Raminus Polus was having a very quiet day, which was just the way he
liked it. As a Master-Wizard at the Arcane University, he had reached the point
in his career where he could safely do whatever he wanted and not be questioned
so long as he claimed it was important. He was currently researching the
sociological progression the common populace went through when simultaneously
exposed to fear, excitement, boredom, increased knowledge and a sense of
knowledge far greater than the actual increase. To people not questioning his
research, this was known as “reading the paper.”
Of course the only
animation the game has is reading a book, but it’s a newspaper in SPIRIT.
“The courier really won’t stop going on about the business with the
emperor” Raminus said as he lazily flicked a page to the side. “Obviously its
big news, but they’ve got the same amount of information they had the last
three weeks: none at all. Today they ran a column from their fashion editor
speculating on what clothes he was
wearing when he died, for Arkay’s sake. They’re scare-mongering on this even
more than those nonsense Gray Fox rumors. Surely they’re aware it’s not helping
to constantly talk about how Septim was brutally murdered? Honestly, the press
these days. No sense of responsibility, eh Bothiel?”
Raminus finally looked up from his paper and sighed. He put his copy of
the Black Horse Courier down on the bench beside him and repeated, much louder:
“Bothiel.”
The middle-aged wood elf woman across from him jerked awake. “Wha?! Er,
yes, certainly. I agree with whatever you...” Bothiel paused and yawned.
Raminus shook his head. “Bothiel, even for you this is excessive. How
long did you sleep last night?”
Bothiels brow furrowed over her half-lidded eyes in vague
concentration. “It wasn’t that long this time, honest. Just a little over seven
hours.”
Raminus raised an eyebrow. “Really, that’s it?”
“Yeah. With a midnight snack between the first and second seven, of
course.”
Raminus’ eyes rolled skyward. “Well, what I was trying to say was that the state of the courier these days is
deplorable.”
“Right, right.” Bothiel gave a limp-wristed conciliatory gesture. She
yawned again, stretching her arms and rolling her neck around. “Speaking of
news, you hear about the latest recruit down in Leyawin who turned
necromancer?”
Raminus grimaced and pinched the bridge of his nose. “Have I heard?! Of
course I’ve heard! You may be the only person in the university getting a good
night’s rest these days, with the Archmage’s constant shouting. The man’s tense
as a violin string dawn til dusk. I almost wish all this necromancy business
would come to a head just to calm things down again.”
Bothiel gave a sleepy smile. “Hey, careful what you wish for. With all
the incidents lately, there are enough of them to cause some serious trouble
somewhere.”
“Ha. Not for long while Traven is around. The way he’s been acting I’m
surprised any necromancers in a 500 mile radius don’t spontaneously combust.”
Bothiel nodded, then stood up and stretched her arms above her head.
“Well, I think I can fit in a quick nap before dinner.”
“Dinner isn’t for another, what, three hours?”
“Was hoping for four, but I could handle three in a pinch. Try not to
let your work overwhelm you.” She winked at him as she turned towards the door.
“I’ll survive somehow” Raminus said as he picked up the newspaper again.
“Seems like another dull day around here, honestly.”
...
Four minutes and seventeen seconds later, Raminus heard a noise at the
edge of his hearing, slowly rising in volume as it approached.
“shu...u...u...uu...uu...uuu...uuuush”
“aaaaaaaaaaaaaaaaaaaaaaaaare”
“soooooooooooooOOOOOOOOOOOO”
“EXCIIIIIIIIIIIIIIIITEEEEEEEEEEEEEEEEED!”
*SLAM*!
“HEEEEEEEEEEEEEEEEEEEEEEEEY MAGE-Y PEOPLE!!!”
