out of the blue. But at the same time, that’s a lot
of windows for the game to need to begin with (there’s even one window you can’t
see behind some other windows), and it’s not a particularly attractive
interface design. These windows also have a lot of tabs, and some of them seem unnecessary,
like the seven windows just to handle
what quests you have. The other windows are basic stuff like guilds, parties, inventory
and skills. But they’re pretty basic for the amount of space they take up, not
much is explained and again, the interface is really kind of ugly. It’s very
reminiscent of those early internet days. And that’s kind of the point of this
whole thing: This game is very much an MMO from 2003, and it doesn’t seem like
it ever made much effort to update it from that status.
For example, you may
notice that my equipped inventory is a hodgepodge of various cultures and
levels of efficiency, from slippers to ninja robes to an eggshell on my head.
This isn’t the usual MMO problem of your equipment coming from a bunch of
different sources/quests, leading to you looking like someone vomited rainbows
on a mass of leather, steel and armor spikes. No, I got all this equipment in
the starting town within the first, say 15 minutes of wandering around trying
to figure out what to do. And that’s an accurate description of what I was
doing, because again, the game doesn’t seem too user-friendly to newcomers. The
game starts you on a boat and teaches you an incredible amount before it docks,
such as: You can click to move and also click to talk to people (this of course
pulls up another window, can never have too many windows). Then you land and,
well…that’s it.
“God DAMN that moose is creepy. I’m not the
only one who sees that moose, right guys? Anyone? There’s totally an admiral
moose with a pipe staring at me with dead eyes, right? Please tell me someone
else sees that.”
The game gives you a series of intro quests that completely
overcomplicate simple actions like walking around, talking, and using items.
But for the most part they just throw you into town and let you figure it out
yourself. There are dozens if not hundreds of NPCs in town, I certainly didn’t
talk to all of them. And yet, despite giving in-depth explanations for the most
basic things, there’s almost no sense of direction. I don’t know where I’m
supposed to go, what I’m supposed to do, or even what I can do. There’s shops, quests, and information on how characters
and classes work everywhere, but absolutely no guidance or pretense to not
being a video game. It feels like…well, it feels like an old game that had a
bit of an intimidating start to begin with just kept throwing stuff on top of
it without making sure the underlying structure was sturdy. Like a man who
builds a thirty story skyscraper on top of a flimsy wooden tree house he built
as a kid.
I’ve gotten this feeling from a number of games, actually, all from
around this same time period. And to be fair, I completely understand how it happens.
This game is old, and most old online games aren’t World of Warcraft. They don’t
make the money to update or even put a fresh coat of paint over their old
interfaces and systems, and even if they did why would they? The majority of
any people still playing at this point are old guard or returning players who
are used to and have no problems with these systems that seem unintuitive to
newcomers.
However, I still don’t feel too bad about criticizing this, for two
reasons: Firstly, the game just saw a re-release on steam, it’s the only reason
I’m playing it and I’m sure there are others out there who saw a free game on a
popular online service and thought they’d give it a try. Second of all, and
more importantly, even if I understand why the game isn’t very user-friendly at
first, that doesn’t make it any more enjoyable to play. I’m not judging how
good Ragnarok Online was when it was first released, I’m judging how it plays now, and the antiquated interface is a
point against it.
This area is right down the road from the dock,
you can still see the boat on the minimap. There are NPCs everywhere with
various things to say, some important, many not-so-much. I may seem to be
making a mountain out of a molehill with how much the game just drops you in,
but it made it difficult for me to figure out something interesting to do and
enjoy myself.
Despite all this being bothersome, it certainly doesn’t kill the game. I
was still looking forward to seeing what the game had to offer when I got out
of town and got to the actual game part, as opposed to the stilted tutorials,
inventory management and random wandering part. So after a bit, I headed
outside and tried out the games combat. I clicked a tiny ball of fluff that
presumably was a rabbit-like creature and walked up to it and hit it. It hit me
back. I clicked it again and killed it, dropping vendor trash. I clicked on
another ball of fluff and hit it. It hit me back for over half my health and I
died.
…weeeeeeell yeah this is going about as expected.
The combat in this game, sadly, is not very good. People today may
deride World of Warcraft’s hotbar rotations, which is to say the fact that its
combat ultimately amounts to pressing a combination of button attacks usually
in the same pattern; but at least this usually involves some movement and the
intelligence to find out your best combos in the first place. Not to mention
the fact that strategies can change given the situation. Ragnarok Online doesn’t
even start you out with an ability or anything, you just click the thing,
causing you to stab it until it dies. Of course, this being an old-school MMO
this won’t work for long and you’ll soon be eviscerated by an embarrassingly adorable
blob creature.
Pictured: Monstrosities of terrifying power.
So how do you keep from even the involuntary convulsions of a quadriplegic
toddler killing you? Well, there is one other aspect to this incredibly nuanced
combat system. You see those potions? Talking to people in the starting town got
me 350 of them. I hit the potion
button in between clicking on things. I have now achieved tactical mastery.
I may have other icons on my hotbar, but those are from my mages book,
which I got when I was looking into the classes I could choose. Everyone starts
the same, and apparently it’s a bit before you can develop into an actual
class. In the meantime, I was given a book with example spells to show me what
being a mage is like. The reason they’re example spells is because they do 1
damage and thus are functionally useless. And honestly, even if they did decent
damage they’re nothing special, ranged clicking doesn’t add too much strategy.
So I wandered around the starting area a bit more clicking on things to
kill them (sometimes given variety by lag). I occasionally had to go somewhere
else because other people were running past and killing everything in sight
(remember the days when we had to compete with other players for monster spawns?
Unfortunately, now I do). I continued my fascinating dance of clicking
monsters, clicking where I wanted to walk and clicking my potion icon, until
eventually my entire health bar was cleaved off by a raccoon in a Santa suit.
Yeah, I think we’re done here.
Ragnarok Online may not be all bad. It seems there’s a decent amount of
content, and perhaps the combat gets at least marginally less dull as the game
continues on. The art is pretty enjoyable, although mainly the 2D sprites, the
3D environments are serviceable but clearly a little dated. As the starting
town was playing Christmas music at the time I only really heard one song in
the game, but assuming it’s representative the music is at the very least not
bad.
Here’s that one song,
whose peaceful serenity saw me murdered by a delightful variety of precious
woodland animals.
…but even though it is a
decent game in a number of ways, I can’t really recommend Ragnarok Online. I
can see how it might have been a popular game in its heyday, but a lot of the
things it does that might have been more acceptable in those days seem fairly
dated now. It may be free, but there are lots of free MMOs out there and I
think these days we have some better alternatives. In the end, the world didn’t
draw me in and the combat didn’t interest or engage me. I just ultimately can’t
play a game that I have so little interest in.
So score one for team
humbug, we’ll see what happens next when the clock strikes two…
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