Friday, June 10, 2016

Genericide Update: Technically Considered Success

Another week, another update. I hope you’re ready to have that week-old disappointment dug out from the back of the fridge and re-heated! On the downside, it’s another seven days with naught but a rambling diatribe on nothing of significance. On the upside, at least it’s on time. Low standards baby! The path to what is technically considered success!

There is the tiniest smidgeon of a nugget of what could, by some, be debatably considered progress. Last weekend, in a rare turn of events I beat a new video game, an indie RPG named Child of Light. It’s a game I want to write about, and so I started writing about it. Then I stopped writing, then started again, then deleted some of what I wrote, then stopped again. Our net progress is extremely low, but you know what they say: The journey of a thousand miles begins with but a single step. So let’s glaze over the fact that there are a hell of a lot more steps in a thousand miles and award me with the polite golf clap of resounding victory!

Piling on more disappointment to keep the self-esteem pyre burning, I’m not sure if I’ll have the article ready for next week. However, there is a good reason for this. Well, two reasons. The first is rampant sloth and lack of focus, but I’m not going to tell you that one because then I might actually be held culpable. The second is that the article is actually going to be two articles. Perhaps even three! It’s likely that after the first article is out, the following will come one week after another. It’s also likely that I am a super cool dude with a great work ethic who deserves praise and affection from his peers. Yeah, let’s go ahead and make that wager, what could possibly go wrong?

You may notice that I’m doing more of these big, multi-part blog posts these days. By which I mean, you probably didn’t care enough to notice but I just drew it to your attention and am therefore still technically correct. Part of this is simply due to the fact that I’ve had a lot of interesting things to discuss on my plate as of late. But beyond that, I find myself growing fond of the format in general. I’m already far on the spectrum of “too many words to digest in one sitting” with my stand-alone articles. When I want to drill down into the nitty-gritty of a particular subject, like the way side quests are handled or the structure of a narrative, it takes an article of its own to properly explore. So rather than cram an unhealthy number of words into a small space or leave things out, the extra articles ensure that I can hit all the points I want and have a greater percentage of those words be analysis rather than explanation.


Of course, I do make an effort to only say what I feel necessary. Maybe I’m deluding myself, but it feels as though I spend less time these days bogging down an article because I have to say X words on each aspect of the game and explain all the systems like I’m some sort of dry review outlet with a total lack of interesting commentary. You’re mileage may vary, but point is I’m at least trying to avoid that. That effort means articles take longer, and now we’re full circle back to why I’m totally justified in my lack of updates. Ignore that whole sloth thing. That didn’t happen, remember?

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