The first thing Raminus noticed was that the orc who had slammed open
the doors was enormous. The second was the ponderous set of noisy steel armor
that enveloped his person. Next was the unnervingly large warhammer peeking out
from behind him. Well, it wasn’t so much peeking as staring him dead in the eye,
unblinking. Then there was his face: A massive misshapen orange with a garishly
purple top-knot, sunken eyes, an under-bite full of sharpened fangs, and a chin
like the spearhead of giants.
What Raminus failed to notice until a few seconds later was that he’d
dropped his newspaper and jumped back against the wall. The orc waved. Raminus
regained his composure and stepped forward, clearing his throat.
“So, uh, what business have you at the Arcane University?”
“Shush are here on account of gettin all de reggie-mundane-tons dat he
needed to be a real wizardy person at dis mage school place!”
“Aha, no I’m afraid there must be...some sort...of
mis...take...Actually, wait a minute.”
Raminus walked back to his desk and rifled through some papers. He
found the folder where he kept recent recommendations and looked through them
again. He didn’t approve all of them himself, but he’d heard of some fairly
unusual ones lately. After some silent searching, Raminus had found them all.
There were recommendations from every single city in Cyrodil, all for a strange-looking
orc. Raminus scanned the details in disbelief. They matched this newcomer
perfectly.
“Well it all adds up. I’ve got recommendations written for you from all
corners of the country. Although there must’ve been some delay in the postal
service, this last one only got here hours ago, and they pride themselves on
riding the fastest horses. At any rate, welcome! Shush, was it?”
“Yup! Shush’Ogar, dat’s me! So you is sayin dat Shush is a real mage
wot can go in de fancy school now?”
“Yes, you’ve proven yourself worthy.”
“OH BOY! CAN SHUSH GO LOOK NOW?!”
Raminus winced and reflexively brought a hand to his ear for a moment.
“You may, but be sure to come back soon. I need to tell you of opportunities
you have to further increase your rank and-“
“YEAHOKAYSHUSH’LLBEBACKLATERBYE!”
Raminus rubbed his face as the back door slammed shut. At least he was
someone else’s problem for a while.
***
“Come now, Gaspar. You’re pulling my leg.”
“No, honest, I saw him out in the garden: A giant armored orc,
apparently our newest addition. Seemed like he was picking a lot of plants, guess
he’s into alchemy?”
Borissean the Redguard sat back in his chair, scratching his balding
head in confusion. “How come I’ve never heard of this guy? An orc mage is rare
enough these days, and he seems unusual even for an orc.”
Gaspar Stegine shrugged, the expression on his pale, wrinkled face
obscured by his hood. “Honestly, no one else seems to know much either. I heard
he’s been earning recommendations all over Cyrodil in record time. No idea if
he’s a good mage, but he can certainly solve problems.”
“And you said he was last seen heading into the Mystic Archives? Hm. I
wonder what kind of project he-“
All of a sudden, the doors to the building slammed open. In stepped
Shush’Ogar, whose pack seemed even closer to bursting than normal. He looked
around the room, saw the rows of alchemical desks covered in supplies, and
immediately walked up to them. Grinning, he pulled off his pack and started
stuffing alembics, soul gems, and just about everything of value into it.
“Whoa, hold on there!” said Borissean. “Who are you and what are you
doing with all that?”
Shush turned to face him. “Hi! Shush is de newest mage-y person here!
Shush did all his rebel-ten-graysons an de guy at de entrance said he’s a real
mage who can see all de school stuff you guys got here!”
“Well that matches what I’ve heard...but why are you taking all those
supplies?”
“Oh, are Shush not s’posed to? At de other mage-y places Shush could
take all de supplies he wanted.”
“Well, I mean...technically you
can, but...”
“Great!” Shush continued to stuff every single thing of value into his
pack.
If you thought those
other guild buildings were fountains of free money, the Arcane University is
Niagara Falls. There’s an entire alchemy building (called the Lustatorium,
because this place loves needlessly complex names) filled with high-level alchemy
items. There’s a library stuffed with shelves upon shelves of rare and valuable
books. The gardens are covered with all sorts of ingredients, and every other
building is packed with miscellaneous gear and valuables. All of it is
absolutely free to take, which continues to be ridiculous. I actually had to
make two trips just to carry everything out to sell, and I was only moving the
good stuff.
For example, this is
the room before I looted it...
...and here’s a picture
after. Imagine a similar fate of every room in the university.
“So, wot types a stuff happens in dis place?” said Shush to the
dumbstruck wizards as he continued to fill his bag.
“Well...this is the Praxographical Center” said Borissean.
“De pracksy-wot?” said Shush.
“The Praxographical Center.”
“De proogzy-who?”
“The...look, it’s the place where we can develop custom spells.”
“OH BOY REALLY?!” Shush jumped up at this, spilling glasses, books and
plants from his bag. “So Shush could make up any spells dat Shush wanted to?!”
“Well the process isn’t as simple as-“
“Okey so Shush wants a spell dat kills all de mudcrabs in like, all of
de places ever!”
“That’s not how it works! You can only create spells based off of the
ones you already know. We can make you new versions with different combinations
and tweaked effects. Even then, it’s very expensive to-“
Shush pulled out one of his money bags and threw it down on the table.
It landed with a chinking thud, a few gold coins spilling out of the
overflowing opening and rolling across the table.
Borissean gulped. “Oh” he
said. He looked over to Gaspar, then back to Shush. “Well, nevermind then.
Let’s get started!”
And here we’ve reached
custom spells, one of the two pillars of the Arcane Academy. It’s one of the reasons
everyone should join the mage’s guild and do their quests, because it’s broken
as hell. I don’t necessarily hold that against the game, however. They made an
ambitious bid to give the player freedom in their playstyle and in general I
love the idea of custom abilities. The results could definitely have been
better balanced, but it’s nice that the option was there all the same.
Especially given this features conspicuous absence in Skyrim.
How it works is that you
can choose a list of spell effects from the ones you know. You select the
duration and intensity of that spell effect, and then can add further spell
effects if you wish. Finally, you choose whether the target of the spell is
yourself, a ranged target or within touch range. Based on all these factors the
game calculates the gold cost to make the spell (pretty trivial for anything
you can actually use) and a magicka cost needed to cast the spell. The spell
may also have skill requirements for whatever school of magic it’s most
strongly associated with. If you didn’t follow all that, perhaps an example
will help.
First, you customize a
completely sensible and reasonable spell effect, like so...
Then you add various
effects together. It helps to choose spells with good synergy and sensible
costs. Feel free to follow my flawless example.
There are tons of ways to
break the game with custom spells, more than I could ever list here. For
example, you can stack similar spell effects. So from this point on, if I’m
ever over-encumbered, I can just cast some sort of feather spell to increase my
carry space. Let’s call that spell Carry Stuff 1. Am I still over-encumbered
after that? Well then let’s cast a spell that does the exact same thing called
Carry Stuff 2, and so on until I can fit all of the world’s calipers in a
single bag.
Many of the other methods
to exploit custom spells come from the editable duration. See there are plenty
of times when you only need a buff for a short amount of time. For example, the
entire speech system is broken by these spells because your stats freeze when
talking to people. So you give yourself a spell that grants 1 second of Charm
on touch, 100 plus Merchantile skill for 1 second and 100 plus Speechcraft for
1 second, and BAM! Congratulations, you now have a cheap-and-easy spell that
completely bypasses any conversation skills forever. Here’s hoping you weren’t
stupid enough to level those up.
For what it’s worth, I
intentionally kept from breaking the game too much. It’s fun to be overpowered,
but less fun to be invincible, especially over long periods of play. Besides,
if I wanted to be untouchable I could just open up the in-game console commands
and make myself literally invulnerable at any time. So instead of shattering
the game to pieces, I merely...bent it a bit. Gave myself more efficient spells
by tweaking effects and durations, added a few utility spells like one that
maximizes speed for a sort of sprint button, that sort of thing.
...and I also gave myself
that cheating charm spell, because screw this speech system.
“Whew! That sure was a workout” said Borissean, wiping his brow.
“But an extremely lucrative one” said Gaspar. He looked up from the
massive mound of gold coins he was counting and stared thoughtfully at the door
Shush had exited a couple minutes back.
“What do you think of the lad, Boris?”
The old Redguard leaned back against the wall, putting a hand to his
chin and sucking in air through his teeth.
“Hard to say. The boy’s got a hide tougher than my mother-in-law’s brisket,
pockets deeper than a drop from the top of Mount Jerall, and a well of
enthusiasm so vast you can practically feel it radiating off of him.”
Gaspar twirled a coin his hand absentmindedly. “Seems a bit stupid,
though.”
“Oh there’s no bit about it. He’s slower than a molasses-foot mudcrab.
If he can’t find a way to fix that, he’ll have trouble with the whole ‘mage’
part of being a battlemage.”
Gaspar thought back to the imposing hammer the orc carried as he
flipped a coin and caught it on the way down. “Hm. And how do you think he’ll
fare on the ‘battle’ half of things?”
Borissean grimaced. “Let’s just hope we can point him away from us.”
***
A couple buildings over in the Chironasium, head enchanter Delmar was
having a similarly dumbstruck meeting.
“Where did you get all these soul gems?!” he cried, hand to his
forehead.
“Oh, lotsa places!” Shush said. “Like dese ones was from a dead
necromancer, and dis one was from an old ruin-y place wit a buncha swingy blades,
an dis was behind some angry trolls at de bottom of a cave an dis was in one of
dose demon lava towers an-“
Delmar held up a hand for Shush to stop. “Alright, alright. I get the
idea. But even though you have the necessary materials, and good quality at
that, I can’t just enchant a full set of armor for you. Especially for those
higher level enchantments, this business can be quite expensive.”
Shush grinned, pulled another bag of gold from his pack, and plopped it
down on the table.
Delmar gave him a rueful smile. “Even more than that, I’m afraid. High
level enchantments are devilishly complex, some of the most expensive work in
the capital, let alone the university. Perhaps you can make use of at least one
of these greater gems if you save up for-“
“Hang on” said Shush, rooting through his pack. “Shush’ll start pulling
out his big bags.”
Delmar’s glanced over at the previous bag and his eyes bulged. By his estimate,
it contained one or two thousand septims.
“B...big bags?” he said.
*CaTHUNK!*, *jingle*, *jangle*.
Delmar was staring so intently at the bloated bag of coins sitting in
front of him that he hadn’t even noticed the skulls spilling out of Shush’s
pack. The sack of septims staring him in the face was something like twice the
size of Delmar’s head.
“So how many of dese bags does Shush need to give you?”
***
“How about now? Is de armor done now?!”
“YES, already! Asking me a hundred times didn’t speed anything up, this
is delicate work. Here you are.”
Shush was positively vibrating with excitement as he picked up the last
of his custom enchanted armor: “The SupaSmart Clanky Clothes.” Delmar cried in
dismay and disgust as the orc started changing in front of him, and averted his
eyes. After a fair bit of clanging and banging, Shush went silent again and
Delmar turned around. The orc was looking over his new armor with a perplexed
expression.
“Shush don’t feel any different. Shush isn’t thinkin more smarter,
either.”
“Well you know what they say about wisdom and intelligence.”
That wisdom is a
negligible concept and that intelligence is a poorly implemented stat
mechanically speaking? Sorry, I’ll get back into character.
“No, wot do dey say? An who is dey? Why is dey sayin stuff to Shush?”
Delmar walked up to Shush with a piece of paper. Written on it were a
several paragraph story and multiple complex long division problems. Delmar
handed Shush the pen and gestured towards the page. In a couple seconds, the
orc wrote down several numbers with very long decimals, then looked back at
Delmar.
“Shush dunno wot he s’posed to do wit de words. Dere was a story about
a prince or somethin, a lotta talkin, some songs, an a big fight at de end.”
Delmar took back the scroll of parchment with a triumphant grin. “Well
there you have it. You just solved three complicated mathematical equations AND
read a short story in a matter of seconds.”
Shush’s face brightened. “Oh hey, Shush did! Dat’s neat, Shush didn’t
even notice. De symbols an numbers just lined up in Shush’s brain all quick-like.
Thanks, mister enchant-man!”
“Oh, it was my pleasure, my new friend!” Delmar glanced down at the
literal pile of gold coins sitting on his floor, as there wasn’t enough room on
the table. “My pleasure.”
First off, I’d just like
to point out that Shush’s newest change is totally canonical with the game.
There is an intelligence stat. There is a willpower stat. There is no wisdom
stat.
Okay technically I
enchanted his clothes with Fortify Magicka instead of intelligence. But literally
the only difference is that Fortify Intelligence gives you less magicka,
because this game is stupid.
Enchanting is the other
big reason to join the guild. In fact, I’m pretty insulted that only mages can
do this. You can put any enchantment you’ve seen on every weapon and piece of
armor you own. This is hugely useful for ANY character. Playing through this
game without joining the guild means you’ll have to go through dozens of
dungeons hoping to get some (comparatively inferior) enchanted gear that maybe,
just maybe, will be more-or-less useful. You also can’t make any use of the
pre-filled soul gems you find as random loot, or the rare sigil stones you get
every time you clear an Oblivion gate. Skyrim went ahead and made enchanting
something anyone can do, and that is absolutely for the best.
The way enchanting works
is basically the same as custom spells but for permanent effects. You place
passive effects on armor and offensive ones on weapons. This has a gold cost, which is one of the
biggest cash sinks in the game, though still trivial for me. It also requires
you to use up a soul gem or sigil stone. You obtain these by finding them or
using the soul trap spell on an enemy. They have tiers of effectiveness which
determine how strong the enchantment is. Once again, I enlist the aid of visual
mediums what with the eye-looking and such.
Behold! I come bearing
more menus with which to edit numbers! Feel free to squeal with delight.
Enchanting is also like
custom spells in that it contains a large number of ways to break the game. One
example is the chameleon enchantment. Chameleon works like invisibility, except
it isn’t broken by performing actions. This would normally be fine, as
chameleon only gives you a partial percentage of invisibility. However, using multiple
strong enchantments you can bump this number up to 100% or more. This means
that no one will ever be able to see or attack you, even when you’re smashing a
blunt instrument and their faces together like dolls pretending to kiss. And
since this is a passive enchantment, you are permanently immune to any sort of
consequences.
For Shush, I avoided this
and any other ridiculously game-breaking enchantments. Instead, I merely
boosted some areas he had deficiencies in, like magic. I also added a weapon
enchantment that did 1 point of damage. Why bother with such a small enchant,
you ask? Well here’s the thing: Weapon enchantments, unlike armor ones, have a
limited amount of juice to them. Swing your enchanted lead pipe at enough fools
who disrespect your legitimate business, and eventually the magic will run out
and it’ll merely break kneecaps instead of also setting them on fire. It’s
still worth it to enchant though, as the various types of ghost can only be
damaged by weapons if they’re enchanted. And because this game is silly, they’re
damaged by the weapon even if it has no charge. Not that I’m complaining,
because being unable to hit ghosts is nonsense anyway.
So now Shush is all
geared up with some amusingly overpowered spells and armor. Seeing the path of
destruction he carves with them will have to wait, but I do have a parting gift
for you all. Seeing as I was already in-game taking screenshots, I decided to
bring back a souvenir. For the very first time, I present a picture of our handsome
dashing passable interesting protagonist.
A face many could love,
but only while he’s still holding that hammer.
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